Using Discord

Discord is a chat program and is the main venue for RP in Midnight City. If you're familiar with Slack, Skype, or IRC, it shouldn't take you too long to figure out Discord. Even if you aren't, Discord is pretty straightforward. It is available in your web browser, as a standalone desktop app, and as a mobile app.

Head to http://www.discordapp.com to get the app. Or, if you click on our server invite link, you can instantly open the web client.

SERVER AND CHANNELS

NICKNAMES

TAGGING

ROLEPLAYING

DICEBOT

ICONS

DIRECT MESSAGE

SERVER AND CHANNELS

An overview of the Discord window

When you join Midnight City's server, either by clicking the invite link or receiving an invite in Discord from another user, you will see four channels listed on the left hand side of the screen, the chat area in the middle, and the list of users on the right hand side of the screen (on mobile, the left and right panels can be slid out from either side of the screen). You are automatically joined to all the channels when you join the server.

To navigate between channels, simply click on the channel name.

The active channel will be highlighted in the channel listing. Any channels that have new, unread messages in them will have a white dot by their name.

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NICKNAMES

In Discord, you have two names: your username, and your server nickname.

Your username is the name you created your account with, in the format name#1234. You must provide us with this username when you create your account on Midnight City Chronicles so that we know who plays which characters.

Your nickname is a display name that you can change for each server you are on. By default, it is the first portion of your username (without the numbers). In Midnight City Chronicles, you should change your nickname to either your OOC handle, when you are not RPing and are just chatting OOC, or your character name when you are roleplaying as your character.

To change your nickname:

- find your name in the user list on the right side of the screen.

- right click on your nickname

- select 'change nickname' from the menu

- type in your new nickname and click save

You can change your nickname as many times as you want.

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TAGGING

You can tag specific users in Discord messages. This will send the user an alert, and highlight the tagged message on their screen.

The format for tagging is @username

When you start to @tag someone, a popup appears over the message entry bar with usernames in it that you can select. The list of usernames will shrink as you type more letters in the tag.

You can place a tag anywhere within a message.

If the channels are very active and there is a chance your messages could get lost in the shuffle, it is courteous to tag your RP partner in a post. Likewise, a GM may ask you to tag them in your posts during a quest. However, if you are seen abusing tags to annoy people, you will be warned, and if the behaviour continues you will be temp banned.

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ROLEPLAYING

Because of the way Discord formats its posts, *action stars* and the /me command don't work very well for RP posts. All they do is italicize the text.

The best way to write posts so they are easy to read is to simply write them in a normal paragraph style.

Do:

Jon walks into the bar and takes a look around. He sees a familiar face seated on one of the stools, so he casually strolls over and says "Hey, Fred."

Don't:

*walks into the bar and takes a look around. Sees a familiar face seated on one of the stools. Casually strolls over.* Hey, Fred.

Posts should all be written in present tense, as since this is a live chat RP, all actions are happening roughly in real time.

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DICEBOT

Midnight City Chronicles has its own dicebot that sits in all the channels. You will see this bot at the top of the user list, named Wintermute.

The command to roll dice is:

!roll adX+y

Where a = the number of dice you want to roll, X = the number of sides on the dice and y = the bonus to be added to the roll.

For example, if my character has a +2 to attack and I want to roll a single attack roll on a 20 sided die, the command would be:

!roll 1d20+2

Do not abuse the dicebot by making frequent unnecessary rolls.

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ICONS

By default, Discord allows you to have a small icon display next to your name in the user list and in all your posts. However, this icon is unfortunately not per server (like your nickname). Rather, if you change your icon on one server, you change it on every server you're currently joined to. Icons are not mandatory.

If you opt to use an icon, you may change it to a representation of your character. To change your icon:

- click on the gear icon at the bottom of the screen, below the channel list (user settings)

- On the 'My Account' tab, click edit

- click on the icon (it will say 'change avatar' when you hover over it)

- upload a new icon

If you don't want to see any icons on your screen, you can change the view setting.

- In the user settings, click on the Appearance tab

- Where it says Message Display, select Compact

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DIRECT MESSAGE

DMing another user (equivalent to a Private Message or a Whisper) is fairly straightforward. You can right click the user's name and select 'Message' which will open up a separate chat window just for you and that user. This chat is not tied to the server or channels in any way.

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Currently Online:   guest guest  

guest

rez rez  Jan 04, 2020 / 2:02 PM
art added to the races pages

guest guest  May 06, 2019 / 6:36 AM
MTU1NzEzODk2OA'"`

rez rez  Feb 24, 2019 / 12:03 PM
hacking/theft rules and driving/vehicle combat rules are up! now on to crafting

rez rez  Apr 25, 2018 / 8:09 AM
Assorted updates have been posted. Check the forum for details!

