New Player Guide

Welcome to Midnight City Chronicles! You might be looking at all these pages and feeling a bit overwhelmed at all the information. This guide will walk you through the basics of the game and give you a good foundation to create your first character and start playing.

What is Midnight City Chronicles?

Midnight City Chronicles is a live play-by-chat RPG played over Discord. It is set in a cyberpunk/fantasy world, where technology and magic exist side by side. Specifically, it is set in the Midnight City Free State, a sprawling metropolis in the Pacific Northwest. It's a city full of crime, corruption, adventure, and opportunity. You create an original character, throw them into this world, and RP their exploits alongside your fellow players.

Characters have stats, skills, classes, experience points, and so on that determine what the limits of their abilities are, and can level up to improve their abilities and get new gear. If you're familiar with Dungeons and Dragons or other similar tabletop games, it's sort of like that.

Where Midnight City Chronicles differs from D&D is that we have both freeform (no dice) and moderated (dice) roleplaying. Freeform RP is available 24/7 - you just hop into the chat room and go. Moderated RP occurs at scheduled times, where the GMs (Game Masters) step in and run events for the players to participate in.

Midnight City Chronicles is a jump in/jump out type of game. There are no requirements for activity. You are not obligated to show up or participate in every event that happens in game. If you're not a fan of dice, you can hang around and just RP freeform. Or if you're only a fan of quests and duels, you can just show up when it's time for an event. This game is a big sandbox and ultimately everyone can play in a way that suits them as long as it's within the rules.

How do I make a character?

First things first: read through our Site Rules and Roleplaying Rules.

To start creating a character, you'll need to know your character's race and their class. Their race is what species they are, and there are 9 to choose from: Human, Cyborg, Mutant, Traveller, Fae, Dragonborn, Vampire, Werecreature, and Giant. See the Races page for more detailed information on each race.

A character's Class defines their area of expertise, what particular skills and abilities they have. They aren't jobs or professions, more like your character's role in an adventure. There are 12 classes to choose from: Defender, Engineer, Gladiator, Gunslinger, Hacker, Mage, Medic, Necromancer, Operative, Shaman, Street Preacher, and Thief. See the Classes page for more information.

You'll notice on both the Race and Class descriptions that they mention stats. Stats define your character's physical attributes -- how strong they are, how fast they are, how well they can take a punch or control magic. To learn more about stats and what they represent, check out the Stats page.

To fill out your character's background you'll need to know where they come from and what their life was like. Not all characters need to be born in Midnight City. There are many different nations around the world, and you can learn about them in the Regions section of the World Overview page. Of course, you might want to make a Midnight City native, in which case you'll need to read the City Overview page. Your character's background doesn't need to be detailed, nor is it even a requirement to start writing -- if you're the type of person who likes to discover their character as they play, you can always leave the background blank and fill it out later!

Once you've figured out the basics of your character, head on over to the Create Profile page and sign up.

All new characters start with $750 that can be spent in the shops on weapons, armour, items, or other equipment.

How do I play?

Midnight City Chronicles is played through Discord, so you'll need to join our server. You can either download the Discord app on your computer or phone, or you can just use the web client and not have to download anything at all. Never used Discord before? We have a short guide you can read here.

You'll see that our server has a few channels: #ooc-chat, #ic-chat, #quests, and #duels.

#ooc-chat should be obvious: it's for all out of character chatting. Shoot the shit with your fellow players or ask questions of the GMs.

#ic-chat is where all the freeform RP happens. You can jump in and start playing here. Most of the RP will be located in the 'Resident Protection Zone' (RPZ) of Midnight City. You can read more about it on the City Overview page. A good place to start would be to have your character pop into Lucky Sevens, the local watering hole, for a drink. Freeform RP is yours to play as you see fit, within the bounds of the rules. You can play personal stories with your buddies, jump into whatever action is going on in the city, or even write out some solo character development if you feel like it. The world of Midnight City is living and breathing and you can jump in and out whenever you like.

#quests is where the GMs run quests, which are basically like D&D sessions. They make full use of characters' stats. Quests allow you to gain experience points and money for your character.

#duels is where the GMs run duels, which are fights between player characters - sometimes friendly competition, and sometimes settling a score. Other characters can place bets on these duels.

How do I level up my character?

Characters level up and get stronger by gaining experience points, and get new gear and spells by earning money. There are a few different ways to gain experience and money.

-     participate in Quests

-     participate in Duels

-     write training, job, or story arc RP that meets requirements to be awarded EXP or money

Once your character earns enough EXP, they will reach the next level and get an increase to their stats. See the Experience & Leveling page for more information.

Quests and duels make full use of the Game System - stats, skills, items, dice rolls, and so forth.

What else should I know?

There is a lot more you can do in Midnight City, but not all of it may be applicable to your character.

Hacker characters and Thief characters can engage in hacks and thefts respectively to earn extra money at the risk of going to jail. Hacks and Thefts are monitored by a GM in #ic-chat and require dice rolls.

Engineer characters can craft items, weapons, and explosives.

