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		<title><![CDATA[Midcity Forums - Temporary Shops]]></title>
		<link>https://midcityrpg.com/forums/</link>
		<description><![CDATA[Midcity Forums - https://midcityrpg.com/forums]]></description>
		<pubDate>Wed, 29 Apr 2026 19:42:58 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Engineer Shop]]></title>
			<link>https://midcityrpg.com/forums/showthread.php?tid=44</link>
			<pubDate>Sun, 19 Jan 2020 01:05:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://midcityrpg.com/forums/member.php?action=profile&uid=1">GM Whistler</a>]]></dc:creator>
			<guid isPermaLink="false">https://midcityrpg.com/forums/showthread.php?tid=44</guid>
			<description><![CDATA[<span style="font-size: xx-large;" class="mycode_size">Tools</span><br />
<br />
Basic Toolkit<br />
A standard toolkit for basic repairs and crafting. Has one of everything you'll most likely need, but nothing specialized.<br />
<br />
Price: &#36;50<br />
Effect: Allows crafting<br />
Restrictions: None<br />
<br />
<br />
Advanced Armour Toolkit<br />
A specialized toolkit with components for fabricating and modifying armour.<br />
<br />
Price: &#36;250<br />
Effect: Allows crafting. Crafting time for Armour and Armour mods reduced by 25%<br />
Restrictions: None<br />
<br />
<br />
Advanced Weapon Toolkit<br />
A specialized toolkit with components for fabricating and modifying weapons.<br />
<br />
Price: &#36;250<br />
Effect: Allows crafting. Crafting time for Weapons and Weapon mods reduced by 25%<br />
Restrictions: None<br />
<br />
<br />
Advanced Electronics Toolkit<br />
A specialized toolkit with components for fabricating and modifying electronic systems.<br />
<br />
Price: &#36;250<br />
Effect: Allows crafting. Crafting time for Electronics (ex. security cameras, Drones) reduced by 25%<br />
Restrictions: None<br />
<br />
<span style="font-size: xx-large;" class="mycode_size">Drone Chassis</span><br />
<br />
Overseer Mk. 1<br />
A common surveillance drone chassis in a quad-copter configuration.<br />
<br />
HP: 75<br />
Damage: +10 Ranged<br />
Evasion: 11<br />
Cargo: 1 item<br />
Weapon Slots: 1<br />
Mod Slots: 3<br />
Price:<br />
<br />
<br />
Raptor Mk. 1<br />
A highly maneuverable attack drone; fast moving, but lacks armour.<br />
<br />
HP: 50<br />
Damage: +15 Ranged<br />
Evasion: 12<br />
Cargo: none<br />
Weapon Slots: 1<br />
Mod Slots: 2<br />
Price:<br />
<br />
<br />
Mammoth Mk. 1<br />
A popular supply drone used to move ammunition and supplies up to front line combat forces.<br />
<br />
HP: 90<br />
Damage: +0<br />
Evasion: 11<br />
Cargo: 5 items<br />
Weapon Slots: 0<br />
Mod Slots: 4<br />
Price:<br />
<br />
Overseer Mk. 2<br />
An upgraded surveillance drone<br />
<br />
HP: 75<br />
Damage: +10 Ranged<br />
Evasion: 11<br />
Weapon Slots: 1<br />
Mod Slots: 3<br />
Price:<br />
<br />
 <br />
<br />
<span style="font-size: xx-large;" class="mycode_size">Drone Weapons</span><br />
<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size">Drone Mods</span><br />
<br />
Basic Imaging Suite<br />
Deluxe Imaging Suite<br />
Laser Targeting<br />
Grapple<br />
Bomb Kit<br />
Flare<br />
Cargo Expansion<br />
Armour Kit<br />
Armour Kit Mk. II<br />
Energy Shield<br />
Cloaking Module<br />
EMP Shielding<br />
Silent Running<br />
Cortex Relay]]></description>
			<content:encoded><![CDATA[<span style="font-size: xx-large;" class="mycode_size">Tools</span><br />
<br />
Basic Toolkit<br />
A standard toolkit for basic repairs and crafting. Has one of everything you'll most likely need, but nothing specialized.<br />
<br />
Price: &#36;50<br />
Effect: Allows crafting<br />
Restrictions: None<br />
<br />
<br />
Advanced Armour Toolkit<br />
A specialized toolkit with components for fabricating and modifying armour.<br />
<br />
Price: &#36;250<br />
Effect: Allows crafting. Crafting time for Armour and Armour mods reduced by 25%<br />
Restrictions: None<br />
<br />
<br />
Advanced Weapon Toolkit<br />
A specialized toolkit with components for fabricating and modifying weapons.<br />
<br />
Price: &#36;250<br />
Effect: Allows crafting. Crafting time for Weapons and Weapon mods reduced by 25%<br />
Restrictions: None<br />
<br />
<br />
Advanced Electronics Toolkit<br />
A specialized toolkit with components for fabricating and modifying electronic systems.<br />
<br />
Price: &#36;250<br />
Effect: Allows crafting. Crafting time for Electronics (ex. security cameras, Drones) reduced by 25%<br />
Restrictions: None<br />
<br />
<span style="font-size: xx-large;" class="mycode_size">Drone Chassis</span><br />
<br />
Overseer Mk. 1<br />
A common surveillance drone chassis in a quad-copter configuration.<br />
<br />
HP: 75<br />
Damage: +10 Ranged<br />
Evasion: 11<br />
Cargo: 1 item<br />
Weapon Slots: 1<br />
Mod Slots: 3<br />
Price:<br />
<br />
<br />
Raptor Mk. 1<br />
A highly maneuverable attack drone; fast moving, but lacks armour.<br />
<br />
HP: 50<br />
Damage: +15 Ranged<br />
Evasion: 12<br />
Cargo: none<br />
Weapon Slots: 1<br />
Mod Slots: 2<br />
Price:<br />
<br />
<br />
Mammoth Mk. 1<br />
A popular supply drone used to move ammunition and supplies up to front line combat forces.<br />
<br />
HP: 90<br />
Damage: +0<br />
Evasion: 11<br />
Cargo: 5 items<br />
Weapon Slots: 0<br />
Mod Slots: 4<br />
Price:<br />
<br />
Overseer Mk. 2<br />
An upgraded surveillance drone<br />
<br />
HP: 75<br />
Damage: +10 Ranged<br />
Evasion: 11<br />
Weapon Slots: 1<br />
Mod Slots: 3<br />
Price:<br />
<br />
 <br />
<br />
<span style="font-size: xx-large;" class="mycode_size">Drone Weapons</span><br />
<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size">Drone Mods</span><br />
<br />
Basic Imaging Suite<br />
Deluxe Imaging Suite<br />
Laser Targeting<br />
Grapple<br />
Bomb Kit<br />
Flare<br />
Cargo Expansion<br />
Armour Kit<br />
Armour Kit Mk. II<br />
Energy Shield<br />
Cloaking Module<br />
EMP Shielding<br />
Silent Running<br />
Cortex Relay]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hacker Shop]]></title>
			<link>https://midcityrpg.com/forums/showthread.php?tid=29</link>
			<pubDate>Tue, 17 Apr 2018 10:17:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://midcityrpg.com/forums/member.php?action=profile&uid=1">GM Whistler</a>]]></dc:creator>
			<guid isPermaLink="false">https://midcityrpg.com/forums/showthread.php?tid=29</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size">Decks</span><br />
A deck is made up of two central pieces: the body which also includes the keyboard and screen, and the dermatrodes (or 'trodes') which resemble a wired headband and allow the hacker's mind to interface with the cortex.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Ishihara ZX-20</span></span><br />
The ZX-20 features Ishihara's proprietary Z3R0 processing technology. Its sheer computational power in a small package makes it a favourite among Midcity's hackers.<br />
<br />
Price: &#36;750<br />
DMG: +0<br />
Bonuses: +1 to hacking rolls<br />
Mod Slots: 1<br />
Restrictions: Hackers only. Required for hacking.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Zaibatsu ToughDeck N7</span></span><br />
A tank among decks, the Zaibatsu ToughDeck is famed for the advanced hardware firewalls built in to its network stack, protecting the user from targeted attacks.<br />
<br />
Price: &#36;900<br />
DMG: +0<br />
Bonuses: +50 IP Rating<br />
Mod Slots: 2<br />
Restrictions: Hackers only. Required for hacking.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Orange Microsystems SleekBook</span></span><br />
The SleekBook is noted for its extremely lightweight design built upon the fastest memory chips on the market.<br />
<br />
Price: &#36;1000<br />
DMG: +0<br />
Bonuses: +1 EVA vs. IP attacks<br />
Mod Slots: 3<br />
Restrictions: Hackers only. Required for hacking.<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Programs</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Basic ICEbreaker</span></span><br />
Adaptive software designed to counteract ICE.<br />
<br />
Price: &#36;100<br />
DMG: +10 IP DMG<br />
Bonuses: 0<br />
Effect: Damages ICE<br />
Restrictions: Hackers only. Single use.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ICEbreaker II</span><br />
A more advanced ICEbreaker.<br />
<br />
Price: &#36;200<br />
DMG: +20 IP DMG<br />
Bonuses: 0<br />
Effect: Damages ICE<br />
Restrictions: Hackers only. Single use.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Worm</span><br />
A program that embeds its code into a system's ICE, disrupting its function over time.<br />
<br />
Price: &#36;100<br />
DMG: +5 IP DMG<br />
Bonuses: 0<br />
Effect: Damages ICE each round for 3 rounds.<br />
Restrictions: Hackers only. Single use.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Decoy</span><br />
A program designed to mimic a hacker's activity and draw the attention of ICE.<br />
<br />
Price: &#36;200<br />
DMG: 0<br />
Bonuses: 0<br />
Effect: Absorbs damage from ICE up to 30 IP<br />
Restrictions: Hackers only. Single use.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Adaptive Decoy</span><br />
A more advanced decoy program that alters its code signature with each use to avoid ICE systems' heuristic analysis and fingerprinting.<br />
<br />
Price: &#36;1000<br />
DMG: 0<br />
Bonuses: 0<br />
Effect: Absorbs damage from ICE up to 40 IP<br />
Restrictions: Hackers only. 4 round cooldown after destruction before it may be deployed again.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Trojan Horse</span><br />
A cloaking program designed to hide the hacker's signature, making them look like part of the system.<br />
<br />
Price: &#36;300<br />
DMG: 0<br />
Bonuses: 0<br />
Effect: Cloaks hacker entirely from ICE.<br />
Restrictions: Hackers only. Any attack on an ICE program will remove the cloak.<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Deck Mods</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wireless Amplifier</span><br />
A small antenna attached to the deck that boosts wireless signal strength, allowing the hacker to perform complex operations without a hardline.<br />
<br />
Price: &#36;200<br />
DMG: 0<br />
Bonuses: 0<br />
Effect: Allows hacker to hack drones, turrets, etc.<br />
Restrictions: Hackers only. Requires a deck. Requires 1 mod slot.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Feedback Dampeners</span><br />
This module sits between the dermatrode wire and the deck body and acts as a buffer against biofeedback, protecting the hacker to a degree from Black ICE.<br />
<br />
Price: &#36;200<br />
DMG: 0<br />
Bonuses: 0<br />
Effect: Reduces any damage sustained from Black ICE by 25%<br />
Restrictions: Hackers only. Requires a deck. Requires 1 mod slot.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Failsafe</span><br />
This module monitors the hacker's vital signs and when it registers a biofeedback loop, automatically disconnects the hacker before death can occur.<br />
<br />
Price: &#36;1500<br />
DMG: 0<br />
Bonuses: 0<br />
Effect: When the hacker suffers a deadly attack by Black ICE, automatically aborts hack attempt at 1 HP.<br />
Restrictions: Hackers only. Requires a deck. Requires 1 mod slot. Does not work if Black ICE rolls a nat 20.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Turbo Button</span><br />
It makes the deck go faster.<br />
<br />
Price: &#36;500<br />
DMG: +5 IP<br />
Bonuses: 0<br />
Effect: None<br />
Restrictions: Hackers only. Requires a deck. Requires 1 mod slot.]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size">Decks</span><br />
