Character Death
There are many ways that a character can die.
In combat, if a character becomes Mortally Wounded (0 HP) and goes without medical attention for 2 rounds, they die.
If they are brought to -75 HP in a single attack, they die instantly.
A character may be killed from afar by a trained assassin.
A hacker may run into black ICE and suffer the deadly effects of a biofeedback loop.
A thief may trip a deadly trap and eat a shotgun blast to the face.
What does this mean?
One death is not permanent. In a world of magic and advanced technology, methods have been devised to bring the dead back to life. In the case of Player Characters, they may be revived from death a limited number of times. Characters have 10 Lives on their character sheets. Each time a character is resurrected, markers are left on their cells and their spirit such that it requires more and more magical or scientific effort to bring them back to life. After 10 times it has been found that these methods are no longer effective.
When a character uses up their last life, they are considered Permanently Killed. Their character sheets are moved to the Graveyard, and they may not be played again.
RESURRECTION
Characters may purchase items and spells to facilitate resurrection during a quest. A PC lifebinder or benevolent NPC may elect to resurrect a fallen character during the course of a quest. However, a character who is resurrected during a quest still loses a life.
At the end of a quest, if a character remains dead, it can be assumed that their body is brought to the Meat Market in the Zone for resurrection and they are brought back to life.
