World Overview

Since the dawn of time there have existed places in the world where strange phenomena occurred, unexplained by science. Places where supernatural beings could be glimpsed; where certain people, sensitive to these different energies, could feel the faint pulse of magic itself. These locations were nexus points, where the barriers between earth and the magical realms beyond were weakest, and each side could glimpse the other.

From these nexus points rose altars of worship and sacrifice, ancient ceremonies and prayers to distant gods, the tales of old, mythology built up and passed down over centuries… from fervent belief to dusty histories. Only it wasn't just history for some. A shadowy cabal of true believers knew the power of magic, and knew that it was their duty to unleash that power into the world by any means necessary. For five centuries they worked in secret, quietly ascending the social and political ranks until there was one of their number in a seat of power in every prominent nation in the world.

In 2027, under the guise of a global war, there was a massive nuclear exchange orchestrated by this cabal. The energy generated by the detonation of advanced nuclear weapons caused the barriers between worlds to break open at these nexus points. Like a dam bursting, magical energies from the realms beyond flooded into earth and carried with them beings from those realms.

This was known as M-Day, a moment that changed the world forever.

It has been 250 years since M-Day. In the year 2277, the world is a very different place. The countries and alliances of old no longer exist. Metropolises that once stood as the jewels of their nations have been wiped off the map, with new kingdoms built upon their ashes. Humanity itself doesn’t even look the same. With the widespread availability of cybernetic implants, nanomachines, gene therapy, biotech, and advanced cosmetic surgery, the question of “what does it mean to be human?” is not an easy one to answer.

But just as science and technology has shaped civilization, so too has magic. Magic that made forests of deserts and deserts of plains. Magic that blended animal and man in a perpetual internal struggle. Magic that governs councils of ancients and kingdoms of dragons. Magic that makes giants of men. Magic that rains hellfire on its enemies. Magic that can be hired for the right price. Magic that plays with the line between life and death.

This is a world where Fae CEOs run powerful megacorporations, shaping global politics according to their whims. A world where mercenary mages are hired to set magical traps against crews of gun-toting corporate agents. A world where trillions of dollars are at a hacker’s fingertips so long as the security countermeasures don’t turn his brain into fried goo.

This is a world where the corporate masters live in their high towers, and all others are pawns in their many games of chess. The man on the street will never see in his lifetime what money the rich see in a day. And the rich will never see in their lifetime the blood that the man will wade through in one night for the sake of a job.


The governments and nations of the old world collapsed, and after M-Day new nations and city-states rose in their place. Most of the largest cities were rebuilt and expanded into thriving hubs of technology, magic, and business. However, much of the smaller cities and towns were left to fend for themselves. There are large areas of abandoned territory between city states where small independent towns or villages struggle to survive on their own, away from the resources or infrastructure of the major territories.


Midnight City

The Midnight City Free State, located in the Pacific Northwest, is the most prosperous and well-developed city-state in North America.

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Haida Territories

Centered on their island archipelago of Haida Gwaii, the Haida expanded their territories soon after M-day by aiding those on the mainland who were devastated by the event. Now, the Haida Territories encompass all Haida Gwaii as well as several settlements along the coast. They have staunchly resisted any attempts by Midnight City to incorporate them, and have established themselves as a trading nation of master seafarers and shipwrights, as well as fishermen and artists. The Haida keep a cautious eye on Nordraegen to the north, and while they do not trust them, the Haida maintain communications with a nearby Midnight City Defense Forces outpost as a kind of early warning system for any Draconic activities.

Capital: Skidegate

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Western Sprawl

The Western Sprawl, taking up much of the former California coast and into former Mexico, is an unending polluted metropolis embroiled in perpetual gang warfare between competing drug cartels. The once prosperous region was devastated by a massive earthquake in 2158 and collapsed into anarchy. It is now a lawless petri dish of new drugs and black market organs. The cities within the Sprawl are controlled entirely by the cartels, with the citizens forced to work in their lab complexes, on the streets, or as drug mules. In the regions between cities, where the Cartel territory borders blur, violence is constant. It is rumoured that several of the Cartels have ties to various megacorporations. Hackers have been working dilligently to expose these ties, but always seem to mysteriously disappear when they get close.

Capital: New Angeles

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Nordraegen is the northern kingdom of the Dragons and their Dragonborn soldiers, located in the mineral-rich far north of former Alaska and the Canadian Territories. Its capital, Drakenstad, sits high atop the icy peaks of the northernmost Rocky Mountains. This kingdom is isolationist and cares little for the political affairs of other nations. They have been approached many times for trade relationships due to their abundant natural resources, but the Dragons keep these precious bluestone deposits for themselves, to use in the construction of military weapons. The kingdom's arms buildup has made many other nations nervous, but thus far everything is held in a hesitant peace. Nordraegen has a strong defensive posture, with many outposts dotting its territory and a large air and ground force. A small number of humans still live in this kingdom, braving the harsh climates, but they are not considered full citizens and primarily live outside of the major settlements.