A deck is made up of two central pieces: the body which also includes the keyboard and screen, and the dermatrodes (or 'trodes') which resemble a wired headband and allow the hacker's mind to interface with the cortex.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Ishihara ZX-20</span></span><br />
The ZX-20 features Ishihara's proprietary Z3R0 processing technology. Its sheer computational power in a small package makes it a favourite among Midcity's hackers.<br />
<br />
Price: &#36;750<br />
DMG: +0<br />
Bonuses: +1 to hacking rolls<br />
Mod Slots: 1<br />
Restrictions: Hackers only. Required for hacking.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Zaibatsu ToughDeck N7</span></span><br />
A tank among decks, the Zaibatsu ToughDeck is famed for the advanced hardware firewalls built in to its network stack, protecting the user from targeted attacks.<br />
<br />
Price: &#36;900<br />
DMG: +0<br />
Bonuses: +50 IP Rating<br />
Mod Slots: 2<br />
Restrictions: Hackers only. Required for hacking.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Orange Microsystems SleekBook</span></span><br />
The SleekBook is noted for its extremely lightweight design built upon the fastest memory chips on the market.<br />
<br />
Price: &#36;1000<br />
DMG: +0<br />
Bonuses: +1 EVA vs. IP attacks<br />
Mod Slots: 3<br />
Restrictions: Hackers only. Required for hacking.<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Programs</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Basic ICEbreaker</span></span><br />
Adaptive software designed to counteract ICE.<br />
<br />
Price: &#36;100<br />
DMG: +10 IP DMG<br />
Bonuses: 0<br />
Effect: Damages ICE<br />
Restrictions: Hackers only. Single use.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ICEbreaker II</span><br />
A more advanced ICEbreaker.<br />
<br />
Price: &#36;200<br />
DMG: +20 IP DMG<br />
Bonuses: 0<br />
Effect: Damages ICE<br />
Restrictions: Hackers only. Single use.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Worm</span><br />
A program that embeds its code into a system's ICE, disrupting its function over time.<br />
<br />
Price: &#36;100<br />
DMG: +5 IP DMG<br />
Bonuses: 0<br />
Effect: Damages ICE each round for 3 rounds.<br />
Restrictions: Hackers only. Single use.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Decoy</span><br />
A program designed to mimic a hacker's activity and draw the attention of ICE.<br />
<br />
Price: &#36;200<br />
DMG: 0<br />
Bonuses: 0<br />
Effect: Absorbs damage from ICE up to 30 IP<br />
Restrictions: Hackers only. Single use.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Adaptive Decoy</span><br />
A more advanced decoy program that alters its code signature with each use to avoid ICE systems' heuristic analysis and fingerprinting.<br />
<br />
Price: &#36;1000<br />
DMG: 0<br />
Bonuses: 0<br />
Effect: Absorbs damage from ICE up to 40 IP<br />
Restrictions: Hackers only. 4 round cooldown after destruction before it may be deployed again.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Trojan Horse</span><br />
A cloaking program designed to hide the hacker's signature, making them look like part of the system.<br />
<br />
Price: &#36;300<br />
DMG: 0<br />
Bonuses: 0<br />
Effect: Cloaks hacker entirely from ICE.<br />
Restrictions: Hackers only. Any attack on an ICE program will remove the cloak.<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Deck Mods</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wireless Amplifier</span><br />
A small antenna attached to the deck that boosts wireless signal strength, allowing the hacker to perform complex operations without a hardline.<br />
<br />
Price: &#36;200<br />
DMG: 0<br />
Bonuses: 0<br />
Effect: Allows hacker to hack drones, turrets, etc.<br />
Restrictions: Hackers only. Requires a deck. Requires 1 mod slot.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Feedback Dampeners</span><br />
This module sits between the dermatrode wire and the deck body and acts as a buffer against biofeedback, protecting the hacker to a degree from Black ICE.<br />
<br />
Price: &#36;200<br />
DMG: 0<br />
Bonuses: 0<br />
Effect: Reduces any damage sustained from Black ICE by 25%<br />
Restrictions: Hackers only. Requires a deck. Requires 1 mod slot.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Failsafe</span><br />
This module monitors the hacker's vital signs and when it registers a biofeedback loop, automatically disconnects the hacker before death can occur.<br />
<br />
Price: &#36;1500<br />
DMG: 0<br />
Bonuses: 0<br />
Effect: When the hacker suffers a deadly attack by Black ICE, automatically aborts hack attempt at 1 HP.<br />
Restrictions: Hackers only. Requires a deck. Requires 1 mod slot. Does not work if Black ICE rolls a nat 20.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Turbo Button</span><br />
It makes the deck go faster.<br />
<br />
Price: &#36;500<br />
DMG: +5 IP<br />
Bonuses: 0<br />
Effect: None<br />
Restrictions: Hackers only. Requires a deck. Requires 1 mod slot.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom Weapons]]></title>
			<link>https://midcityrpg.com/forums/showthread.php?tid=28</link>
			<pubDate>Thu, 12 Apr 2018 12:28:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://midcityrpg.com/forums/member.php?action=profile&uid=1">GM Whistler</a>]]></dc:creator>
			<guid isPermaLink="false">https://midcityrpg.com/forums/showthread.php?tid=28</guid>
			<description><![CDATA[Weapon Name:<br />
<br />
Weapon Type:<br />
- Melee Edged<br />
- Melee Blunt<br />
- Melee Hand/Unarmed<br />
- Melee Other<br />
<br />
<br />
- Pistol<br />
- Rifle<br />
- Bow<br />
- Crossbow<br />
<br />
- Thrown<br />
- Ranged Other<br />
<br />
Weapon Style:<br />
- 1 handed<br />
- 2 handed<br />
<br />
<br />
Mod Slots (&#36;150 per):<br />
- Min 0 Max 5<br />
<br />
Damage:<br />
- Min 40 max 70<br />
- +5 DMG increments]]></description>
			<content:encoded><![CDATA[Weapon Name:<br />
<br />
Weapon Type:<br />
- Melee Edged<br />
- Melee Blunt<br />
- Melee Hand/Unarmed<br />
- Melee Other<br />
<br />
<br />
- Pistol<br />
- Rifle<br />
- Bow<br />
- Crossbow<br />
<br />
- Thrown<br />
- Ranged Other<br />
<br />
Weapon Style:<br />
- 1 handed<br />
- 2 handed<br />
<br />
<br />
Mod Slots (&#36;150 per):<br />
- Min 0 Max 5<br />
<br />
Damage:<br />
- Min 40 max 70<br />
- +5 DMG increments]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shields]]></title>
			<link>https://midcityrpg.com/forums/showthread.php?tid=26</link>
			<pubDate>Sat, 31 Mar 2018 23:56:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://midcityrpg.com/forums/member.php?action=profile&uid=1">GM Whistler</a>]]></dc:creator>
			<guid isPermaLink="false">https://midcityrpg.com/forums/showthread.php?tid=26</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Buckler</span></span><br />
This small round metal shield can be strapped to the wrist, allowing the wielder use of both hands. It is useful in melee but offers little protection at range.<br />
<br />
Price: &#36;500<br />
HP: 0<br />
DMG: +5 (Shield bash)<br />
Bonuses: +1 EVA against melee attacks. Allows use of 2h weapons.<br />
Mod Slots: 0<br />
Restrictions: Does not grant any bonuses against ranged or magic attacks.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Chevalier Kite Shield</span></span><br />
Developed in the Kingdom of Durendal, this large tapered shield is inscribed with runes that grant the wearer protection against magic attacks.<br />
<br />
Price: &#36;750<br />
HP: +10<br />
DMG: +10 (Shield bash)<br />
Bonuses: +1 EVA against magic attacks<br />
Mod Slots: 0<br />
Restrictions: Does not grant any bonuses against ranged or melee attacks. Cannot use 2h weapons.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Ballistic Shield</span></span><br />
This heavy tower-style shield covers the wearer from the head to just below the knees and is made from advanced synthetic materials designed to be bulletproof. It has a bulletproof glass viewing port as well as a firing port.<br />
<br />
Price: &#36;900<br />
HP: +10<br />
DMG: +15 (Shield bash)<br />
Bonuses: +1 EVA against ranged and melee attacks<br />
Mod Slots: 0<br />
Restrictions: Does not grant any bonuses against magic attacks. Cannot use 2h weapons.<br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Energy Shield</span></span><br />
This shield is created by a small emitter device worn around the wrist. When activated, it generates an energy shield approximately the size of a traditional round shield. It can be activated and deactivated at will, and keeps one hand free for the wearer.<br />
<br />
Price: &#36;1000<br />
HP: +0<br />
DMG: 0<br />
Bonuses: +1 EVA against all attacks<br />
Mod Slots: 0<br />
Restrictions: 20 INT<br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Portable Cover</span></span><br />
This device is not a shield in the traditional sense, but is a quick-deploying portable wall of cover made from reinforced ballistic materials. It is large enough to provide cover for 3 people and has a folding design so it can be easily moved from place to place.<br />
<br />
Price: &#36;2000<br />
HP: 200<br />
DMG: 0<br />
Bonuses: +1 EVA against all attacks<br />
Mod Slots: 0<br />
Restrictions: Characters must stay in place to receive bonuses]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Buckler</span></span><br />
This small round metal shield can be strapped to the wrist, allowing the wielder use of both hands. It is useful in melee but offers little protection at range.<br />
<br />
Price: &#36;500<br />
HP: 0<br />
DMG: +5 (Shield bash)<br />
Bonuses: +1 EVA against melee attacks. Allows use of 2h weapons.<br />
Mod Slots: 0<br />
Restrictions: Does not grant any bonuses against ranged or magic attacks.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Chevalier Kite Shield</span></span><br />
Developed in the Kingdom of Durendal, this large tapered shield is inscribed with runes that grant the wearer protection against magic attacks.<br />
<br />
Price: &#36;750<br />
HP: +10<br />
DMG: +10 (Shield bash)<br />
Bonuses: +1 EVA against magic attacks<br />
Mod Slots: 0<br />
Restrictions: Does not grant any bonuses against ranged or melee attacks. Cannot use 2h weapons.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Ballistic Shield</span></span><br />
This heavy tower-style shield covers the wearer from the head to just below the knees and is made from advanced synthetic materials designed to be bulletproof. It has a bulletproof glass viewing port as well as a firing port.<br />
<br />
Price: &#36;900<br />
HP: +10<br />
DMG: +15 (Shield bash)<br />
Bonuses: +1 EVA against ranged and melee attacks<br />
Mod Slots: 0<br />
Restrictions: Does not grant any bonuses against magic attacks. Cannot use 2h weapons.<br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Energy Shield</span></span><br />
This shield is created by a small emitter device worn around the wrist. When activated, it generates an energy shield approximately the size of a traditional round shield. It can be activated and deactivated at will, and keeps one hand free for the wearer.<br />
<br />
Price: &#36;1000<br />
HP: +0<br />
DMG: 0<br />
Bonuses: +1 EVA against all attacks<br />
Mod Slots: 0<br />
Restrictions: 20 INT<br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Portable Cover</span></span><br />
This device is not a shield in the traditional sense, but is a quick-deploying portable wall of cover made from reinforced ballistic materials. It is large enough to provide cover for 3 people and has a folding design so it can be easily moved from place to place.<br />
<br />
Price: &#36;2000<br />
HP: 200<br />
DMG: 0<br />
Bonuses: +1 EVA against all attacks<br />
Mod Slots: 0<br />
Restrictions: Characters must stay in place to receive bonuses]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Weapon Modifications]]></title>