Boone Boone  Aug 25, 2017 / 7:25 AM
shiny new sidebar!

rez rez  Aug 16, 2017 / 10:01 PM
duel rules done wheeee

rez rez  Aug 13, 2017 / 1:37 AM
added 2 new classes, operative and street preacher

rez rez  Aug 08, 2017 / 11:19 PM
combat rules are done (mostly). paladin class name changed to defender. paladin group description done. itshappening.gif

rez rez  Jul 30, 2017 / 1:00 PM
doing a big overhaul of combat rules. basically using D&D 5e as the framework and changing where necessary. much simpler than trying to start from scratch -__-

Boone Boone  Jul 23, 2017 / 1:23 PM
doot doot

chadamas chadamas  May 28, 2017 / 12:22 AM
Glad you had a good time! (And good bread and cheese.) Hope to hear more about it soon.

guest guest  May 26, 2017 / 2:03 PM
europe was excellent and so very full of bread and cheese

guest guest  May 09, 2017 / 11:27 PM
Have fun in Europe! -Chad

guest guest  May 07, 2017 / 12:56 AM
in europe atm. work begins again when i return -rez

Boone Boone  Apr 02, 2017 / 11:19 AM
he lives!

guest guest  Apr 02, 2017 / 1:41 AM
Yeah, this is Chad, btw :)

guest guest  Apr 02, 2017 / 1:41 AM
I'm still alive and am still working on this when I can! Promise to have more for you soon.

Boone Boone  Mar 29, 2017 / 8:23 PM
Slowly but surely picking away at the groups

Boone Boone  Mar 15, 2017 / 11:58 PM
No worries! Hope things settle down for you soon.

chadamas chadamas  Mar 15, 2017 / 9:41 PM
Nice! Wanted to pop in here and say that I haven't forgotten about this...just a hectic time right now. I'm still working when I can, though, and am hoping to push a few new things live as soon as possible.

Boone Boone  Mar 13, 2017 / 3:04 PM
started on the engineer skill tree

Boone Boone  Mar 11, 2017 / 10:55 PM
got channels registered on darkmyst, #vancity for IC and #2277 for OOC

Boone Boone  Mar 05, 2017 / 10:50 PM
awesome. I'm mainly working on organization and posting up all the rest of the stuff from the docs right now. I think maybe next weekend I'll see about getting the rooms set up. Should be enough info up to do some test RP.

chadamas chadamas  Mar 05, 2017 / 10:01 PM
Yeah, absolutely! I didn't really have any time this weekend to work on stuff, but should have time to dig back in probably around the middle of next week.

Boone Boone  Mar 03, 2017 / 1:53 PM
question: would it be possible to have a notification/link that shows up to unregistered users and directs them to the newbie/starter guide that I haven't written yet? sort of a "Hey, it looks like you're new, please go here instead of stumbling around in confusion" thing

Boone Boone  Mar 02, 2017 / 9:41 PM
haha, I was going to ask you how I could tweak the css for the blockquotes, but it looks perfect now. also I haven't finished the udemy course yet, still kind of getting through all the stuff I already know since it starts from the ground up, but it's really well structured so far. I signed up for a bunch of other ones to do after it. JS, Python, SQL

chadamas chadamas  Mar 02, 2017 / 8:22 PM
Also: I like the new dice page! Made a quick change to the blockquotes so your examples are more visible.

chadamas chadamas  Mar 02, 2017 / 8:20 PM
Btw, how was the udemy course?

chadamas chadamas  Mar 02, 2017 / 8:18 PM
OK, cool. Really, any time you want to should be fine. If you want to wait a little longer until more of the game-related stuff is ready, though, I'm good with that. I've been paying for this website forever and there has been practically nothing on it for years, so it's not hurting me any to keep it here as long as we need, haha.

Boone Boone  Mar 02, 2017 / 12:40 PM
btw, let me know when it's time to set up the real hosting and buy the domain and all that. i do have a free year of hosting that came with a web dev course on udemy, but i think it'll be a little pricier (to renew) than bluehost and also doesn't come with a domain.