Capital: Drakenstad

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Eastern Sprawl

The Eastern Sprawl, officially the Halcyon Metropolitan Area, runs down the east coast of North America from what was once New York to the Gulf of Mexico. Its capital is Halcyon City, built atop the remains of New York City, funded and controlled by the Halcyon Corporation. It is a major port and marketplace for imported magical relics and stones from across the Atlantic, as well as smuggled weapons from Eastern Europe. It is home to a complex underworld of crime families from the east, including the Rurik Bratva, The Shadow Brotherhood, and the Fir Domnann Gang, who are steadily spreading west. It is rumoured that the Ordo Sicarii got their start in Halcyon City during the early days of rebuilding.

Capital: Halcyon City

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Stateless Lands

Stateless Lands exist in the gaps between nations; vast swaths of unclaimed territory that cover a significant portion of every continent. These lands vary greatly in terrain, population, flora, and fauna. Some are empty deserts dotted with dying shack villages. Others are overgrown forests teeming with life, mystical and otherwise. There are ruins of cities, once grand and sprawling before the destruction of M-Day, that didn't warrant the attention of rebuilding efforts. There are many people who live in the Stateless Lands, under only local authority or sometimes no authority at all. Many survive on the junker caravans that transport technological trash from the cities on the shores. Many are subject to resource raids from unscrupulous bandits. The people in these lands live harsh lives, and while some seek to move to the cities, others deliberately choose this burdensome life.


New Tairngire

New Tairngire is the seat of the Seelie Court, home of the Fae. It encompasses the former British Isles and pulses with abundant magical energy. The Seelie Court's lands are a melding of new and old - towering stone castles lit by bright neon, steel and glass skyscrapers accented with ancient carved wood and ornate tapestries. New Tairngire is known around the world as a center of the mystic arts, and mages from all across the globe flock here to hone their craft. Though the population is overwhelmingly Fae, the Court welcome all those who seek knowledge of the mystic arts. Those who can't or won't practice magic are shunned.

Capital: Ardalham

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Aurelian Empire

The Aurelian Empire (Senatus Populusque Aurelia) is a strong, militaristic nation modeled in the image of the old Roman Empire. Its lands encompass nearly the entirety of the Mediterranean, halting at the borders of the Kingdom of Durendal. The Aurelian Empire is not expansionist, but rather acts as a force for balance and order in the region, with its well trained and well armed Legions at the ready to quell any rising conflicts.

Capital: Rome

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Kingdom of Durendal


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Western Slav Republic


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Khazar Federation


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Nova Rossiya


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Shenzhou is the largest nation both by area and population, occupying nearly the entirety of the Far East. It was formed through the conquest of neighbouring nations by what was formerly China approximately 100 years ago. It is the pinnacle of technological achievement, all massive sprawls of steel and mirror-glass and chrome and bright, burning lights, with endless factories and plants that house entire communities of workers on-site. It is also the only nation with an active space program. Shenzhou has an asteroid mining operation and a storage and refueling station on the moon, affording it near limitless mineral resources for its robotics production lines. Its provinces of Fushang (fmr. Japan) and Hanguo (fmr. Korea) are world leaders in cybernetics and biotech respectively. However, Shenzhou is also a police state with tightly controlled immigration and corrupt upper echelons of bureaucracy. After Shenzhou's armies forcibly claimed the territory of Taiguo (fmr. Thailand) for its magic resources, there was a mass exodus of Thais who resettled in Midnight City. Shenzhou has the highest population of cyborgs per capita in the world, at 150 per 1000 citizens.


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Note: Futher development of world regions, including those not listed here, will continue in the future and be open to contributions from players.

Currently Online:  


rez rez  Jan 04, 2020 / 2:02 PM
art added to the races pages

guest guest  May 06, 2019 / 6:36 AM

rez rez  Feb 24, 2019 / 12:03 PM
hacking/theft rules and driving/vehicle combat rules are up! now on to crafting

rez rez  Apr 25, 2018 / 8:09 AM
Assorted updates have been posted. Check the forum for details!