			<link>https://midcityrpg.com/forums/showthread.php?tid=23</link>
			<pubDate>Fri, 23 Mar 2018 19:49:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://midcityrpg.com/forums/member.php?action=profile&uid=1">GM Whistler</a>]]></dc:creator>
			<guid isPermaLink="false">https://midcityrpg.com/forums/showthread.php?tid=23</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Luminous</span><br />
A mounted light or enchantment that allows the weapon to produce light on command.<br />
<br />
Price: &#36;50<br />
DMG: 0<br />
Bonus: 0<br />
Effect: Produces light.<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enhanced Damage</span><br />
Tweaks and refinements that increase the damage output of the weapon.<br />
<br />
Price: &#36;300<br />
DMG: +10<br />
Bonus: 0<br />
Effect: N/A<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enhanced Damage II</span><br />
Further tweaks and refinements that greatly increase the damage output of the weapon.<br />
<br />
Price: &#36;750<br />
DMG: +20<br />
Bonus: 0<br />
Effect: N/A<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Silencer</span><br />
The weapon is modified to suppress sound and light (in the case of gunfire), rendering it perfect for stealth operations.<br />
<br />
Price: &#36;300<br />
DMG: 0<br />
Bonus: 0<br />
Effect: Silent attacks.<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Foolproof</span><br />
The weapon will not damage its wielder, even if mishandled.<br />
<br />
Price: &#36;300<br />
DMG: 0<br />
Bonus: 0<br />
Effect: No self-damage on nat 1.<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enhanced Grips</span><br />
Textured grips molded from synthetic rubber that offer superior grip to keep the wielder's weapon in hand.<br />
<br />
Price: &#36;250<br />
DMG: 0<br />
Bonus: 0<br />
Effect: Difficulty of disarm increased by 2; cannot drop weapon on a nat 1.<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recall Enchantment</span><br />
An enchantment that causes the weapon to fly back to the wielder's hand when prompted by a sound or gesture.<br />
<br />
Price: &#36;400<br />
DMG: 0<br />
Bonus: 0<br />
Effect: If the weapon is thrown, disarmed, or otherwise knocked away the wielder may signal it to return at the cost of 1 action.<br />
Restrictions: Must be in line of sight. 1 mod slot<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Life Leech Enchantment</span><br />
An enchantment that siphons vitality from the target and feeds it back to the wielder.<br />
<br />
Price: &#36;500<br />
DMG: 0<br />
Bonus: 0<br />
Effect: On a roll of nat 17 or higher, the wielder receives 1/2 their damage back in HP.<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mana Leech Enchantment</span><br />
An enchantment that siphons magical energy from the target and feeds it back to the wielder.<br />
<br />
Price: &#36;500<br />
DMG: 0<br />
Bonus: 0<br />
Effect: On a roll of nat 17 or higher, the wielder receives 1/2 their damage back in MP.<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Corite Infusion - Fire</span><br />
The weapon is infused with refined corite, allowing it to enhance its damage output.<br />
<br />
Price: &#36;600<br />
DMG: +20 Fire Damage<br />
Bonus: 0<br />
Effect: Adds fire damage to attack<br />
Restrictions: 1 mod slot; Can only be used for 1 attack per round; cooldown of 1 full round after use.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Corite Infusion - Ice</span><br />
The weapon is infused with refined corite, allowing it to enhance its damage output.<br />
<br />
Price: &#36;600<br />
DMG: +20 Ice Damage<br />
Bonus: 0<br />
Effect: Adds ice damage to attack<br />
Restrictions: 1 mod slot; Can only be used for 1 attack per round; cooldown of 1 full round after use.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Corite Infusion - Bolt</span><br />
The weapon is infused with refined corite, allowing it to enhance its damage output.<br />
<br />
Price: &#36;600<br />
DMG: +20 Lightning Damage<br />
Bonus: 0<br />
Effect: Adds lightning damage to attack<br />
Restrictions: 1 mod slot; Can only be used for 1 attack per round; cooldown of 1 full round after use.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Poison Enchantment</span><br />
An enchantment that curses the target with poison.<br />
<br />
Price: &#36;750<br />
DMG: +15 DMG per round<br />
Bonus: 0<br />
Effect: On a roll of nat 17 or higher, the enemy receives 15 poison damage per round until healed.<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Quake Enchantment</span><br />
The weapon sends shockwaves out with a successful attack that rock nearby enemies.<br />
<br />
Price: &#36;750<br />
DMG: 0<br />
Bonus: 0<br />
Effect: On a roll of nat 17 or higher, all enemies within close range of the target take 1/2 DMG; on a roll of nat 20 they are all also knocked down<br />
Restrictions: 1 mod slot.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">DNA Lock</span><br />
The weapon contains countermeasures such as spikes, miniature explosives, razors, or others coded to the owner's DNA. If an unauthorized user attempts to wield a DNA locked weapon, these countermeasures are deployed.<br />
<br />
Price: &#36;750<br />
DMG: 0<br />
Bonus: 0<br />
Effect: Damages unauthorized user for 50 DMG; User must roll END/LVL against DC of 12. Success means their hand is disabled until seeking medical attention, failure means they lose their hand.<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enhanced Accuracy</span><br />
Whether through sights, scopes, weighting, or magic, the weapon's accuracy is increased.<br />
<br />
Price: &#36;750<br />
DMG: 0<br />
Bonus: +1 to hit<br />
Effect: N/A<br />
Restrictions: 1 mod slot]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Luminous</span><br />
A mounted light or enchantment that allows the weapon to produce light on command.<br />
<br />
Price: &#36;50<br />
DMG: 0<br />
Bonus: 0<br />
Effect: Produces light.<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enhanced Damage</span><br />
Tweaks and refinements that increase the damage output of the weapon.<br />
<br />
Price: &#36;300<br />
DMG: +10<br />
Bonus: 0<br />
Effect: N/A<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enhanced Damage II</span><br />
Further tweaks and refinements that greatly increase the damage output of the weapon.<br />
<br />
Price: &#36;750<br />
DMG: +20<br />
Bonus: 0<br />
Effect: N/A<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Silencer</span><br />
The weapon is modified to suppress sound and light (in the case of gunfire), rendering it perfect for stealth operations.<br />
<br />
Price: &#36;300<br />
DMG: 0<br />
Bonus: 0<br />
Effect: Silent attacks.<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Foolproof</span><br />
The weapon will not damage its wielder, even if mishandled.<br />
<br />
Price: &#36;300<br />
DMG: 0<br />
Bonus: 0<br />
Effect: No self-damage on nat 1.<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enhanced Grips</span><br />
Textured grips molded from synthetic rubber that offer superior grip to keep the wielder's weapon in hand.<br />
<br />
Price: &#36;250<br />
DMG: 0<br />
Bonus: 0<br />
Effect: Difficulty of disarm increased by 2; cannot drop weapon on a nat 1.<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recall Enchantment</span><br />
An enchantment that causes the weapon to fly back to the wielder's hand when prompted by a sound or gesture.<br />
<br />
Price: &#36;400<br />
DMG: 0<br />
Bonus: 0<br />
Effect: If the weapon is thrown, disarmed, or otherwise knocked away the wielder may signal it to return at the cost of 1 action.<br />
Restrictions: Must be in line of sight. 1 mod slot<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Life Leech Enchantment</span><br />
An enchantment that siphons vitality from the target and feeds it back to the wielder.<br />
<br />
Price: &#36;500<br />
DMG: 0<br />
Bonus: 0<br />
Effect: On a roll of nat 17 or higher, the wielder receives 1/2 their damage back in HP.<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mana Leech Enchantment</span><br />
An enchantment that siphons magical energy from the target and feeds it back to the wielder.<br />
<br />
Price: &#36;500<br />
DMG: 0<br />
Bonus: 0<br />
Effect: On a roll of nat 17 or higher, the wielder receives 1/2 their damage back in MP.<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Corite Infusion - Fire</span><br />
The weapon is infused with refined corite, allowing it to enhance its damage output.<br />
<br />
Price: &#36;600<br />
DMG: +20 Fire Damage<br />
Bonus: 0<br />
Effect: Adds fire damage to attack<br />
Restrictions: 1 mod slot; Can only be used for 1 attack per round; cooldown of 1 full round after use.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Corite Infusion - Ice</span><br />
The weapon is infused with refined corite, allowing it to enhance its damage output.<br />
<br />
Price: &#36;600<br />
DMG: +20 Ice Damage<br />
Bonus: 0<br />
Effect: Adds ice damage to attack<br />
Restrictions: 1 mod slot; Can only be used for 1 attack per round; cooldown of 1 full round after use.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Corite Infusion - Bolt</span><br />
The weapon is infused with refined corite, allowing it to enhance its damage output.<br />
<br />
Price: &#36;600<br />
DMG: +20 Lightning Damage<br />
Bonus: 0<br />
Effect: Adds lightning damage to attack<br />
Restrictions: 1 mod slot; Can only be used for 1 attack per round; cooldown of 1 full round after use.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Poison Enchantment</span><br />
An enchantment that curses the target with poison.<br />
<br />
Price: &#36;750<br />
DMG: +15 DMG per round<br />
Bonus: 0<br />
Effect: On a roll of nat 17 or higher, the enemy receives 15 poison damage per round until healed.<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Quake Enchantment</span><br />
The weapon sends shockwaves out with a successful attack that rock nearby enemies.<br />
<br />
Price: &#36;750<br />
DMG: 0<br />
Bonus: 0<br />
Effect: On a roll of nat 17 or higher, all enemies within close range of the target take 1/2 DMG; on a roll of nat 20 they are all also knocked down<br />
Restrictions: 1 mod slot.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">DNA Lock</span><br />
The weapon contains countermeasures such as spikes, miniature explosives, razors, or others coded to the owner's DNA. If an unauthorized user attempts to wield a DNA locked weapon, these countermeasures are deployed.<br />
<br />
Price: &#36;750<br />
DMG: 0<br />
Bonus: 0<br />
Effect: Damages unauthorized user for 50 DMG; User must roll END/LVL against DC of 12. Success means their hand is disabled until seeking medical attention, failure means they lose their hand.<br />
Restrictions: 1 mod slot<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enhanced Accuracy</span><br />
Whether through sights, scopes, weighting, or magic, the weapon's accuracy is increased.<br />
<br />
Price: &#36;750<br />
DMG: 0<br />
Bonus: +1 to hit<br />
Effect: N/A<br />
Restrictions: 1 mod slot]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Explosives and Heavy Weapons]]></title>
			<link>https://midcityrpg.com/forums/showthread.php?tid=22</link>
			<pubDate>Fri, 23 Mar 2018 19:46:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://midcityrpg.com/forums/member.php?action=profile&uid=1">GM Whistler</a>]]></dc:creator>
			<guid isPermaLink="false">https://midcityrpg.com/forums/showthread.php?tid=22</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size">Heavy Weapons</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">VG6 Boomer Grenade Launcher</span></span><br />