Characters may form crews, which are organized groups that work together to earn money and gain territory. Crews may come into conflict with each other as they compete for territory.

Beyond all that, you can always run any ideas past the GMs. We're always looking for ways to help players get the most out of the game and will work with you to make sure things are fun and fair.

That should give you enough information to start playing, but remember that if you have any questions or need any help with anything, don't hesitate to ask a GM!

Currently Online:   guest guest  


rez rez  Jan 04, 2020 / 2:02 PM
art added to the races pages

rez rez  Feb 24, 2019 / 12:03 PM
hacking/theft rules and driving/vehicle combat rules are up! now on to crafting

rez rez  Apr 25, 2018 / 8:09 AM
Assorted updates have been posted. Check the forum for details!

Boone Boone  Aug 25, 2017 / 7:25 AM
shiny new sidebar!

rez rez  Aug 16, 2017 / 10:01 PM
duel rules done wheeee

rez rez  Aug 13, 2017 / 1:37 AM
added 2 new classes, operative and street preacher

rez rez  Aug 08, 2017 / 11:19 PM
combat rules are done (mostly). paladin class name changed to defender. paladin group description done. itshappening.gif

rez rez  Jul 30, 2017 / 1:00 PM
doing a big overhaul of combat rules. basically using D&D 5e as the framework and changing where necessary. much simpler than trying to start from scratch -__-

Boone Boone  Jul 23, 2017 / 1:23 PM
doot doot

chadamas chadamas  May 28, 2017 / 12:22 AM
Glad you had a good time! (And good bread and cheese.) Hope to hear more about it soon.

guest guest  May 26, 2017 / 2:03 PM
europe was excellent and so very full of bread and cheese

guest guest  May 09, 2017 / 11:27 PM
Have fun in Europe! -Chad

guest guest  May 07, 2017 / 12:56 AM
in europe atm. work begins again when i return -rez

Boone Boone  Apr 02, 2017 / 11:19 AM
he lives!

guest guest  Apr 02, 2017 / 1:41 AM
Yeah, this is Chad, btw :)

guest guest  Apr 02, 2017 / 1:41 AM
I'm still alive and am still working on this when I can! Promise to have more for you soon.

Boone Boone  Mar 29, 2017 / 8:23 PM
Slowly but surely picking away at the groups

Boone Boone  Mar 15, 2017 / 11:58 PM
No worries! Hope things settle down for you soon.

chadamas chadamas  Mar 15, 2017 / 9:41 PM
Nice! Wanted to pop in here and say that I haven't forgotten about this...just a hectic time right now. I'm still working when I can, though, and am hoping to push a few new things live as soon as possible.

Boone Boone  Mar 13, 2017 / 3:04 PM
started on the engineer skill tree

Boone Boone  Mar 11, 2017 / 10:55 PM
got channels registered on darkmyst, #vancity for IC and #2277 for OOC

Boone Boone  Mar 05, 2017 / 10:50 PM
awesome. I'm mainly working on organization and posting up all the rest of the stuff from the docs right now. I think maybe next weekend I'll see about getting the rooms set up. Should be enough info up to do some test RP.

chadamas chadamas  Mar 05, 2017 / 10:01 PM
Yeah, absolutely! I didn't really have any time this weekend to work on stuff, but should have time to dig back in probably around the middle of next week.

Boone Boone  Mar 03, 2017 / 1:53 PM
question: would it be possible to have a notification/link that shows up to unregistered users and directs them to the newbie/starter guide that I haven't written yet? sort of a "Hey, it looks like you're new, please go here instead of stumbling around in confusion" thing

Boone Boone  Mar 02, 2017 / 9:41 PM
haha, I was going to ask you how I could tweak the css for the blockquotes, but it looks perfect now. also I haven't finished the udemy course yet, still kind of getting through all the stuff I already know since it starts from the ground up, but it's really well structured so far. I signed up for a bunch of other ones to do after it. JS, Python, SQL

chadamas chadamas  Mar 02, 2017 / 8:22 PM
Also: I like the new dice page! Made a quick change to the blockquotes so your examples are more visible.

chadamas chadamas  Mar 02, 2017 / 8:20 PM
Btw, how was the udemy course?

chadamas chadamas  Mar 02, 2017 / 8:18 PM
OK, cool. Really, any time you want to should be fine. If you want to wait a little longer until more of the game-related stuff is ready, though, I'm good with that. I've been paying for this website forever and there has been practically nothing on it for years, so it's not hurting me any to keep it here as long as we need, haha.

Boone Boone  Mar 02, 2017 / 12:40 PM
btw, let me know when it's time to set up the real hosting and buy the domain and all that. i do have a free year of hosting that came with a web dev course on udemy, but i think it'll be a little pricier (to renew) than bluehost and also doesn't come with a domain.