Boone Boone  Aug 25, 2017 / 7:25 AM
shiny new sidebar!

rez rez  Aug 16, 2017 / 10:01 PM
duel rules done wheeee

rez rez  Aug 13, 2017 / 1:37 AM
added 2 new classes, operative and street preacher

rez rez  Aug 08, 2017 / 11:19 PM
combat rules are done (mostly). paladin class name changed to defender. paladin group description done. itshappening.gif

rez rez  Jul 30, 2017 / 1:00 PM
doing a big overhaul of combat rules. basically using D&D 5e as the framework and changing where necessary. much simpler than trying to start from scratch -__-

Boone Boone  Jul 23, 2017 / 1:23 PM
doot doot

chadamas chadamas  May 28, 2017 / 12:22 AM
Glad you had a good time! (And good bread and cheese.) Hope to hear more about it soon.

guest guest  May 26, 2017 / 2:03 PM
europe was excellent and so very full of bread and cheese

guest guest  May 09, 2017 / 11:27 PM
Have fun in Europe! -Chad

guest guest  May 07, 2017 / 12:56 AM
in europe atm. work begins again when i return -rez

Boone Boone  Apr 02, 2017 / 11:19 AM
he lives!

guest guest  Apr 02, 2017 / 1:41 AM
Yeah, this is Chad, btw :)

guest guest  Apr 02, 2017 / 1:41 AM
I'm still alive and am still working on this when I can! Promise to have more for you soon.

Boone Boone  Mar 29, 2017 / 8:23 PM
Slowly but surely picking away at the groups

Boone Boone  Mar 15, 2017 / 11:58 PM
No worries! Hope things settle down for you soon.

chadamas chadamas  Mar 15, 2017 / 9:41 PM
Nice! Wanted to pop in here and say that I haven't forgotten about this...just a hectic time right now. I'm still working when I can, though, and am hoping to push a few new things live as soon as possible.

Boone Boone  Mar 13, 2017 / 3:04 PM
started on the engineer skill tree

Boone Boone  Mar 11, 2017 / 10:55 PM
got channels registered on darkmyst, #vancity for IC and #2277 for OOC

Boone Boone  Mar 05, 2017 / 10:50 PM
awesome. I'm mainly working on organization and posting up all the rest of the stuff from the docs right now. I think maybe next weekend I'll see about getting the rooms set up. Should be enough info up to do some test RP.

chadamas chadamas  Mar 05, 2017 / 10:01 PM
Yeah, absolutely! I didn't really have any time this weekend to work on stuff, but should have time to dig back in probably around the middle of next week.

Boone Boone  Mar 03, 2017 / 1:53 PM
question: would it be possible to have a notification/link that shows up to unregistered users and directs them to the newbie/starter guide that I haven't written yet? sort of a "Hey, it looks like you're new, please go here instead of stumbling around in confusion" thing

Boone Boone  Mar 02, 2017 / 9:41 PM
haha, I was going to ask you how I could tweak the css for the blockquotes, but it looks perfect now. also I haven't finished the udemy course yet, still kind of getting through all the stuff I already know since it starts from the ground up, but it's really well structured so far. I signed up for a bunch of other ones to do after it. JS, Python, SQL

chadamas chadamas  Mar 02, 2017 / 8:22 PM
Also: I like the new dice page! Made a quick change to the blockquotes so your examples are more visible.

chadamas chadamas  Mar 02, 2017 / 8:20 PM
Btw, how was the udemy course?

chadamas chadamas  Mar 02, 2017 / 8:18 PM
OK, cool. Really, any time you want to should be fine. If you want to wait a little longer until more of the game-related stuff is ready, though, I'm good with that. I've been paying for this website forever and there has been practically nothing on it for years, so it's not hurting me any to keep it here as long as we need, haha.

Boone Boone  Mar 02, 2017 / 12:40 PM
btw, let me know when it's time to set up the real hosting and buy the domain and all that. i do have a free year of hosting that came with a web dev course on udemy, but i think it'll be a little pricier (to renew) than bluehost and also doesn't come with a domain.

Boone Boone  Mar 02, 2017 / 9:21 AM
ooo, shiny

chadamas chadamas  Mar 02, 2017 / 12:02 AM
Oh, by the way, there is another admin theme installed for Processwire if you want to check it out. When you're in there, click your name in the top-right corner, go to Profile, and then switch to Reno. If you don't like it you can always switch back, but I much prefer it :)

chadamas chadamas  Mar 01, 2017 / 11:56 PM
Thank you--I like the work you've been doing too! I went ahead and added a profile switcher in the sidebar as well. I could see scenarios where it would be annoying to navigate to an entirely separate page to switch accounts and then try to find your way back to where you were. This should switch you right there on whatever page you're viewing.

