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		<title><![CDATA[Midcity Forums - Employment]]></title>
		<link>https://midcityrpg.com/forums/</link>
		<description><![CDATA[Midcity Forums - https://midcityrpg.com/forums]]></description>
		<pubDate>Thu, 30 Apr 2026 01:32:39 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Bounty Postings]]></title>
			<link>https://midcityrpg.com/forums/showthread.php?tid=49</link>
			<pubDate>Fri, 14 Feb 2020 21:39:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://midcityrpg.com/forums/member.php?action=profile&uid=1">GM Whistler</a>]]></dc:creator>
			<guid isPermaLink="false">https://midcityrpg.com/forums/showthread.php?tid=49</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">The Bounty License Office is caked in a thick layer of dust and tobacco residue. Behind two inches of ballistic plastic sits the license clerk, cigarette dangling from a slack mouth. Her eyes follow you through the haze of smoke, one a natural brown, the other a cybernetic blue. The half of her face that's still made of flesh is the picture of boredom. She taps an intercom button and says: Next.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Getting a Bounty License is as simple as a signature and a processing fee. Once the license is in your hand, you scan the barcode at a Cortex terminal and the active bounties come scrolling up the screen.</span><br />
<br />
-----<br />
<br />
The listed rewards are RP only first, rolled second.<br />
<br />
Minimum RP - 1 paragraph per &#36;25 of RP-only reward.<br />
<br />
RP only bounties may be claimed at any time. Submit logs of the RP to be rewarded for the bounty.<br />
<br />
Rolled bounties require GM monitoring. Contact a GM to begin.<br />
<br />
Multiple characters can collaborate on a bounty. Each character's RP counts towards the paragraph requirement and each character gets a roll. The reward must be split.<br />
<br />
Bounties are limited to one per week per character.<br />
<br />
-----<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Target Name:</span> TC Razor<br />
<span style="font-weight: bold;" class="mycode_b">Physical Description:</span> Cyborg male, 5'11", slim, visible cybernetic left arm, right hand, right eye, right leg, tattoos on left side of face. <br />
<span style="font-weight: bold;" class="mycode_b">Last Known Location:</span> Scrap City, Everett Barrens, MCFS <br />
<span style="font-weight: bold;" class="mycode_b">Background:</span> Drone builder, took funds to build a tournament-ready combat drone and skipped out with the money. Likely has one or more active combat drones with him.<br />
<span style="font-weight: bold;" class="mycode_b">Reward:</span> Alive - subdued and returned to bounty office - &#36;250 (&#36;500 rolled DC 13)<br />
<span style="font-weight: bold;" class="mycode_b">Status:</span> Active<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Target Name:</span> Kiro Nazahn<br />
<span style="font-weight: bold;" class="mycode_b">Physical Description:</span> Fae, 5'9", slim, cobalt blue hair, glowing blue eyes<br />
<span style="font-weight: bold;" class="mycode_b">Last Known Location:</span> Resident Protection Zone, Midnight City, MCFS<br />
<span style="font-weight: bold;" class="mycode_b">Background:</span> Mage who murdered 4 people at a poker game. Jumped bail. Dangerous.<br />
<span style="font-weight: bold;" class="mycode_b">Reward:</span> Alive or dead - &#36;450 (&#36;900 rolled DC 18)<br />
<span style="font-weight: bold;" class="mycode_b">Status:</span> Active<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Target Name:</span> Yoshinori Kitano<br />
<span style="font-weight: bold;" class="mycode_b">Physical Description:</span> Vampire male, 6'1", fit, red eyes, Yakuza tattoos on upper body<br />
<span style="font-weight: bold;" class="mycode_b">Last Known Location:</span> Midnight City, MCFS<br />
<span style="font-weight: bold;" class="mycode_b">Background:</span> Corporate spy, stole research from a Fushang cybernetics company and fled to Midcity. Skilled marksman. Dangerous.<br />
<span style="font-weight: bold;" class="mycode_b">Reward:</span> Alive - subdued and returned to bounty office with stolen research - &#36;500 (&#36;1000 rolled DC 19)<br />
<span style="font-weight: bold;" class="mycode_b">Status:</span> Active<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Target Name:</span> Gundurr<br />
<span style="font-weight: bold;" class="mycode_b">Physical Description:</span> Dragonborn female, 7', red scales<br />
<span style="font-weight: bold;" class="mycode_b">Last Known Location:</span> Bell Barrens, MCFS<br />
<span style="font-weight: bold;" class="mycode_b">Background:</span> A traitor to Nordraegen who must be returned to the kingdom to face appropriate punishment.<br />