A heavy six-shot revolving cylinder grenade launder made by Vulcan Armory. Lobs 40mm grenades in a long arc, and can be used as a direct, straight projectile at close range.<br />
<br />
Damage: +25<br />
Range: Medium<br />
Restrictions: Requires 40mm Grenades<br />
Special: None<br />
Cost: &#36;775<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">VUK Niner</span></span><br />
An older model launcher used often by Nova Rossiya during the mage wars, these are as tough and reliable as ever. A single-shot launcher, but due to the size of the shells and the ease of the weapon, a quick reload is not unheard of.<br />
<br />
Damage: +35<br />
Range: Medium<br />
Restrictions: Requires 40mm Rounds<br />
Special: None<br />
Cost: &#36;875<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Explosives</span><br />
<br />
Explosives are good for one use per item. Using an Explosive is considered an action. When used with a weapon, Explosives will add to damage done by stats.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Firecracker</span></span><br />
A small explosive, a favorite of trouble-making hooligans everywhere. Used for distractions, or launched from a slingshot.<br />
<br />
Damage: +30<br />
Blast Radius: Touch/Close<br />
Restrictions: Good for 1 use.<br />
Special: None<br />
Cost: &#36;20<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">C2</span></span><br />
A breaching charge used by tactical operations personnel to get past locked doors and take out people behind them.<br />
<br />
Damage: 0<br />
Blast Radius: Touch/Close<br />
Restrictions: Good for 1 use.<br />
Special: Opens locked doors and kills or stuns any behind the door (GM Discretion)<br />
Cost: &#36;25<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Smoke Grenade</span></span><br />
A canister-type grenade that can be used to signal or mark landing sites, or as a screening device to cover movement. The smoke can be coloured in the case of signal grenades.<br />
<br />
Damage: 0<br />
Blast Radius: Medium-Close<br />
Restrictions: Good for 1 use.<br />
Special: Puts up a blinding smoke screen. Perception and ranged attack rolls receive a -5 to the roll, unless using thermal imaging.<br />
Cost: &#36;75<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Stun Grenade</span></span><br />
Also called a flashbang. This canister-type minimal fragmenting device temporarily blinds and deafens those in the blast radius. They are designed to disable and disorient instead of kill, but can cause harm to those in close proximity of the blast.<br />
<br />
Damage: +10<br />
Blast Radius: Medium-close<br />
Restrictions: Good for 1 use.<br />
Special: Disables everyone in the blast radius for one round. The following round, a -2 is taken to all rolls.<br />
Cost: &#36;125<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">EMP Grenade</span></span><br />
A canister grenade holding a small electro-magnetic pulse charge. After the handle (or "spoon") on the grenade is released, a timer activates for 3 seconds. When the time is up, the "pinch" goes off, and the EMP is activated.<br />
<br />
Damage: 0<br />
Blast Radius: Close<br />
Restrictions: Good for 1 use.<br />
Special: Shuts down all electronic equipment for 2 rounds (or 3 minutes in non-combat situations) . This includes cybernetic body parts.<br />
Cost: &#36;200<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Frag Grenade</span></span><br />
An M67 fragmentation grenade - palm held, high explosive. Packed with Comp B, the grenade has a 4.2 second fuse that ignites when the handle (or "spoon") leaves the body. The handle is jettisoned by spring when pressure is released.<br />
<br />
Damage: +400<br />
Blast Radius: Medium-close<br />
Restrictions: Good for 1 use.<br />
Special: Can be bounced or rolled. Auto-kill those in 1 meter radius. Double damage on a roll of 25+ or when dropped.<br />
Cost: &#36;175<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">White Phosphorus Grenade</span></span><br />
A palm-held grenade of White Phosphorus, aka WP. It doesn’t have a wide range, but creates enough smoke and heat outside the initial blast zone to create an excellent diversion.<br />
<br />
Damage: +450<br />
Blast Radius: Medium-close<br />
Restrictions: Good for 1 use.<br />
Special: Sets target aflame for 4 rounds causing 150 damage per round unless a full round is spent putting it out. Causes lots of hot smoke, disabling thermal vision in the area.<br />
Cost: &#36;250<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">CS Grenade</span></span><br />
A canister grenade that releases CS gas (tear gas) which afflicts the mucus membranes and causes trouble breathing. A favorite of anti-riot forces.<br />
<br />
Damage: 0<br />
Blast Radius: Medium-close<br />
Restrictions: Good for 1 use.<br />
Special: All in blast radius take -5 to all rolls for 2 rounds, unless wearing a gas mask.<br />
Cost: &#36;150<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Molotov Cocktail</span></span><br />
A glass bottle of flammable liquid with a rag soaked in whatever your heart desires to burn. Light the rag, toss the bottle, and watch the magic.<br />
<br />
Damage: +250<br />
Blast Radius: Close<br />
Restrictions: Good for 1 use.<br />
Special: Sets target aflame for four rounds causing 100 damage per round unless a full round is spent putting the flames out.<br />
Cost: &#36;200<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Dynamite</span></span><br />
A stick of trinitrotoluene (TNT). Sold individually, roughly a foot long, red, and easily thrown. Can be wired with conventional fuses or through electronic detonation, they are usually used for demolitions. The more you stack together, the bigger the blasting radius.<br />
<br />
Damage: +650<br />
Blast Radius: Medium-close; extend range by 1 for each stick.<br />
Restrictions: Good for 1 use.<br />
Special: None<br />
Cost: &#36;400<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">40mm HE Grenade</span></span><br />
A 40mm High Explosive grenade with more power than your standard round. These can pack some serious heat.<br />
<br />
Damage: 300<br />
Blast Radius: Medium-close<br />
Restrictions: Good for 1 use. Can only be used with a 40mm Grenade launching weapon.<br />
Special: None<br />
Cost: &#36;175<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">40mm Stun Grenade</span></span><br />
A 40mm version of a standard stun grenade, these come into play when you need more distance than a standard human arm can give - or if you want to break through a few tough windows.<br />
<br />
Damage: 0<br />
Blast Radius: Medium-close<br />
Restrictions: Good for 1 use. Can only be used with a 40mm Grenade launching weapon.<br />
Special: Disables all in the blast radius for 1 round. -2 taken to all rolls the following<br />
round.<br />
Cost: &#36;150<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">40mm CS Grenade</span></span><br />
A 40mm grenade that releases chlorobenzylidene malonitrile gas, or CS gas.<br />
<br />
Damage: 0<br />
Blast Radius: Medium-close<br />
Restrictions: Good for 1 use. Can only be used with a 40mm Grenade launching weapon.<br />
Special: All in blast radius take -5 to all rolls for 2 rounds unless wearing a gas mask.<br />
Cost: &#36;150<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Claymore Mine</span></span><br />
An above-soil land mine tripped by either motion activation, wire, or remotely detonated.<br />
<br />
Damage: 750<br />
Blast Radius: Medium-close (Cone shaped)<br />
Restrictions: Good for 1 use.<br />
Special: Shaped charge, will only explode outward (facing front). When detonated via remote, the GM will roll a d500. On a roll of 400+ the mine kills everything in its blast radius.<br />
Cost: &#36;250<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">IFF Claymore</span></span><br />
A claymore mine, sometimes called the 'Smart Mine'. It's equipped with a small IFF sensor, and when it reads a friendly tag in it's blast radius, it will not detonate. Like all other claymores, these can be remotely activated or set to detonate via trip wire or motion sensor.<br />
<br />
Damage: 750<br />
Blast Radius: Medium-close (Cone-shaped)<br />
Restrictions: Good for 1 use.<br />
<br />
Special: Shaped charge, will only explode outward (facing front). Will not detonate if 'Friendly' IFF tag is nearby. When detonated, the GM will roll a d500. On a roll of 450+ the mine kills everything in its blast radius.<br />
Cost: &#36;375<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cryo Mine</span></span><br />
Developed by the Varangian forces, surplus stocks flooded the black market after the Mage Wars. They are pressure plate activated, which means weight must first be put on and then taken off the mine before it will detonate.<br />
<br />
Damage: 200<br />
Blast Radius: Medium-close<br />
Restrictions: Good for 1 use. Pressure plate mine; must be first stepped on and then pressure must be removed before it will detonate.<br />
Special: Freezes all targets within blast radius for 2 rounds.<br />
Cost: &#36;175<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">C4</span></span><br />
A small block of C4, the plastic explosive has a texture like clay - and you can mold it like such. It requires an electronic signal to detonate; impact from gunshots will do nothing, and fire will just melt it and make it burn slowly.<br />
<br />
Damage: 1000<br />
Blast Radius: 10 Meters per block<br />
Restrictions: Good for 1 use.<br />
Special: Multiple blocks stack damage.<br />
Cost: &#36;500]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size">Heavy Weapons</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">VG6 Boomer Grenade Launcher</span></span><br />
A heavy six-shot revolving cylinder grenade launder made by Vulcan Armory. Lobs 40mm grenades in a long arc, and can be used as a direct, straight projectile at close range.<br />
<br />
Damage: +25<br />
Range: Medium<br />
Restrictions: Requires 40mm Grenades<br />
Special: None<br />
Cost: &#36;775<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">VUK Niner</span></span><br />
An older model launcher used often by Nova Rossiya during the mage wars, these are as tough and reliable as ever. A single-shot launcher, but due to the size of the shells and the ease of the weapon, a quick reload is not unheard of.<br />
<br />
Damage: +35<br />
Range: Medium<br />
Restrictions: Requires 40mm Rounds<br />
Special: None<br />
Cost: &#36;875<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Explosives</span><br />
<br />
Explosives are good for one use per item. Using an Explosive is considered an action. When used with a weapon, Explosives will add to damage done by stats.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Firecracker</span></span><br />
A small explosive, a favorite of trouble-making hooligans everywhere. Used for distractions, or launched from a slingshot.<br />
<br />
Damage: +30<br />
Blast Radius: Touch/Close<br />
Restrictions: Good for 1 use.<br />
Special: None<br />
Cost: &#36;20<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">C2</span></span><br />
A breaching charge used by tactical operations personnel to get past locked doors and take out people behind them.<br />
<br />
Damage: 0<br />
Blast Radius: Touch/Close<br />
Restrictions: Good for 1 use.<br />
Special: Opens locked doors and kills or stuns any behind the door (GM Discretion)<br />
Cost: &#36;25<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Smoke Grenade</span></span><br />
A canister-type grenade that can be used to signal or mark landing sites, or as a screening device to cover movement. The smoke can be coloured in the case of signal grenades.<br />
<br />
Damage: 0<br />
