Patch 0.1 Notes
#1
Game System Updates:

All newly created characters receive $750 to start with instead of $300. Existing character sheets have been updated to reflect this change.

Shops have been added and expanded. Characters may now purchase "for real" gear to replace the temporary gear. Contact GM Whistler to arrange your purchases if you haven't already.

A success in combat is now counted when the roll is greater than OR equal to the target evasion (not simply greater than)

Carry limits have been defined. A character may carry two weapons on their person in a quest or duel. It costs an action to switch between weapons unless otherwise noted by a skill. A character may carry more than two weapons IF they purchase load bearing equipment. Characters may also carry five consumables or may purchase a backpack to carry more. See the Equipment section under the Combat rules.

Hacking rules have been added. They are linked from the Hacker class page.

Hacker skills have been added.

The General Skill tree has been added. Check the Classes page. Any Human characters may pick their General skill. Contact GM Whistler.
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