<span style="font-weight: bold;" class="mycode_b">Reward:</span> Alive - subdued and returned to bounty office - &#36;300 (&#36;600 rolled DC 15)<br />
<span style="font-weight: bold;" class="mycode_b">Status:</span> Active]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">The Bounty License Office is caked in a thick layer of dust and tobacco residue. Behind two inches of ballistic plastic sits the license clerk, cigarette dangling from a slack mouth. Her eyes follow you through the haze of smoke, one a natural brown, the other a cybernetic blue. The half of her face that's still made of flesh is the picture of boredom. She taps an intercom button and says: Next.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Getting a Bounty License is as simple as a signature and a processing fee. Once the license is in your hand, you scan the barcode at a Cortex terminal and the active bounties come scrolling up the screen.</span><br />
<br />
-----<br />
<br />
The listed rewards are RP only first, rolled second.<br />
<br />
Minimum RP - 1 paragraph per &#36;25 of RP-only reward.<br />
<br />
RP only bounties may be claimed at any time. Submit logs of the RP to be rewarded for the bounty.<br />
<br />
Rolled bounties require GM monitoring. Contact a GM to begin.<br />
<br />
Multiple characters can collaborate on a bounty. Each character's RP counts towards the paragraph requirement and each character gets a roll. The reward must be split.<br />
<br />
Bounties are limited to one per week per character.<br />
<br />
-----<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Target Name:</span> TC Razor<br />
<span style="font-weight: bold;" class="mycode_b">Physical Description:</span> Cyborg male, 5'11", slim, visible cybernetic left arm, right hand, right eye, right leg, tattoos on left side of face. <br />
<span style="font-weight: bold;" class="mycode_b">Last Known Location:</span> Scrap City, Everett Barrens, MCFS <br />
<span style="font-weight: bold;" class="mycode_b">Background:</span> Drone builder, took funds to build a tournament-ready combat drone and skipped out with the money. Likely has one or more active combat drones with him.<br />
<span style="font-weight: bold;" class="mycode_b">Reward:</span> Alive - subdued and returned to bounty office - &#36;250 (&#36;500 rolled DC 13)<br />
<span style="font-weight: bold;" class="mycode_b">Status:</span> Active<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Target Name:</span> Kiro Nazahn<br />
<span style="font-weight: bold;" class="mycode_b">Physical Description:</span> Fae, 5'9", slim, cobalt blue hair, glowing blue eyes<br />
<span style="font-weight: bold;" class="mycode_b">Last Known Location:</span> Resident Protection Zone, Midnight City, MCFS<br />
<span style="font-weight: bold;" class="mycode_b">Background:</span> Mage who murdered 4 people at a poker game. Jumped bail. Dangerous.<br />
<span style="font-weight: bold;" class="mycode_b">Reward:</span> Alive or dead - &#36;450 (&#36;900 rolled DC 18)<br />
<span style="font-weight: bold;" class="mycode_b">Status:</span> Active<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Target Name:</span> Yoshinori Kitano<br />
<span style="font-weight: bold;" class="mycode_b">Physical Description:</span> Vampire male, 6'1", fit, red eyes, Yakuza tattoos on upper body<br />
<span style="font-weight: bold;" class="mycode_b">Last Known Location:</span> Midnight City, MCFS<br />
<span style="font-weight: bold;" class="mycode_b">Background:</span> Corporate spy, stole research from a Fushang cybernetics company and fled to Midcity. Skilled marksman. Dangerous.<br />
<span style="font-weight: bold;" class="mycode_b">Reward:</span> Alive - subdued and returned to bounty office with stolen research - &#36;500 (&#36;1000 rolled DC 19)<br />
<span style="font-weight: bold;" class="mycode_b">Status:</span> Active<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Target Name:</span> Gundurr<br />
<span style="font-weight: bold;" class="mycode_b">Physical Description:</span> Dragonborn female, 7', red scales<br />
<span style="font-weight: bold;" class="mycode_b">Last Known Location:</span> Bell Barrens, MCFS<br />
<span style="font-weight: bold;" class="mycode_b">Background:</span> A traitor to Nordraegen who must be returned to the kingdom to face appropriate punishment.<br />
<span style="font-weight: bold;" class="mycode_b">Reward:</span> Alive - subdued and returned to bounty office - &#36;300 (&#36;600 rolled DC 15)<br />
<span style="font-weight: bold;" class="mycode_b">Status:</span> Active]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[QUEST: Pumpkin and Honey Bunny]]></title>
			<link>https://midcityrpg.com/forums/showthread.php?tid=38</link>