Blast Radius: Medium-Close<br />
Restrictions: Good for 1 use.<br />
Special: Puts up a blinding smoke screen. Perception and ranged attack rolls receive a -5 to the roll, unless using thermal imaging.<br />
Cost: &#36;75<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Stun Grenade</span></span><br />
Also called a flashbang. This canister-type minimal fragmenting device temporarily blinds and deafens those in the blast radius. They are designed to disable and disorient instead of kill, but can cause harm to those in close proximity of the blast.<br />
<br />
Damage: +10<br />
Blast Radius: Medium-close<br />
Restrictions: Good for 1 use.<br />
Special: Disables everyone in the blast radius for one round. The following round, a -2 is taken to all rolls.<br />
Cost: &#36;125<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">EMP Grenade</span></span><br />
A canister grenade holding a small electro-magnetic pulse charge. After the handle (or "spoon") on the grenade is released, a timer activates for 3 seconds. When the time is up, the "pinch" goes off, and the EMP is activated.<br />
<br />
Damage: 0<br />
Blast Radius: Close<br />
Restrictions: Good for 1 use.<br />
Special: Shuts down all electronic equipment for 2 rounds (or 3 minutes in non-combat situations) . This includes cybernetic body parts.<br />
Cost: &#36;200<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Frag Grenade</span></span><br />
An M67 fragmentation grenade - palm held, high explosive. Packed with Comp B, the grenade has a 4.2 second fuse that ignites when the handle (or "spoon") leaves the body. The handle is jettisoned by spring when pressure is released.<br />
<br />
Damage: +400<br />
Blast Radius: Medium-close<br />
Restrictions: Good for 1 use.<br />
Special: Can be bounced or rolled. Auto-kill those in 1 meter radius. Double damage on a roll of 25+ or when dropped.<br />
Cost: &#36;175<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">White Phosphorus Grenade</span></span><br />
A palm-held grenade of White Phosphorus, aka WP. It doesn’t have a wide range, but creates enough smoke and heat outside the initial blast zone to create an excellent diversion.<br />
<br />
Damage: +450<br />
Blast Radius: Medium-close<br />
Restrictions: Good for 1 use.<br />
Special: Sets target aflame for 4 rounds causing 150 damage per round unless a full round is spent putting it out. Causes lots of hot smoke, disabling thermal vision in the area.<br />
Cost: &#36;250<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">CS Grenade</span></span><br />
A canister grenade that releases CS gas (tear gas) which afflicts the mucus membranes and causes trouble breathing. A favorite of anti-riot forces.<br />
<br />
Damage: 0<br />
Blast Radius: Medium-close<br />
Restrictions: Good for 1 use.<br />
Special: All in blast radius take -5 to all rolls for 2 rounds, unless wearing a gas mask.<br />
Cost: &#36;150<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Molotov Cocktail</span></span><br />
A glass bottle of flammable liquid with a rag soaked in whatever your heart desires to burn. Light the rag, toss the bottle, and watch the magic.<br />
<br />
Damage: +250<br />
Blast Radius: Close<br />
Restrictions: Good for 1 use.<br />
Special: Sets target aflame for four rounds causing 100 damage per round unless a full round is spent putting the flames out.<br />
Cost: &#36;200<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Dynamite</span></span><br />
A stick of trinitrotoluene (TNT). Sold individually, roughly a foot long, red, and easily thrown. Can be wired with conventional fuses or through electronic detonation, they are usually used for demolitions. The more you stack together, the bigger the blasting radius.<br />
<br />
Damage: +650<br />
Blast Radius: Medium-close; extend range by 1 for each stick.<br />
Restrictions: Good for 1 use.<br />
Special: None<br />
Cost: &#36;400<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">40mm HE Grenade</span></span><br />
A 40mm High Explosive grenade with more power than your standard round. These can pack some serious heat.<br />
<br />
Damage: 300<br />
Blast Radius: Medium-close<br />
Restrictions: Good for 1 use. Can only be used with a 40mm Grenade launching weapon.<br />
Special: None<br />
Cost: &#36;175<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">40mm Stun Grenade</span></span><br />
A 40mm version of a standard stun grenade, these come into play when you need more distance than a standard human arm can give - or if you want to break through a few tough windows.<br />
<br />
Damage: 0<br />
Blast Radius: Medium-close<br />
Restrictions: Good for 1 use. Can only be used with a 40mm Grenade launching weapon.<br />
Special: Disables all in the blast radius for 1 round. -2 taken to all rolls the following<br />
round.<br />
Cost: &#36;150<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">40mm CS Grenade</span></span><br />
A 40mm grenade that releases chlorobenzylidene malonitrile gas, or CS gas.<br />
<br />
Damage: 0<br />
Blast Radius: Medium-close<br />
Restrictions: Good for 1 use. Can only be used with a 40mm Grenade launching weapon.<br />
Special: All in blast radius take -5 to all rolls for 2 rounds unless wearing a gas mask.<br />
Cost: &#36;150<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Claymore Mine</span></span><br />
An above-soil land mine tripped by either motion activation, wire, or remotely detonated.<br />
<br />
Damage: 750<br />
Blast Radius: Medium-close (Cone shaped)<br />
Restrictions: Good for 1 use.<br />
Special: Shaped charge, will only explode outward (facing front). When detonated via remote, the GM will roll a d500. On a roll of 400+ the mine kills everything in its blast radius.<br />
Cost: &#36;250<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">IFF Claymore</span></span><br />
A claymore mine, sometimes called the 'Smart Mine'. It's equipped with a small IFF sensor, and when it reads a friendly tag in it's blast radius, it will not detonate. Like all other claymores, these can be remotely activated or set to detonate via trip wire or motion sensor.<br />
<br />
Damage: 750<br />
Blast Radius: Medium-close (Cone-shaped)<br />
Restrictions: Good for 1 use.<br />
<br />
Special: Shaped charge, will only explode outward (facing front). Will not detonate if 'Friendly' IFF tag is nearby. When detonated, the GM will roll a d500. On a roll of 450+ the mine kills everything in its blast radius.<br />
Cost: &#36;375<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cryo Mine</span></span><br />
Developed by the Varangian forces, surplus stocks flooded the black market after the Mage Wars. They are pressure plate activated, which means weight must first be put on and then taken off the mine before it will detonate.<br />
<br />
Damage: 200<br />
Blast Radius: Medium-close<br />
Restrictions: Good for 1 use. Pressure plate mine; must be first stepped on and then pressure must be removed before it will detonate.<br />
Special: Freezes all targets within blast radius for 2 rounds.<br />
Cost: &#36;175<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">C4</span></span><br />
A small block of C4, the plastic explosive has a texture like clay - and you can mold it like such. It requires an electronic signal to detonate; impact from gunshots will do nothing, and fire will just melt it and make it burn slowly.<br />
<br />
Damage: 1000<br />
Blast Radius: 10 Meters per block<br />
Restrictions: Good for 1 use.<br />
Special: Multiple blocks stack damage.<br />
Cost: &#36;500]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ammunition]]></title>
			<link>https://midcityrpg.com/forums/showthread.php?tid=21</link>
			<pubDate>Fri, 16 Mar 2018 19:11:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://midcityrpg.com/forums/member.php?action=profile&uid=1">GM Whistler</a>]]></dc:creator>
			<guid isPermaLink="false">https://midcityrpg.com/forums/showthread.php?tid=21</guid>
			<description><![CDATA[All ranged weapons require the appropriate type of Standard Ammunition to function, unless otherwise noted in the weapon's description. Standard Ammunition is not consumable; it is not tracked in combat and it is assumed that your character carries enough of it at all times.<br />
<br />
Special Ammunition is tracked and consumable. After the stated number of rounds, that ammunition is used up and must be purchased again.<br />
<span style="font-size: x-large;" class="mycode_size"><br />
Standard Ammunition</span><span style="font-size: large;" class="mycode_size"><br />
<span style="font-weight: bold;" class="mycode_b"><br />
Standard Pistol Ammunition</span></span><br />
Common lead ammunition for pistols.<br />
<br />
Price: &#36;50<br />
Effect: Required to use pistols/handguns<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Standard Rifle Ammunition</span></span><br />
Common lead ammunition for rifles.<br />
<br />
Price: &#36;50<br />
Effect: Required to use rifles<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Standard Shotgun Shells</span></span><br />
Common shells for shotguns.<br />
<br />
Price: &#36;50<br />
Effect: Required to use shotguns<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Standard Arrows</span></span><br />
Common steel-tipped arrows.<br />
<br />
Price: &#36;50<br />
Effect: Required to use bows.<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Standard Bolts</span></span><br />
Common crossbow bolts.<br />
<br />
Price: &#36;50<br />
Effect: Required to use crossbows<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Icer Pistol Darts</span></span><br />
Standard tranquilizer darts for the Icer pistol<br />
<br />
Price: &#36;75<br />
Effect: Required to use Icer pistol<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Morpheus Rifle Darts</span></span><br />
Standard tranquilizer darts for the Morpheus rifle.<br />
<br />
Price: &#36;75<br />
Effect: Required to use Morpheus rifle.<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Special Ammunition</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Silver Pistol Rounds</span></span><br />
Pistol ammunition made from silver, used to hunt werecreatures.<br />
<br />
Price: &#36;100<br />
Effect: +10 DMG against werecreatures<br />
Restrictions: 5 rounds.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Silver Rifle Rounds</span></span><br />
Rifle ammunition made from silver, used to hunt werecreatures.<br />
<br />
Price: &#36;100<br />
Effect: +10 DMG against werecreatures<br />
Restrictions: 5 rounds.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Silver Shotgun Shells</span></span><br />
Shotgun ammunition made from silver, used to hunt werecreatures.<br />
<br />
Price: &#36;100<br />
Effect: +10 DMG against werecreatures<br />
Restrictions: 5 shells.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Silver-tipped Arrows</span></span><br />
Arrows made from silver, used to hunt werecreatures.<br />
<br />
Price: &#36;100<br />
Effect: +10 DMG against werecreatures<br />
Restrictions: 5 arrows.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Silver-tipped Bolts</span></span><br />
Crossbow bolts made from silver, used to hunt werecreatures.<br />
<br />
Price: &#36;100<br />
Effect: +10 DMG against werecreatures<br />
Restrictions: 5 bolts.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cryo Pistol Rounds</span></span><br />
Pistol ammunition that freezes the target on impact.<br />
<br />
Price: &#36;200<br />
Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 rounds.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cryo Rifle Rounds</span></span><br />
Rifle ammunition that freezes the target on impact.<br />
<br />
Price: &#36;200<br />
Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 rounds.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cryo Shotgun Shells</span></span><br />
Shotgun ammunition that freezes the target on impact.<br />
<br />
Price: &#36;200<br />
Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 shells.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cryo Arrows</span></span><br />
Arrows with a special tip that freezes the target on impact.<br />
<br />
Price: &#36;200<br />
Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 arrows.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cryo Bolts</span></span><br />
Crossbow bolts with a special tip that freezes the target on impact.<br />
<br />
Price: &#36;200<br />
Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 bolts.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Incendiary Rifle Rounds</span></span><br />
Rifle ammunition that explodes on impact, setting the target on fire.<br />
<br />
Price: &#36;200<br />
Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 rounds.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Incendiary Pistol Rounds</span></span><br />
Pistol ammunition that explodes on impact, setting the target on fire.<br />
<br />
Price: &#36;200<br />
Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 rounds.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Incendiary Shotgun Shells</span></span><br />
Shotgun shells that explode on impact, setting the target on fire.<br />
<br />
Price: &#36;200<br />
Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 shells.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Incendiary Arrows</span></span><br />
Arrow tips that explodes on impact, setting the target on fire.<br />
<br />
Price: &#36;200<br />
Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 arrows.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Incendiary Bolts</span></span><br />
Crossbow bolts that explodes on impact, setting the target on fire.<br />
<br />
Price: &#36;200<br />
Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 bolts.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">DMB Icer Darts</span></span><br />
Darts for the Icer Pistol loaded with a Hunter-created anti-vampire poison called Dead Man's Blood<br />
<br />
Price: &#36;250<br />
Effect: +25 poison damage to Vampires for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 darts.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">DMB Morpheus Darts</span></span><br />
Darts for the Morpheus rifle loaded with a Hunter-created anti-vampire poison called Dead Man's Blood<br />
<br />
Price: &#36;250<br />
Effect: +25 poison damage to Vampires for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 darts<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">DMB Arrows</span></span><br />
Arrows coated with a Hunter-created anti-vampire poison called Dead Man's Blood<br />
<br />
Price: &#36;250<br />
Effect: +25 poison damage to Vampires for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 arrows<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">DMB Bolts</span></span><br />
Crossbow bolts coated with a Hunter-created anti-vampire poison called Dead Man's Blood<br />
<br />
Price: &#36;250<br />
Effect: +25 poison damage to Vampires for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 bolts]]></description>
			<content:encoded><![CDATA[All ranged weapons require the appropriate type of Standard Ammunition to function, unless otherwise noted in the weapon's description. Standard Ammunition is not consumable; it is not tracked in combat and it is assumed that your character carries enough of it at all times.<br />
<br />
Special Ammunition is tracked and consumable. After the stated number of rounds, that ammunition is used up and must be purchased again.<br />
<span style="font-size: x-large;" class="mycode_size"><br />
Standard Ammunition</span><span style="font-size: large;" class="mycode_size"><br />
<span style="font-weight: bold;" class="mycode_b"><br />
Standard Pistol Ammunition</span></span><br />
Common lead ammunition for pistols.<br />
<br />
Price: &#36;50<br />
Effect: Required to use pistols/handguns<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Standard Rifle Ammunition</span></span><br />
Common lead ammunition for rifles.<br />
<br />
Price: &#36;50<br />
Effect: Required to use rifles<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Standard Shotgun Shells</span></span><br />
Common shells for shotguns.<br />
<br />
Price: &#36;50<br />
Effect: Required to use shotguns<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Standard Arrows</span></span><br />
Common steel-tipped arrows.<br />
<br />
Price: &#36;50<br />
Effect: Required to use bows.<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Standard Bolts</span></span><br />
Common crossbow bolts.<br />
<br />
Price: &#36;50<br />
Effect: Required to use crossbows<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Icer Pistol Darts</span></span><br />
Standard tranquilizer darts for the Icer pistol<br />
<br />
Price: &#36;75<br />
Effect: Required to use Icer pistol<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Morpheus Rifle Darts</span></span><br />
Standard tranquilizer darts for the Morpheus rifle.<br />
<br />
Price: &#36;75<br />
Effect: Required to use Morpheus rifle.<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Special Ammunition</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Silver Pistol Rounds</span></span><br />
Pistol ammunition made from silver, used to hunt werecreatures.<br />
<br />
Price: &#36;100<br />
Effect: +10 DMG against werecreatures<br />
Restrictions: 5 rounds.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Silver Rifle Rounds</span></span><br />
Rifle ammunition made from silver, used to hunt werecreatures.<br />
<br />
Price: &#36;100<br />
Effect: +10 DMG against werecreatures<br />
Restrictions: 5 rounds.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Silver Shotgun Shells</span></span><br />
Shotgun ammunition made from silver, used to hunt werecreatures.<br />
<br />
Price: &#36;100<br />
Effect: +10 DMG against werecreatures<br />
Restrictions: 5 shells.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Silver-tipped Arrows</span></span><br />
Arrows made from silver, used to hunt werecreatures.<br />
<br />
Price: &#36;100<br />
Effect: +10 DMG against werecreatures<br />
Restrictions: 5 arrows.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Silver-tipped Bolts</span></span><br />
Crossbow bolts made from silver, used to hunt werecreatures.<br />
<br />
Price: &#36;100<br />
Effect: +10 DMG against werecreatures<br />
Restrictions: 5 bolts.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cryo Pistol Rounds</span></span><br />
Pistol ammunition that freezes the target on impact.<br />
<br />
Price: &#36;200<br />
Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 rounds.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cryo Rifle Rounds</span></span><br />
Rifle ammunition that freezes the target on impact.<br />
<br />
Price: &#36;200<br />
Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 rounds.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cryo Shotgun Shells</span></span><br />
Shotgun ammunition that freezes the target on impact.<br />
<br />
Price: &#36;200<br />
Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 shells.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cryo Arrows</span></span><br />
Arrows with a special tip that freezes the target on impact.<br />
<br />
Price: &#36;200<br />
Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 arrows.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cryo Bolts</span></span><br />
Crossbow bolts with a special tip that freezes the target on impact.<br />
<br />
Price: &#36;200<br />
Effect: Reduces Evasion by 1 for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 bolts.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Incendiary Rifle Rounds</span></span><br />
Rifle ammunition that explodes on impact, setting the target on fire.<br />
<br />
Price: &#36;200<br />
Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 rounds.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Incendiary Pistol Rounds</span></span><br />
Pistol ammunition that explodes on impact, setting the target on fire.<br />
<br />
Price: &#36;200<br />
Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 rounds.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Incendiary Shotgun Shells</span></span><br />
Shotgun shells that explode on impact, setting the target on fire.<br />
<br />
Price: &#36;200<br />
Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 shells.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Incendiary Arrows</span></span><br />
Arrow tips that explodes on impact, setting the target on fire.<br />
<br />
Price: &#36;200<br />
Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 arrows.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Incendiary Bolts</span></span><br />
Crossbow bolts that explodes on impact, setting the target on fire.<br />
<br />
Price: &#36;200<br />
Effect: +15 ongoing fire damage to target for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 bolts.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">DMB Icer Darts</span></span><br />
Darts for the Icer Pistol loaded with a Hunter-created anti-vampire poison called Dead Man's Blood<br />
<br />
Price: &#36;250<br />
Effect: +25 poison damage to Vampires for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 darts.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">DMB Morpheus Darts</span></span><br />
Darts for the Morpheus rifle loaded with a Hunter-created anti-vampire poison called Dead Man's Blood<br />
<br />
Price: &#36;250<br />
Effect: +25 poison damage to Vampires for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 darts<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">DMB Arrows</span></span><br />
Arrows coated with a Hunter-created anti-vampire poison called Dead Man's Blood<br />
<br />
Price: &#36;250<br />
Effect: +25 poison damage to Vampires for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 arrows<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">DMB Bolts</span></span><br />
Crossbow bolts coated with a Hunter-created anti-vampire poison called Dead Man's Blood<br />
<br />
Price: &#36;250<br />
Effect: +25 poison damage to Vampires for 2 rounds. Duration stacks up to 5 rounds.<br />
Restrictions: 5 bolts]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bows & Misc. Ranged]]></title>
			<link>https://midcityrpg.com/forums/showthread.php?tid=20</link>
			<pubDate>Fri, 16 Mar 2018 19:06:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://midcityrpg.com/forums/member.php?action=profile&uid=1">GM Whistler</a>]]></dc:creator>
			<guid isPermaLink="false">https://midcityrpg.com/forums/showthread.php?tid=20</guid>
			<description><![CDATA[Note: All bows require Standard Arrows and all crossbows require Standard Bolts unless otherwise specified.<span style="font-size: x-large;" class="mycode_size"><br />
<br />
Bows &amp; Crossbows</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Wrist Crossbow</span></span><br />
A miniaturized crossbow mounted on a wrist brace, commonly used by stealth specialists.<br />
<br />
Price: &#36;150<br />
Damage: +15<br />
Range: Medium-close<br />
Bonuses: None<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Survival Bow</span></span><br />
Frequently found in the wilderness of the Stateless lands, survival bows are simple in design and made from a single piece of wood.<br />
<br />
Price: &#36;200<br />
Damage: +20<br />
Range: Medium<br />
Bonuses: None<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Lightweight Compound Bow</span></span><br />
