Lucky Sevens

Located deep in the heart of the Zone, Lucky Sevens is the kind of local watering hole with a name and reputation burned into everybody's mind even if they've never set foot in the place. It's a gathering place for mercs and brokers to talk business, for console cowboys to swap stories and blow their latest haul on celebratory booze, for the newbies and wannabes to watch the professionals and daydream, and for the average Zone denizen to get off the streets for a while and have a pint and watch people kill each other on the wallscreens. It's owned and operated by Seven, an ex-Combat League champion who walked away from fame and fortune to open a dingy little bar in the worst part of town. She didn't walk away from the violence, though. She held on to that. It's why Lucky Sevens is and always will be strictly neutral territory instead of another bullet-riddled gang hideout.

LAYOUT

Lucky Sevens is the ground floor of 25-storey mixed-use building. The tavern is marked by a neon sign in four languages (English, Mandarin, Thai, Faetongue) and a large number 7 hanging in its front window. There is a small empty patio area in front of the tavern entrance generally occupied by smokers.

The interior is an eclectic hodgepodge of materials; a scuffed wooden floor, an exposed red brick wall behind a wooden bar counter with neon underlighting, exposed steel support columns and steel girders running across the ceiling, halogen cage lights and holo-glass displays. Old fight posters and vaguely gambling-themed artworks plaster the walls, along with mounted screens perpetually tuned to sports channels.

The bar itself seats ten on bare metal stools. Round tables dot the open floor space, with booths running the perimeter of the room. The booth nearest the bar is perpetually occupied by Spider, the broker. There is a stage on the far side of the main room that can comfortably accommodate a four piece band. There are two pool tables, a dart board, and a public Cortex terminal (locked down to only allow for video calls and browsing job listings). On the opposite side of the room from the stage is a smaller, quieter side-room with couches and cushioned chairs, a wall mounted screen, and a long coffee table.

At the back of the room is a doorway leading to the restrooms, janitor’s closet, staff room, kitchen,  and the stairway to the upper floors. The second floor is restricted by a keycoded security door and houses Sev’s office, while the third and fourth floors house several apartments owned and rented out by Sev. Despite her thorny exterior, she makes a point of renting the apartments to good people in need, rather than those who can pay the highest price.

MENU

The tavern offers a wide selection of alcohol as well as non-alcoholic drinks and standard pub fare (anything from potato skins to yakitori, nachos, satays, spring rolls, mozzarella sticks, edamame, samosas, and more). Sev attempts to support the Zone locals as much as possible, so there are several locally brewed beers of various quality on tap (RPZ Red, MidCity Pale Ale, and Darkwave Stout) as well as a few rare imports from New Tairngire and more common brands of sake, baijiu, soju, and others from Shenzhou and the Musashi Islands. Possibly the tavern's most famous drink is Riot Juice, a bright blue mystery drink with enough alcohol in it to knock out a dragon.

SEV'S RULES

Posted prominently behind the bar, next to the mugshots of the 'wall of shame' (banned from the tavern), is the list of Sev's Rules.

  1. All weapons must remain holstered, sheathed, safetied, or otherwise stowed away, or else you will eat pavement.
  2. If you start a fight you will eat pavement and so will your buddies.
  3. No magic unless it's healing.
  4. I don't hear anything about anybody's biz.
  5. Cops fuck off
  6. The public term is for calls and job searches only. 10 minute limit.
  7. No hacking from inside the tavern or you and your deck will eat pavement.
  8. Pickpockets will have their hands cut off (and pavement, etc.)

 

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