			<pubDate>Thu, 23 Aug 2018 11:58:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://midcityrpg.com/forums/member.php?action=profile&uid=1">GM Whistler</a>]]></dc:creator>
			<guid isPermaLink="false">https://midcityrpg.com/forums/showthread.php?tid=38</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">PUMPKIN AND HONEY BUNNY</span><br />
<br />
Participants: 1-4<br />
<br />
You're sitting in a diner called Floyd's in the east end of the RPZ. The coffee is bitter and every dish is reconstituted something, dehydrated food powder in boiling water. But even boiling can't eliminate the chemical tang of Midcity's tap water you taste in every bite. Still, it's cheap, and it's food.<br />
<br />
Halfway through your meal the doors burst open and two people enter, a man and a woman. The woman brandishes a handgun that looks like it could punch a hole through a tank and the man channels magic through his hands, hovering two orbs of flame above his palms.<br />
<br />
They demand everyone's money.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OBJECTIVES:</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">1. Stop the robbers - 75 XP</span><br />
(Talk them down, shoot them, make them flee -- just get them out of the diner, somehow)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">BONUS OBJECTIVES:</span><br />
Note: not all of these objectives can be completed together.<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">1. Kill the robbers - 25 XP</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">2. Resolve the situation with no civilian casualties - 25 XP</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">3. Take the robbers down non-lethally - 50 XP</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">4. Extract payment for your services - 25 XP</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">ENCOUNTERS:</span><br />
<br />
Pumpkin<br />
HP: 100<br />
EVA: 11<br />
DMG: 35 (Fire - On Nat 20, target catches on fire for additional 15 dmg per round for 2 rounds)<br />
Bonus to roll: +1<br />
<br />
Honey Bunny<br />
HP: 125<br />
EVA: 11<br />
DMG: 25<br />
Bonus to roll: +2]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">PUMPKIN AND HONEY BUNNY</span><br />
<br />
Participants: 1-4<br />
<br />
You're sitting in a diner called Floyd's in the east end of the RPZ. The coffee is bitter and every dish is reconstituted something, dehydrated food powder in boiling water. But even boiling can't eliminate the chemical tang of Midcity's tap water you taste in every bite. Still, it's cheap, and it's food.<br />
<br />
Halfway through your meal the doors burst open and two people enter, a man and a woman. The woman brandishes a handgun that looks like it could punch a hole through a tank and the man channels magic through his hands, hovering two orbs of flame above his palms.<br />
<br />
They demand everyone's money.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OBJECTIVES:</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">1. Stop the robbers - 75 XP</span><br />
(Talk them down, shoot them, make them flee -- just get them out of the diner, somehow)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">BONUS OBJECTIVES:</span><br />
Note: not all of these objectives can be completed together.<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">1. Kill the robbers - 25 XP</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">2. Resolve the situation with no civilian casualties - 25 XP</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">3. Take the robbers down non-lethally - 50 XP</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">4. Extract payment for your services - 25 XP</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">ENCOUNTERS:</span><br />
<br />
Pumpkin<br />
HP: 100<br />
EVA: 11<br />
DMG: 35 (Fire - On Nat 20, target catches on fire for additional 15 dmg per round for 2 rounds)<br />
Bonus to roll: +1<br />
<br />
Honey Bunny<br />
HP: 125<br />
EVA: 11<br />
DMG: 25<br />
Bonus to roll: +2]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[QUEST: The Underground]]></title>
			<link>https://midcityrpg.com/forums/showthread.php?tid=37</link>
			<pubDate>Wed, 22 Aug 2018 13:22:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://midcityrpg.com/forums/member.php?action=profile&uid=1">GM Whistler</a>]]></dc:creator>
			<guid isPermaLink="false">https://midcityrpg.com/forums/showthread.php?tid=37</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">THE UNDERGROUND</span><br />
<br />
Participants: 2-4<br />
<br />
[//:zX4h7YTj902 0128/08/22/2277<br />
<br />
RECOVERY OF LOST ITEMS SENT FOR TRANSPORT THRU UNDERGROUND, NORTH TUNNELS<br />
<br />
SHIPMENT DUE 08/20/2277<br />
<br />
CONTACT W/ SMUGGLERS LOST<br />
<br />
SUSPECTED AMBUSH<br />
<br />
RECOVER ITEMS INTACT FOR IMMEDIATE CASH PAYMENT<br />
<br />
