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Ammunition - Printable Version +- Midcity Forums (https://midcityrpg.com/forums) +-- Forum: Game Discussion (https://midcityrpg.com/forums/forumdisplay.php?fid=4) +--- Forum: Temporary Shops (https://midcityrpg.com/forums/forumdisplay.php?fid=19) +--- Thread: Ammunition (/showthread.php?tid=21) |
Ammunition - GM Whistler - 03-16-2018 All ranged weapons require the appropriate type of Standard Ammunition to function, unless otherwise noted in the weapon's description. Standard Ammunition is not consumable; it is not tracked in combat and it is assumed that your character carries enough of it at all times. Special Ammunition is tracked and consumable. After the stated number of rounds, that ammunition is used up and must be purchased again. Standard Ammunition Standard Pistol Ammunition Common lead ammunition for pistols. Price: $50 Effect: Required to use pistols/handguns Restrictions: None Standard Rifle Ammunition Common lead ammunition for rifles. Price: $50 Effect: Required to use rifles Restrictions: None Standard Shotgun Shells Common shells for shotguns. Price: $50 Effect: Required to use shotguns Restrictions: None Standard Arrows Common steel-tipped arrows. Price: $50 Effect: Required to use bows. Restrictions: None Standard Bolts Common crossbow bolts. Price: $50 Effect: Required to use crossbows Restrictions: None Icer Pistol Darts Standard tranquilizer darts for the Icer pistol Price: $75 Effect: Required to use Icer pistol Restrictions: None Morpheus Rifle Darts Standard tranquilizer darts for the Morpheus rifle. Price: $75 Effect: Required to use Morpheus rifle. Restrictions: None Special Ammunition Silver Pistol Rounds Pistol ammunition made from silver, used to hunt werecreatures. Price: $100 Effect: +10 DMG against werecreatures Restrictions: 5 rounds. Silver Rifle Rounds Rifle ammunition made from silver, used to hunt werecreatures. Price: $100 Effect: +10 DMG against werecreatures Restrictions: 5 rounds. Silver Shotgun Shells Shotgun ammunition made from silver, used to hunt werecreatures. Price: $100 Effect: +10 DMG against werecreatures Restrictions: 5 shells. Silver-tipped Arrows Arrows made from silver, used to hunt werecreatures. Price: $100 Effect: +10 DMG against werecreatures Restrictions: 5 arrows. Silver-tipped Bolts Crossbow bolts made from silver, used to hunt werecreatures. Price: $100 Effect: +10 DMG against werecreatures Restrictions: 5 bolts. Cryo Pistol Rounds Pistol ammunition that freezes the target on impact. Price: $200 Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds. Restrictions: 5 rounds. Cryo Rifle Rounds Rifle ammunition that freezes the target on impact. Price: $200 Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds. Restrictions: 5 rounds. Cryo Shotgun Shells Shotgun ammunition that freezes the target on impact. Price: $200 Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds. Restrictions: 5 shells. Cryo Arrows Arrows with a special tip that freezes the target on impact. Price: $200 Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds. Restrictions: 5 arrows. Cryo Bolts Crossbow bolts with a special tip that freezes the target on impact. Price: $200 Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds. Restrictions: 5 bolts. Incendiary Rifle Rounds Rifle ammunition that explodes on impact, setting the target on fire. Price: $200 Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds. Restrictions: 5 rounds. Incendiary Pistol Rounds Pistol ammunition that explodes on impact, setting the target on fire. Price: $200 Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds. Restrictions: 5 rounds. Incendiary Shotgun Shells Shotgun shells that explode on impact, setting the target on fire. Price: $200 Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds. Restrictions: 5 shells. Incendiary Arrows Arrow tips that explodes on impact, setting the target on fire. Price: $200 Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds. Restrictions: 5 arrows. Incendiary Bolts Crossbow bolts that explodes on impact, setting the target on fire. Price: $200 Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds. Restrictions: 5 bolts. DMB Icer Darts Darts for the Icer Pistol loaded with a Hunter-created anti-vampire poison called Dead Man's Blood Price: $250 Effect: +25 poison damage to Vampires for 2 rounds. Duration stacks up to 5 rounds. Restrictions: 5 darts. DMB Morpheus Darts Darts for the Morpheus rifle loaded with a Hunter-created anti-vampire poison called Dead Man's Blood Price: $250 Effect: +25 poison damage to Vampires for 2 rounds. Duration stacks up to 5 rounds. Restrictions: 5 darts DMB Arrows Arrows coated with a Hunter-created anti-vampire poison called Dead Man's Blood Price: $250 Effect: +25 poison damage to Vampires for 2 rounds. Duration stacks up to 5 rounds. Restrictions: 5 arrows DMB Bolts Crossbow bolts coated with a Hunter-created anti-vampire poison called Dead Man's Blood Price: $250 Effect: +25 poison damage to Vampires for 2 rounds. Duration stacks up to 5 rounds. Restrictions: 5 bolts |