Boone Boone  Mar 02, 2017 / 9:21 AM
ooo, shiny

chadamas chadamas  Mar 02, 2017 / 12:02 AM
Oh, by the way, there is another admin theme installed for Processwire if you want to check it out. When you're in there, click your name in the top-right corner, go to Profile, and then switch to Reno. If you don't like it you can always switch back, but I much prefer it :)

chadamas chadamas  Mar 01, 2017 / 11:56 PM
Thank you--I like the work you've been doing too! I went ahead and added a profile switcher in the sidebar as well. I could see scenarios where it would be annoying to navigate to an entirely separate page to switch accounts and then try to find your way back to where you were. This should switch you right there on whatever page you're viewing.

rez rez  Mar 01, 2017 / 11:53 AM
this profile switcher is snazzy

Boone Boone  Mar 01, 2017 / 12:19 AM
no worries! The game system isn't even finished yet, lol, so it's not like anything's being held up

chadamas chadamas  Mar 01, 2017 / 12:13 AM
One more thing that just occurred to me to mention: I know I'm spending a lot of time on the interface/player front, but I promise I haven't forgotten about the game itself. I am working on character generation, level-up functionality, shops, etc. as well...am just trying to get a solid foundation here to build on as we progress.

chadamas chadamas  Mar 01, 2017 / 12:04 AM
Oh, the changes might require a hard refresh or cache clearing again.

chadamas chadamas  Mar 01, 2017 / 12:04 AM
Went ahead and uploaded some new stuff--mostly account page-related. You should be able to select your active profile directly from there now. Edit functionality is still in the works but should be coming soon. Also, if you're seeing the Admin Dashboard link in the nav next to Processwire, the Site Setting portion should actually allow you to change the site title and the homepage text for now.

chadamas chadamas  Feb 28, 2017 / 7:25 PM
Sounds good and should be fine. Anything and everything here will be exportable. Page looks good, by the way! Going to try to finish up a couple of things in the next day or so and then will push some more updates live.

Boone Boone  Feb 28, 2017 / 8:38 AM
google drive is blocked at work so I'm doing some updates to the race descriptions directly on here >.>

chadamas chadamas  Feb 22, 2017 / 11:33 PM
Cool...shoutbox still works :)

chadamas chadamas  Feb 22, 2017 / 11:33 PM
Just a test after some updates

Boone Boone  Feb 18, 2017 / 9:17 AM
Oooh, I really like that level up indicator! Also like the changes to the navigation

chadamas chadamas  Feb 18, 2017 / 12:05 AM
Haven't pushed a whole lot more live yet, but there are a few new UI-related things ready for review. Might require a hard refresh or cache clearing. Mostly just in relation to heading and form label fonts, subtle navigation menu changes, and sidebar updates. The sidebar shows one idea of how to show that a character has earned enough XP to level up and is ready to upgrade stats.

chadamas chadamas  Feb 15, 2017 / 10:30 PM
Yeah, I'm liking it too. Good suggestion! I've done some more work locally but haven't uploaded it yet. Working back and forth between an admin editor so that you can create/edit pages and a more robust character generator with stats included. Hopefully have more for you to see this weekend.

Boone Boone  Feb 15, 2017 / 10:11 PM
really digging the greyscale sidebar

Boone Boone  Feb 14, 2017 / 9:35 PM
sounds good. I can do something in Illustrator and scale as needed

chadamas chadamas  Feb 14, 2017 / 9:31 PM
For the logo size, not sure off the top of my head what would work best, but I'd go large initially if you decide to go ahead and start working on something. Much easier to scale down than up. To work in the menu for this layout, probably something with a greater width than height would work best.

chadamas chadamas  Feb 14, 2017 / 9:28 PM
Glad you're liking it and glad to see that you were able to successfully create a character account! Edit functionality is coming soon. I like the idea of the grayscale pattern with a thin blue border. I will give that a try!

Boone Boone  Feb 14, 2017 / 9:24 PM
this is so cool. also re: logo, let me know the size and I'll whip something up. As for the sidebar, maybe just a grayscale of that techy pattern with a thin blue border?

blah blah  Feb 13, 2017 / 11:13 PM
Also just discovered that there was a problem with sub-profile creation related to avatars. You should now be able to create new characters from the account page with or without a profile picture.

chadamas chadamas  Feb 13, 2017 / 10:20 PM
Think the navigation is looking a little better now. A nice logo to replace the "Vancity" text would probably bring the whole thing together. Wondering about that blue in the sidebar now too, though...not sure it's needed with a cityscape background in the header.

rez rez  Feb 13, 2017 / 3:35 PM
testing

chadamas chadamas  Feb 13, 2017 / 1:13 AM
Oh yeah, and the navigation menu looks pretty bad right now. That's on my radar and will be pretty high on my to-do list.

asdf asdf  Feb 13, 2017 / 12:58 AM
It's all extremely rough, the stuff in the sidebar is static and non-functional (just as a placeholder) for now, but I think we're building on a solid foundation here. And hopefully having a live example that we can play with will let us collaborate more quickly and efficiently. See something wrong or have an idea? Shout it!

chadamas chadamas  Feb 13, 2017 / 12:53 AM
Eventually, many, many things (like this shoutbox) will load asynchronously, so that the entire page doesn't have to be reloaded.

chadamas chadamas  Feb 13, 2017 / 12:51 AM
Just here testing a shout.

  • mobile navigation not functioning yet