CONTACT KUJO @ SHADOWBOARD FOR FURTHER DETAILS]<br />
<br />
------------------------<br />
<br />
The following job posting is freely available at Lucky Sevens. Upon contacting Kujo through the shadowboard you will receive a picture of the items in question (two locked, sealed metal cases about 2ft x 1ft x 1ft weighing 50lbs each) and the last known coordinates of the smugglers. You are instructed to return the cases to a drop off point in the RPZ south of Lucky Sevens. Do not open the cases. The client is unconcerned about the fate of the smugglers.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OBJECTIVES:</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">1 - Investigate the last known location of the smugglers - 25 XP</span><br />
(One dead smuggler - stabbed and exsanguinated, blood trail, faint traces of unidentified magic)<br />
<br />
<span style="font-style: italic;" class="mycode_i">2 - Follow the trail to the cases - 25 XP</span><br />
(Long trek, mutant rats, no lighting; leads to a disused maintenance area with the cases and one of the smugglers, partially drained of blood but alive; the smuggler can describe the ambush by 3 prime strain vamps and mention overhearing vampires talking about something called the long dark. the cases have a magical enchantment on them and cannot be opened. eventually the vampires will return)<br />
<br />
<span style="font-style: italic;" class="mycode_i">3 - Escape the Underground - 25 XP</span><br />
(Run through the tunnels, chased by vampires and mutant rats; if the party leaves the smuggler behind they can run out of the tunnels but if they try to save him they need to fight the vampires)<br />
<br />
<span style="font-style: italic;" class="mycode_i">4 - Bring the cases to the drop off for payment - 25 XP</span><br />
(If the party did not fight the vampires, they need to lose a tail before getting to the drop off point; if they did find the vampires, they need to deal with a nosy pair of cops looking for a quick buck before getting to the drop off; combat optional)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">BONUS OBJECTIVES:</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Escape the Underground with a surviving smuggler - 25 XP</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">ENCOUNTERS:</span><br />
<br />
Mutant Rat Swarm<br />
HP: 50<br />
EVA: 11<br />
DMG: 15<br />
Bonus to roll: +0<br />
<br />
Prime Strain Vamp (x3)<br />
HP: 100<br />
EVA: 13<br />
DMG: 20<br />
Bonus to roll: +1<br />
<br />
RPZ Cops (x2)<br />
HP: 75<br />
EVA: 11<br />
DMG: 20<br />
Bonus to roll: +1]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">THE UNDERGROUND</span><br />
<br />
Participants: 2-4<br />
<br />
[//:zX4h7YTj902 0128/08/22/2277<br />
<br />
RECOVERY OF LOST ITEMS SENT FOR TRANSPORT THRU UNDERGROUND, NORTH TUNNELS<br />
<br />
SHIPMENT DUE 08/20/2277<br />
<br />
CONTACT W/ SMUGGLERS LOST<br />
<br />
SUSPECTED AMBUSH<br />
<br />
RECOVER ITEMS INTACT FOR IMMEDIATE CASH PAYMENT<br />
<br />
CONTACT KUJO @ SHADOWBOARD FOR FURTHER DETAILS]<br />
<br />
------------------------<br />
<br />
The following job posting is freely available at Lucky Sevens. Upon contacting Kujo through the shadowboard you will receive a picture of the items in question (two locked, sealed metal cases about 2ft x 1ft x 1ft weighing 50lbs each) and the last known coordinates of the smugglers. You are instructed to return the cases to a drop off point in the RPZ south of Lucky Sevens. Do not open the cases. The client is unconcerned about the fate of the smugglers.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OBJECTIVES:</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">1 - Investigate the last known location of the smugglers - 25 XP</span><br />
(One dead smuggler - stabbed and exsanguinated, blood trail, faint traces of unidentified magic)<br />
<br />
<span style="font-style: italic;" class="mycode_i">2 - Follow the trail to the cases - 25 XP</span><br />
(Long trek, mutant rats, no lighting; leads to a disused maintenance area with the cases and one of the smugglers, partially drained of blood but alive; the smuggler can describe the ambush by 3 prime strain vamps and mention overhearing vampires talking about something called the long dark. the cases have a magical enchantment on them and cannot be opened. eventually the vampires will return)<br />
<br />
<span style="font-style: italic;" class="mycode_i">3 - Escape the Underground - 25 XP</span><br />
(Run through the tunnels, chased by vampires and mutant rats; if the party leaves the smuggler behind they can run out of the tunnels but if they try to save him they need to fight the vampires)<br />
<br />
<span style="font-style: italic;" class="mycode_i">4 - Bring the cases to the drop off for payment - 25 XP</span><br />
