Ammunition
#1
All ranged weapons require the appropriate type of Standard Ammunition to function, unless otherwise noted in the weapon's description. Standard Ammunition is not consumable; it is not tracked in combat and it is assumed that your character carries enough of it at all times.

Special Ammunition is tracked and consumable. After the stated number of rounds, that ammunition is used up and must be purchased again.

Standard Ammunition


Standard Pistol Ammunition

Common lead ammunition for pistols.

Price: $50
Effect: Required to use pistols/handguns
Restrictions: None


Standard Rifle Ammunition
Common lead ammunition for rifles.

Price: $50
Effect: Required to use rifles
Restrictions: None


Standard Shotgun Shells
Common shells for shotguns.

Price: $50
Effect: Required to use shotguns
Restrictions: None


Standard Arrows
Common steel-tipped arrows.

Price: $50
Effect: Required to use bows.
Restrictions: None


Standard Bolts
Common crossbow bolts.

Price: $50
Effect: Required to use crossbows
Restrictions: None


Icer Pistol Darts
Standard tranquilizer darts for the Icer pistol

Price: $75
Effect: Required to use Icer pistol
Restrictions: None


Morpheus Rifle Darts
Standard tranquilizer darts for the Morpheus rifle.

Price: $75
Effect: Required to use Morpheus rifle.
Restrictions: None


Special Ammunition

Silver Pistol Rounds
Pistol ammunition made from silver, used to hunt werecreatures.

Price: $100
Effect: +10 DMG against werecreatures
Restrictions: 5 rounds.


Silver Rifle Rounds
Rifle ammunition made from silver, used to hunt werecreatures.

Price: $100
Effect: +10 DMG against werecreatures
Restrictions: 5 rounds.


Silver Shotgun Shells
Shotgun ammunition made from silver, used to hunt werecreatures.

Price: $100
Effect: +10 DMG against werecreatures
Restrictions: 5 shells.


Silver-tipped Arrows
Arrows made from silver, used to hunt werecreatures.

Price: $100
Effect: +10 DMG against werecreatures
Restrictions: 5 arrows.


Silver-tipped Bolts
Crossbow bolts made from silver, used to hunt werecreatures.

Price: $100
Effect: +10 DMG against werecreatures
Restrictions: 5 bolts.


Cryo Pistol Rounds
Pistol ammunition that freezes the target on impact.

Price: $200
Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds.
Restrictions: 5 rounds.


Cryo Rifle Rounds
Rifle ammunition that freezes the target on impact.

Price: $200
Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds.
Restrictions: 5 rounds.


Cryo Shotgun Shells
Shotgun ammunition that freezes the target on impact.

Price: $200
Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds.
Restrictions: 5 shells.


Cryo Arrows
Arrows with a special tip that freezes the target on impact.

Price: $200
Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds.
Restrictions: 5 arrows.


Cryo Bolts
Crossbow bolts with a special tip that freezes the target on impact.

Price: $200
Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds.
Restrictions: 5 bolts.


Incendiary Rifle Rounds
Rifle ammunition that explodes on impact, setting the target on fire.

Price: $200
Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds.
Restrictions: 5 rounds.


Incendiary Pistol Rounds
Pistol ammunition that explodes on impact, setting the target on fire.

Price: $200
Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds.
Restrictions: 5 rounds.


Incendiary Shotgun Shells
Shotgun shells that explode on impact, setting the target on fire.

Price: $200
Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds.
Restrictions: 5 shells.


Incendiary Arrows
Arrow tips that explodes on impact, setting the target on fire.

Price: $200
Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds.
Restrictions: 5 arrows.


Incendiary Bolts
Crossbow bolts that explodes on impact, setting the target on fire.

Price: $200
Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds.
Restrictions: 5 bolts.


DMB Icer Darts
Darts for the Icer Pistol loaded with a Hunter-created anti-vampire poison called Dead Man's Blood

Price: $250
Effect: +25 poison damage to Vampires for 2 rounds. Duration stacks up to 5 rounds.
Restrictions: 5 darts.


DMB Morpheus Darts
Darts for the Morpheus rifle loaded with a Hunter-created anti-vampire poison called Dead Man's Blood

Price: $250
Effect: +25 poison damage to Vampires for 2 rounds. Duration stacks up to 5 rounds.
Restrictions: 5 darts


DMB Arrows
Arrows coated with a Hunter-created anti-vampire poison called Dead Man's Blood

Price: $250
Effect: +25 poison damage to Vampires for 2 rounds. Duration stacks up to 5 rounds.
Restrictions: 5 arrows


DMB Bolts
Crossbow bolts coated with a Hunter-created anti-vampire poison called Dead Man's Blood

Price: $250
Effect: +25 poison damage to Vampires for 2 rounds. Duration stacks up to 5 rounds.
Restrictions: 5 bolts
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