A bow made of composite materials that uses a system of pulleys and cables for more efficient and accurate shooting. These materials make the bow much lighter than its wooden counterparts.<br />
<br />
Price: &#36;450<br />
Damage: +25<br />
Range: Medium<br />
Bonuses: None<br />
Mod Slots: 1<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Seelie Longbow</span></span><br />
Imported from New Tairngire, this longbow is crafted from enchanted wood from the forests outside of Ardalham. The wood has a blue tint to it due to the sap absorbing magical energy, which also makes the bow incredibly strong.<br />
<br />
Price: &#36;650<br />
Damage: +35<br />
Range: Medium<br />
Bonuses: Additional +5 damage if used as a melee weapon<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Hunter's Crossbow</span></span><br />
Crafted from composite materials, this crossbow is often used to hunt game in the Stateless lands. It is available in collapsible variants and has optional camo paint.<br />
<br />
Price: &#36;950<br />
Damage: +40<br />
Range: Medium<br />
Bonuses: None<br />
Mod Slots: 1<br />
Restrictions: 30 PER<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Gatling Crossbow</span></span><br />
This crossbow uses a compressed air system to fire bolts from a rotating cylinder, allowing for a much higher rate of fire than normal crossbows.<br />
<br />
Price: &#36;950<br />
Damage: +45<br />
Range: Medium<br />
Bonuses: None<br />
Mod Slots: 1<br />
Restrictions: -1 to hit, 40 PER<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Airitech Plasma Bow</span></span><br />
This bow is wielded by the Seelie Court special forces known as the Bluecaps. The bow generates its own arrows made of pure energy from a proprietary magi-tech mechanism that activates as the string is drawn back. It has a reputation as a highly accurate and deadly weapon.<br />
<br />
Price: &#36;2000<br />
Damage: +50<br />
Range: Medium<br />
Bonuses: Does not require ammunition<br />
Mod Slots: 1<br />
Restrictions: Cannot use special arrows, 40 PER<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Misc. Ranged</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Slingshot</span></span><br />
A hand-held projectile weapon made from a wood or metal Y-shaped frame and rubber strips. Just about anything can be used as its projectile ammunition, from rocks to ball bearings.<br />
<br />
Price: &#36;50<br />
Damage: +5<br />
Range: Medium-close<br />
Bonuses: None<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Shuriken</span></span><br />
Imported from Fushang, these tempered steel throwing weapons come in a variety of styles and shapes. They are razor-sharp and easily concealed. Comes in a set of 5.<br />
<br />
Price: &#36;100<br />
Damage: +10<br />
Range: Medium-close<br />
Bonuses: Concealable<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Throwing Knives</span></span><br />
Small knives in various styles specifically weighted for throwing. Comes in a set of 5.<br />
<br />
Price: &#36;150<br />
Damage: +15<br />
Range: Medium-close<br />
Bonuses: None<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Boomerang</span></span><br />
This flat airfoil is made of wood treated with magic-infused resin. It is a blunt weapon with an angled shape that is designed to return to the thrower. It is heavy enough to inflict knockout damage on a target, but requires skill to wield properly.<br />
<br />
Price: &#36;200<br />
Damage: +20<br />
Range: Medium-close<br />
Bonuses: Returns to thrower<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Blow Darts</span></span><br />
This simple weapon is made of a narrow tube and the dart is propelled by the force of the user's exhalation. It doesn't do much damage on its own, but its potency lies in the poisons that can be administered by the darts.<br />
<br />
Price: &#36;500<br />
Damage: 0<br />
Range: Medium-close<br />
Bonuses: Silent.<br />
Mod Slots: 0<br />
Restrictions: Damage/effects dependent upon ammunition.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><br />
Durendal Throwing Axe</span></span><br />
Common to the Kingdom of Durendal, throwing axes are deadly in the right hands. They have long handles and straight or curved axe heads, and are often used as a secondary weapon by the kingdom's Knights.<br />
<br />
Price: &#36;550<br />
Damage: +30<br />
Range: Medium-close (thrown), Close (melee)<br />
Bonuses: May also be used as a melee weapon<br />
Mod Slots: 1<br />
Restrictions: Must be retrieved when thrown<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Harpoon Gun</span></span><br />
This large gun fires a metal spear-like projectile with a barbed end. The projectile is secured at the opposite end with a long rope and thus can be used to secure and control a target. It deals a large amount of damage, but is an unwieldy weapon.<br />
<br />
Price: &#36;1000<br />
Damage: +40<br />
Range: Medium<br />
Bonuses: Secures target with rope. Does not require additional ammunition.<br />
Mod Slots: 0<br />
Restrictions: Takes 1 round to reload after firing. Cannot be reloaded if a target has been secured.]]></description>
			<content:encoded><![CDATA[Note: All bows require Standard Arrows and all crossbows require Standard Bolts unless otherwise specified.<span style="font-size: x-large;" class="mycode_size"><br />
<br />
Bows &amp; Crossbows</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Wrist Crossbow</span></span><br />
A miniaturized crossbow mounted on a wrist brace, commonly used by stealth specialists.<br />
<br />
Price: &#36;150<br />
Damage: +15<br />
Range: Medium-close<br />
Bonuses: None<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Survival Bow</span></span><br />
Frequently found in the wilderness of the Stateless lands, survival bows are simple in design and made from a single piece of wood.<br />
<br />
Price: &#36;200<br />
Damage: +20<br />
Range: Medium<br />
Bonuses: None<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Lightweight Compound Bow</span></span><br />
A bow made of composite materials that uses a system of pulleys and cables for more efficient and accurate shooting. These materials make the bow much lighter than its wooden counterparts.<br />
<br />
Price: &#36;450<br />
Damage: +25<br />
Range: Medium<br />
Bonuses: None<br />
Mod Slots: 1<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Seelie Longbow</span></span><br />
Imported from New Tairngire, this longbow is crafted from enchanted wood from the forests outside of Ardalham. The wood has a blue tint to it due to the sap absorbing magical energy, which also makes the bow incredibly strong.<br />
<br />
Price: &#36;650<br />
Damage: +35<br />
Range: Medium<br />
Bonuses: Additional +5 damage if used as a melee weapon<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Hunter's Crossbow</span></span><br />
Crafted from composite materials, this crossbow is often used to hunt game in the Stateless lands. It is available in collapsible variants and has optional camo paint.<br />
<br />
Price: &#36;950<br />
Damage: +40<br />
Range: Medium<br />
Bonuses: None<br />
Mod Slots: 1<br />
Restrictions: 30 PER<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Gatling Crossbow</span></span><br />
This crossbow uses a compressed air system to fire bolts from a rotating cylinder, allowing for a much higher rate of fire than normal crossbows.<br />
<br />
Price: &#36;950<br />
Damage: +45<br />
Range: Medium<br />
Bonuses: None<br />
Mod Slots: 1<br />
Restrictions: -1 to hit, 40 PER<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Airitech Plasma Bow</span></span><br />
This bow is wielded by the Seelie Court special forces known as the Bluecaps. The bow generates its own arrows made of pure energy from a proprietary magi-tech mechanism that activates as the string is drawn back. It has a reputation as a highly accurate and deadly weapon.<br />
<br />
Price: &#36;2000<br />
Damage: +50<br />
Range: Medium<br />
Bonuses: Does not require ammunition<br />
Mod Slots: 1<br />
Restrictions: Cannot use special arrows, 40 PER<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Misc. Ranged</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Slingshot</span></span><br />
A hand-held projectile weapon made from a wood or metal Y-shaped frame and rubber strips. Just about anything can be used as its projectile ammunition, from rocks to ball bearings.<br />
<br />
Price: &#36;50<br />
Damage: +5<br />
Range: Medium-close<br />
Bonuses: None<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Shuriken</span></span><br />
Imported from Fushang, these tempered steel throwing weapons come in a variety of styles and shapes. They are razor-sharp and easily concealed. Comes in a set of 5.<br />
<br />
Price: &#36;100<br />
Damage: +10<br />
Range: Medium-close<br />
Bonuses: Concealable<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Throwing Knives</span></span><br />
Small knives in various styles specifically weighted for throwing. Comes in a set of 5.<br />
<br />
Price: &#36;150<br />
Damage: +15<br />
Range: Medium-close<br />
Bonuses: None<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Boomerang</span></span><br />
This flat airfoil is made of wood treated with magic-infused resin. It is a blunt weapon with an angled shape that is designed to return to the thrower. It is heavy enough to inflict knockout damage on a target, but requires skill to wield properly.<br />
<br />
Price: &#36;200<br />
Damage: +20<br />
Range: Medium-close<br />
Bonuses: Returns to thrower<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Blow Darts</span></span><br />
This simple weapon is made of a narrow tube and the dart is propelled by the force of the user's exhalation. It doesn't do much damage on its own, but its potency lies in the poisons that can be administered by the darts.<br />
<br />
Price: &#36;500<br />
Damage: 0<br />
Range: Medium-close<br />
Bonuses: Silent.<br />
Mod Slots: 0<br />
Restrictions: Damage/effects dependent upon ammunition.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><br />
Durendal Throwing Axe</span></span><br />
Common to the Kingdom of Durendal, throwing axes are deadly in the right hands. They have long handles and straight or curved axe heads, and are often used as a secondary weapon by the kingdom's Knights.<br />
<br />
Price: &#36;550<br />
Damage: +30<br />
Range: Medium-close (thrown), Close (melee)<br />
Bonuses: May also be used as a melee weapon<br />
Mod Slots: 1<br />
Restrictions: Must be retrieved when thrown<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Harpoon Gun</span></span><br />
This large gun fires a metal spear-like projectile with a barbed end. The projectile is secured at the opposite end with a long rope and thus can be used to secure and control a target. It deals a large amount of damage, but is an unwieldy weapon.<br />
<br />
Price: &#36;1000<br />
Damage: +40<br />
Range: Medium<br />
Bonuses: Secures target with rope. Does not require additional ammunition.<br />
Mod Slots: 0<br />
Restrictions: Takes 1 round to reload after firing. Cannot be reloaded if a target has been secured.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rifles and Shotguns]]></title>
			<link>https://midcityrpg.com/forums/showthread.php?tid=19</link>
			<pubDate>Wed, 28 Feb 2018 17:36:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://midcityrpg.com/forums/member.php?action=profile&uid=1">GM Whistler</a>]]></dc:creator>
			<guid isPermaLink="false">https://midcityrpg.com/forums/showthread.php?tid=19</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size">Rifles</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Morpheus Rifle</span></span><br />