(If the party did not fight the vampires, they need to lose a tail before getting to the drop off point; if they did find the vampires, they need to deal with a nosy pair of cops looking for a quick buck before getting to the drop off; combat optional)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">BONUS OBJECTIVES:</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Escape the Underground with a surviving smuggler - 25 XP</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">ENCOUNTERS:</span><br />
<br />
Mutant Rat Swarm<br />
HP: 50<br />
EVA: 11<br />
DMG: 15<br />
Bonus to roll: +0<br />
<br />
Prime Strain Vamp (x3)<br />
HP: 100<br />
EVA: 13<br />
DMG: 20<br />
Bonus to roll: +1<br />
<br />
RPZ Cops (x2)<br />
HP: 75<br />
EVA: 11<br />
DMG: 20<br />
Bonus to roll: +1]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Self-directed quest rules]]></title>
			<link>https://midcityrpg.com/forums/showthread.php?tid=36</link>
			<pubDate>Wed, 22 Aug 2018 02:06:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://midcityrpg.com/forums/member.php?action=profile&uid=1">GM Whistler</a>]]></dc:creator>
			<guid isPermaLink="false">https://midcityrpg.com/forums/showthread.php?tid=36</guid>
			<description><![CDATA[Players may RP quests on the forum when groups can't be online at the same time or they simply prefer the pace of forum posting. These threads are self-directed, meaning that a GM will provide you with a prompt and objectives, and how you reach those objectives are up to you.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CHARACTER LIMITS</span><br />
<br />
Quest threads will allow between 1 and 4 people; this will be indicated in the prompt post made by the GM.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OBJECTIVES</span><br />
<br />
Every listed objective will have an XP value. For example:<br />
<br />
<span style="font-style: italic;" class="mycode_i">Identify target - 25 XP</span><br />
<br />
This indicates the maximum XP value that will be awarded, per character, for completing that objective. However, earning this XP is dependent upon the effort put into it. If there is no effort or imagination put into the objective, then the characters will only be awarded the minimum value (5 XP). For example:<br />
<br />
<span style="font-style: italic;" class="mycode_i">Joe goes to the place and looks through the crowd and then points at a guy that they need to kill and says "That's him"</span><br />
<br />
That is minimum effort and would only get 5 XP.<br />
<br />
However, Joe using his hacker skills to acquire a mugshot from the police database, which he then gives to Sam and Frank who move through the crowd to identify the target, would earn the full 25 XP.<br />
<br />
Once all objectives are complete, the involved players should contact a GM to review the thread and award XP and cash.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">FREEFORM AND DICE OPTIONS</span><br />
<br />
Players may run the threads completely freeform if they so choose, meaning no dice rolls are required. However, if they decide to use dice, there is an XP bonus.<br />
<br />
There should be a minimum of <span style="font-style: italic;" class="mycode_i">one dice roll per character</span> AND <span style="font-style: italic;" class="mycode_i">one dice roll per objective</span> in order to earn the bonus.<br />
<br />
For example, if there are 4 characters and 5 objectives, each character needs to make one dice roll minimum, and one of the characters will make 2 dice rolls, for a total of 5. <br />
<br />
If there are 5 characters and 4 objectives, then one objective will have 2 dice rolls made for it to ensure that all 5 characters make at least one roll.<br />
<br />
<span style="font-style: italic;" class="mycode_i">This is only the minimum number of rolls. </span>If a roll is failed and thus more rolls need to be made to overcome that failure, that is fine.<br />
<br />
The dice bonus is <span style="font-style: italic;" class="mycode_i">+25 XP per objective.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">USING THE DICE ROLLER</span><br />
<br />
The dice roller plugin allows you to make rolls within your posts. The format is: [roll=XdY+Z] where X is the number of dice, Y is the number of sides on the dice, and Z is the modifier (positive or negative). The brackets are required.<br />
<br />
When you preview a post, your roll will not appear. Rolls only appear when the post is submitted.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">POST FORMAT REQUIREMENTS</span><br />
<br />
To make it easier for staff to evaluate the thread for XP, please indicate the following:<br />
<br />
- in which specific post you are completing an objective<br />
- what you are rolling for when you make a roll<br />