rez rez  Mar 01, 2017 / 11:53 AM
this profile switcher is snazzy

Boone Boone  Mar 01, 2017 / 12:19 AM
no worries! The game system isn't even finished yet, lol, so it's not like anything's being held up

chadamas chadamas  Mar 01, 2017 / 12:13 AM
One more thing that just occurred to me to mention: I know I'm spending a lot of time on the interface/player front, but I promise I haven't forgotten about the game itself. I am working on character generation, level-up functionality, shops, etc. as just trying to get a solid foundation here to build on as we progress.

chadamas chadamas  Mar 01, 2017 / 12:04 AM
Oh, the changes might require a hard refresh or cache clearing again.

chadamas chadamas  Mar 01, 2017 / 12:04 AM
Went ahead and uploaded some new stuff--mostly account page-related. You should be able to select your active profile directly from there now. Edit functionality is still in the works but should be coming soon. Also, if you're seeing the Admin Dashboard link in the nav next to Processwire, the Site Setting portion should actually allow you to change the site title and the homepage text for now.

chadamas chadamas  Feb 28, 2017 / 7:25 PM
Sounds good and should be fine. Anything and everything here will be exportable. Page looks good, by the way! Going to try to finish up a couple of things in the next day or so and then will push some more updates live.

Boone Boone  Feb 28, 2017 / 8:38 AM
google drive is blocked at work so I'm doing some updates to the race descriptions directly on here >.>

chadamas chadamas  Feb 22, 2017 / 11:33 PM
Cool...shoutbox still works :)

chadamas chadamas  Feb 22, 2017 / 11:33 PM
Just a test after some updates

Boone Boone  Feb 18, 2017 / 9:17 AM
Oooh, I really like that level up indicator! Also like the changes to the navigation

chadamas chadamas  Feb 18, 2017 / 12:05 AM
Haven't pushed a whole lot more live yet, but there are a few new UI-related things ready for review. Might require a hard refresh or cache clearing. Mostly just in relation to heading and form label fonts, subtle navigation menu changes, and sidebar updates. The sidebar shows one idea of how to show that a character has earned enough XP to level up and is ready to upgrade stats.

chadamas chadamas  Feb 15, 2017 / 10:30 PM
Yeah, I'm liking it too. Good suggestion! I've done some more work locally but haven't uploaded it yet. Working back and forth between an admin editor so that you can create/edit pages and a more robust character generator with stats included. Hopefully have more for you to see this weekend.

Boone Boone  Feb 15, 2017 / 10:11 PM
really digging the greyscale sidebar

Boone Boone  Feb 14, 2017 / 9:35 PM
sounds good. I can do something in Illustrator and scale as needed

chadamas chadamas  Feb 14, 2017 / 9:31 PM
For the logo size, not sure off the top of my head what would work best, but I'd go large initially if you decide to go ahead and start working on something. Much easier to scale down than up. To work in the menu for this layout, probably something with a greater width than height would work best.

chadamas chadamas  Feb 14, 2017 / 9:28 PM
Glad you're liking it and glad to see that you were able to successfully create a character account! Edit functionality is coming soon. I like the idea of the grayscale pattern with a thin blue border. I will give that a try!

Boone Boone  Feb 14, 2017 / 9:24 PM
this is so cool. also re: logo, let me know the size and I'll whip something up. As for the sidebar, maybe just a grayscale of that techy pattern with a thin blue border?

blah blah  Feb 13, 2017 / 11:13 PM
Also just discovered that there was a problem with sub-profile creation related to avatars. You should now be able to create new characters from the account page with or without a profile picture.

chadamas chadamas  Feb 13, 2017 / 10:20 PM
Think the navigation is looking a little better now. A nice logo to replace the "Vancity" text would probably bring the whole thing together. Wondering about that blue in the sidebar now too, though...not sure it's needed with a cityscape background in the header.

rez rez  Feb 13, 2017 / 3:35 PM

chadamas chadamas  Feb 13, 2017 / 1:13 AM
Oh yeah, and the navigation menu looks pretty bad right now. That's on my radar and will be pretty high on my to-do list.

asdf asdf  Feb 13, 2017 / 12:58 AM
It's all extremely rough, the stuff in the sidebar is static and non-functional (just as a placeholder) for now, but I think we're building on a solid foundation here. And hopefully having a live example that we can play with will let us collaborate more quickly and efficiently. See something wrong or have an idea? Shout it!

chadamas chadamas  Feb 13, 2017 / 12:53 AM
Eventually, many, many things (like this shoutbox) will load asynchronously, so that the entire page doesn't have to be reloaded.

chadamas chadamas  Feb 13, 2017 / 12:51 AM
Just here testing a shout.

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