Boone Boone  Mar 02, 2017 / 9:21 AM
ooo, shiny

chadamas chadamas  Mar 02, 2017 / 12:02 AM
Oh, by the way, there is another admin theme installed for Processwire if you want to check it out. When you're in there, click your name in the top-right corner, go to Profile, and then switch to Reno. If you don't like it you can always switch back, but I much prefer it :)

chadamas chadamas  Mar 01, 2017 / 11:56 PM
Thank you--I like the work you've been doing too! I went ahead and added a profile switcher in the sidebar as well. I could see scenarios where it would be annoying to navigate to an entirely separate page to switch accounts and then try to find your way back to where you were. This should switch you right there on whatever page you're viewing.

rez rez  Mar 01, 2017 / 11:53 AM
this profile switcher is snazzy

Boone Boone  Mar 01, 2017 / 12:19 AM
no worries! The game system isn't even finished yet, lol, so it's not like anything's being held up

chadamas chadamas  Mar 01, 2017 / 12:13 AM
One more thing that just occurred to me to mention: I know I'm spending a lot of time on the interface/player front, but I promise I haven't forgotten about the game itself. I am working on character generation, level-up functionality, shops, etc. as just trying to get a solid foundation here to build on as we progress.

chadamas chadamas  Mar 01, 2017 / 12:04 AM
Oh, the changes might require a hard refresh or cache clearing again.

chadamas chadamas  Mar 01, 2017 / 12:04 AM
Went ahead and uploaded some new stuff--mostly account page-related. You should be able to select your active profile directly from there now. Edit functionality is still in the works but should be coming soon. Also, if you're seeing the Admin Dashboard link in the nav next to Processwire, the Site Setting portion should actually allow you to change the site title and the homepage text for now.

chadamas chadamas  Feb 28, 2017 / 7:25 PM
Sounds good and should be fine. Anything and everything here will be exportable. Page looks good, by the way! Going to try to finish up a couple of things in the next day or so and then will push some more updates live.

Boone Boone  Feb 28, 2017 / 8:38 AM
google drive is blocked at work so I'm doing some updates to the race descriptions directly on here >.>

chadamas chadamas  Feb 22, 2017 / 11:33 PM
Cool...shoutbox still works :)

chadamas chadamas  Feb 22, 2017 / 11:33 PM
Just a test after some updates

Boone Boone  Feb 18, 2017 / 9:17 AM
Oooh, I really like that level up indicator! Also like the changes to the navigation

chadamas chadamas  Feb 18, 2017 / 12:05 AM
Haven't pushed a whole lot more live yet, but there are a few new UI-related things ready for review. Might require a hard refresh or cache clearing. Mostly just in relation to heading and form label fonts, subtle navigation menu changes, and sidebar updates. The sidebar shows one idea of how to show that a character has earned enough XP to level up and is ready to upgrade stats.

chadamas chadamas  Feb 15, 2017 / 10:30 PM
Yeah, I'm liking it too. Good suggestion! I've done some more work locally but haven't uploaded it yet. Working back and forth between an admin editor so that you can create/edit pages and a more robust character generator with stats included. Hopefully have more for you to see this weekend.

Boone Boone  Feb 15, 2017 / 10:11 PM
really digging the greyscale sidebar

Boone Boone  Feb 14, 2017 / 9:35 PM
sounds good. I can do something in Illustrator and scale as needed

chadamas chadamas  Feb 14, 2017 / 9:31 PM
For the logo size, not sure off the top of my head what would work best, but I'd go large initially if you decide to go ahead and start working on something. Much easier to scale down than up. To work in the menu for this layout, probably something with a greater width than height would work best.

chadamas chadamas  Feb 14, 2017 / 9:28 PM
Glad you're liking it and glad to see that you were able to successfully create a character account! Edit functionality is coming soon. I like the idea of the grayscale pattern with a thin blue border. I will give that a try!

Boone Boone  Feb 14, 2017 / 9:24 PM
this is so cool. also re: logo, let me know the size and I'll whip something up. As for the sidebar, maybe just a grayscale of that techy pattern with a thin blue border?

blah blah  Feb 13, 2017 / 11:13 PM
Also just discovered that there was a problem with sub-profile creation related to avatars. You should now be able to create new characters from the account page with or without a profile picture.

chadamas chadamas  Feb 13, 2017 / 10:20 PM
Think the navigation is looking a little better now. A nice logo to replace the "Vancity" text would probably bring the whole thing together. Wondering about that blue in the sidebar now too, though...not sure it's needed with a cityscape background in the header.

rez rez  Feb 13, 2017 / 3:35 PM

chadamas chadamas  Feb 13, 2017 / 1:13 AM
Oh yeah, and the navigation menu looks pretty bad right now. That's on my radar and will be pretty high on my to-do list.

asdf asdf  Feb 13, 2017 / 12:58 AM
It's all extremely rough, the stuff in the sidebar is static and non-functional (just as a placeholder) for now, but I think we're building on a solid foundation here. And hopefully having a live example that we can play with will let us collaborate more quickly and efficiently. See something wrong or have an idea? Shout it!

chadamas chadamas  Feb 13, 2017 / 12:53 AM
Eventually, many, many things (like this shoutbox) will load asynchronously, so that the entire page doesn't have to be reloaded.

chadamas chadamas  Feb 13, 2017 / 12:51 AM
Just here testing a shout.

  • mobile navigation not functioning yet