- what Difficulty you are rolling against when performing any rolls]]></description>
			<content:encoded><![CDATA[Players may RP quests on the forum when groups can't be online at the same time or they simply prefer the pace of forum posting. These threads are self-directed, meaning that a GM will provide you with a prompt and objectives, and how you reach those objectives are up to you.<br />
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<span style="font-weight: bold;" class="mycode_b">CHARACTER LIMITS</span><br />
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Quest threads will allow between 1 and 4 people; this will be indicated in the prompt post made by the GM.<br />
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<span style="font-weight: bold;" class="mycode_b">OBJECTIVES</span><br />
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Every listed objective will have an XP value. For example:<br />
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<span style="font-style: italic;" class="mycode_i">Identify target - 25 XP</span><br />
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This indicates the maximum XP value that will be awarded, per character, for completing that objective. However, earning this XP is dependent upon the effort put into it. If there is no effort or imagination put into the objective, then the characters will only be awarded the minimum value (5 XP). For example:<br />
<br />
<span style="font-style: italic;" class="mycode_i">Joe goes to the place and looks through the crowd and then points at a guy that they need to kill and says "That's him"</span><br />
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That is minimum effort and would only get 5 XP.<br />
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However, Joe using his hacker skills to acquire a mugshot from the police database, which he then gives to Sam and Frank who move through the crowd to identify the target, would earn the full 25 XP.<br />
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Once all objectives are complete, the involved players should contact a GM to review the thread and award XP and cash.<br />
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<span style="font-weight: bold;" class="mycode_b">FREEFORM AND DICE OPTIONS</span><br />
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Players may run the threads completely freeform if they so choose, meaning no dice rolls are required. However, if they decide to use dice, there is an XP bonus.<br />
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There should be a minimum of <span style="font-style: italic;" class="mycode_i">one dice roll per character</span> AND <span style="font-style: italic;" class="mycode_i">one dice roll per objective</span> in order to earn the bonus.<br />
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For example, if there are 4 characters and 5 objectives, each character needs to make one dice roll minimum, and one of the characters will make 2 dice rolls, for a total of 5. <br />
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If there are 5 characters and 4 objectives, then one objective will have 2 dice rolls made for it to ensure that all 5 characters make at least one roll.<br />
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<span style="font-style: italic;" class="mycode_i">This is only the minimum number of rolls. </span>If a roll is failed and thus more rolls need to be made to overcome that failure, that is fine.<br />
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The dice bonus is <span style="font-style: italic;" class="mycode_i">+25 XP per objective.</span><br />
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<span style="font-weight: bold;" class="mycode_b">USING THE DICE ROLLER</span><br />
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The dice roller plugin allows you to make rolls within your posts. The format is: [roll=XdY+Z] where X is the number of dice, Y is the number of sides on the dice, and Z is the modifier (positive or negative). The brackets are required.<br />
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When you preview a post, your roll will not appear. Rolls only appear when the post is submitted.<br />
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<span style="font-weight: bold;" class="mycode_b">POST FORMAT REQUIREMENTS</span><br />
<br />
To make it easier for staff to evaluate the thread for XP, please indicate the following:<br />
<br />
- in which specific post you are completing an objective<br />
- what you are rolling for when you make a roll<br />
- what Difficulty you are rolling against when performing any rolls]]></content:encoded>
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