The Morpheus Rifle is an experimental tranquilizer rifle capable of silent operation. It fires a dart loaded with sedative and has a range of up to 1000 ft.<br />
<br />
Price: &#36;500<br />
Damage: 0<br />
Range: Far<br />
Bonuses: Silent. Renders target unconscious.<br />
Mod Slots: 0<br />
Restrictions: Cannot be used in duels.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Grizzly Lever-Action</span></span><br />
The Grizzly is a lever-action rifle frequently found in the stateless lands. It's popularity is due to its common ammunition, ease of maintenance, and the fact that both left- and right-handed shooters can fire it without modifications.<br />
<br />
Price: &#36;600<br />
Damage: +35<br />
Range: Far<br />
Bonuses: None<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Frontiersman .30-30</span></span><br />
The Frontiersman is a bolt-action rifle popular among hunters and especially common in the Stateless Lands. It is known for its reliability and accuracy even in harsh conditions.<br />
<br />
Price: &#36;550<br />
Damage: +30<br />
Range: Far<br />
Bonuses: None<br />
Mod Slots: 1<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">VUK-13</span></span><br />
A common weapon among guerilla forces in regions all over the world, the VUK-13 flooded black markets by the case load during the Mage Wars. It is a cheap and easily manufactured automatic rifle, but can be prone to jamming.<br />
<br />
Price: &#36;1000<br />
Damage: +25<br />
Range: Far<br />
Bonuses: Automatic fire allows 4 attacks per round at -5 accuracy penalty<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">TK-17</span></span><br />
The TK-17 is a gas-operated assault rifle developed by Vulcan Armory. It is a relatively compact and easy to handle weapon. It comes with a folding metal shoulder stock.<br />
<br />
Price: &#36;1100<br />
Damage: +30<br />
Range: Far<br />
Bonuses: High rate of fire allows 3 attacks per round at -3 accuracy penalty<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Vindicator MAR</span></span><br />
The Vindicator is a Modular Assault Rifle produced by Junon Arms and is popular among the elite mercenary and special forces crowd. It is a powerful, precise weapon with many customization options making it suitable for a wide range of mission scenarios.<br />
<br />
<br />
Price: &#36;1250<br />
Damage: +40<br />
Range: Far<br />
Bonuses: None<br />
Mod Slots: 3<br />
Restrictions: 30 PER<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Junon Mk 15 LRSW</span></span><br />
The Mk 15 is a manually operated, rotary bolt-action rifle that fires a .50 BMG cartridge. It is the sniper weapon of choice for the Midnight City Defense Forces and has a reputation for its accuracy and destructive power.<br />
<br />
Price: &#36;2500<br />
Damage: +50<br />
Range: Extreme<br />
Bonuses: +1 to hit<br />
Mod Slots: 1<br />
Restrictions: 40 PER<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Executioner Gauss Rifle<br />
</span></span>The culmination of decades of research by Vulcan Armory, the Executioner is a powerful and incredibly accurate rifle that fires steel flechettes at extremely high velocities using a magnetized chamber. It demands precision on the part of its user, but there is little in the world that can withstand its power.<br />
<br />
Price: &#36;5000<br />
Damage: +70<br />
Range: Extreme<br />
Bonuses: Nat 20 is an instant kill<br />
Mod Slots: 0<br />
Restrictions: 40 PER<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Shotguns</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Scattergun<br />
</span></span>A double-barreled break-action shotgun common to rural areas and farms. It's a solid, reliable weapon.<br />
<br />
Price: &#36;300<br />
Damage: +25<br />
Range: Medium<br />
Bonuses: None<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Lupara Sawn-Off<br />
</span></span>This break-action shotgun has had its barrel sawn off, allowing for easier concealment. Unlike other shotguns, the Lupara can be fired one-handed.<br />
<br />
Price: &#36;400<br />
Damage: +30<br />
Range: Medium-close<br />
Bonuses: Can be fired one-handed<br />
Mod Slots: None<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Colosso XII<br />
</span></span>This semi-automatic combat shotgun comes from the Aurelian Empire in southern Europe. It has a collapsible buttstock and a rail interface system. <br />
<br />
Price: &#36;750<br />
Damage: +35<br />
Range: Medium<br />
Bonuses: None<br />
Mod Slots: 1<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Apocalypse CAWS<br />
</span></span>The Apocalypse CAWS (Close Assault Weapons System) is a fully automatic 12-gauge combat shotgun fed by a drum magazine. Its high rate of fire, low recoil, and overall versatility makes it a favourite among soldiers and mercenaries.<br />
<br />
Price: &#36;1500<br />
Damage: +50<br />
Range: Medium<br />
Bonuses: None<br />
Mod Slots: 1<br />
Restrictions: 40 PER]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size">Rifles</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Morpheus Rifle</span></span><br />
The Morpheus Rifle is an experimental tranquilizer rifle capable of silent operation. It fires a dart loaded with sedative and has a range of up to 1000 ft.<br />
<br />
Price: &#36;500<br />
Damage: 0<br />
Range: Far<br />
Bonuses: Silent. Renders target unconscious.<br />
Mod Slots: 0<br />
Restrictions: Cannot be used in duels.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Grizzly Lever-Action</span></span><br />
The Grizzly is a lever-action rifle frequently found in the stateless lands. It's popularity is due to its common ammunition, ease of maintenance, and the fact that both left- and right-handed shooters can fire it without modifications.<br />
<br />
Price: &#36;600<br />
Damage: +35<br />
Range: Far<br />
Bonuses: None<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Frontiersman .30-30</span></span><br />
The Frontiersman is a bolt-action rifle popular among hunters and especially common in the Stateless Lands. It is known for its reliability and accuracy even in harsh conditions.<br />
<br />
Price: &#36;550<br />
Damage: +30<br />
Range: Far<br />
Bonuses: None<br />
Mod Slots: 1<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">VUK-13</span></span><br />
A common weapon among guerilla forces in regions all over the world, the VUK-13 flooded black markets by the case load during the Mage Wars. It is a cheap and easily manufactured automatic rifle, but can be prone to jamming.<br />
<br />
Price: &#36;1000<br />
Damage: +25<br />
Range: Far<br />
Bonuses: Automatic fire allows 4 attacks per round at -5 accuracy penalty<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">TK-17</span></span><br />
The TK-17 is a gas-operated assault rifle developed by Vulcan Armory. It is a relatively compact and easy to handle weapon. It comes with a folding metal shoulder stock.<br />
<br />
Price: &#36;1100<br />
Damage: +30<br />
Range: Far<br />
Bonuses: High rate of fire allows 3 attacks per round at -3 accuracy penalty<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Vindicator MAR</span></span><br />
The Vindicator is a Modular Assault Rifle produced by Junon Arms and is popular among the elite mercenary and special forces crowd. It is a powerful, precise weapon with many customization options making it suitable for a wide range of mission scenarios.<br />
<br />
<br />
Price: &#36;1250<br />
Damage: +40<br />
Range: Far<br />
Bonuses: None<br />
Mod Slots: 3<br />
Restrictions: 30 PER<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Junon Mk 15 LRSW</span></span><br />
The Mk 15 is a manually operated, rotary bolt-action rifle that fires a .50 BMG cartridge. It is the sniper weapon of choice for the Midnight City Defense Forces and has a reputation for its accuracy and destructive power.<br />
<br />
Price: &#36;2500<br />
Damage: +50<br />
Range: Extreme<br />
Bonuses: +1 to hit<br />
Mod Slots: 1<br />
Restrictions: 40 PER<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Executioner Gauss Rifle<br />
</span></span>The culmination of decades of research by Vulcan Armory, the Executioner is a powerful and incredibly accurate rifle that fires steel flechettes at extremely high velocities using a magnetized chamber. It demands precision on the part of its user, but there is little in the world that can withstand its power.<br />
<br />
Price: &#36;5000<br />
Damage: +70<br />
Range: Extreme<br />
Bonuses: Nat 20 is an instant kill<br />
Mod Slots: 0<br />
Restrictions: 40 PER<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Shotguns</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Scattergun<br />
</span></span>A double-barreled break-action shotgun common to rural areas and farms. It's a solid, reliable weapon.<br />
<br />
Price: &#36;300<br />
Damage: +25<br />
Range: Medium<br />
Bonuses: None<br />
Mod Slots: 0<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Lupara Sawn-Off<br />
</span></span>This break-action shotgun has had its barrel sawn off, allowing for easier concealment. Unlike other shotguns, the Lupara can be fired one-handed.<br />
<br />
Price: &#36;400<br />
Damage: +30<br />
Range: Medium-close<br />
Bonuses: Can be fired one-handed<br />
Mod Slots: None<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Colosso XII<br />
</span></span>This semi-automatic combat shotgun comes from the Aurelian Empire in southern Europe. It has a collapsible buttstock and a rail interface system. <br />
<br />
Price: &#36;750<br />
Damage: +35<br />
Range: Medium<br />
Bonuses: None<br />
Mod Slots: 1<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Apocalypse CAWS<br />
</span></span>The Apocalypse CAWS (Close Assault Weapons System) is a fully automatic 12-gauge combat shotgun fed by a drum magazine. Its high rate of fire, low recoil, and overall versatility makes it a favourite among soldiers and mercenaries.<br />
<br />
Price: &#36;1500<br />
Damage: +50<br />
Range: Medium<br />
Bonuses: None<br />
Mod Slots: 1<br />
Restrictions: 40 PER]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Vehicles and Mounts]]></title>
			<link>https://midcityrpg.com/forums/showthread.php?tid=18</link>
			<pubDate>Sat, 17 Feb 2018 14:02:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://midcityrpg.com/forums/member.php?action=profile&uid=1">GM Whistler</a>]]></dc:creator>
			<guid isPermaLink="false">https://midcityrpg.com/forums/showthread.php?tid=18</guid>
			<description><![CDATA[All characters can drive standard land vehicles and watercraft. The Pilot skill is required to operate aircraft. All driving/piloting rolls are combined DEX/PER with any applicable skill bonuses.<br />
<br />
Every vehicle has a Cargo Size. These sizes are:<br />
<br />
Very Small - pretty much what you can fit in a pocket<br />
Small - saddlebags, tiny trunk; can fit a bag or briefcase<br />
Medium - small trunk; can fit a few bags<br />
Medium-Large - large trunk; can fit several bags and boxes<br />
Large - large trunk with stow compartments or large back cargo area; can fit many boxes<br />
Huge - very large cargo area; can haul a lot of large objects, weapons, boxes<br />
Extra-Huge - large enough to fit another vehicle<br />
<br />
Weapon mounts may take up cargo space - see the mount descriptions under Vehicle Accessories.<br />
<br />
All vehicles have a base Evasion of 10 unless otherwise specified. When moving, their evasion is equal to 10 plus the driver's Drive bonus (DEX/PER)<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Self-Powered Vehicles</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Skateboard</span></span><br />
A board with four wheels on it.<br />
<br />
Class: Board<br />
HP: 25<br />
Top Speed: 15 km/h<br />
Doors: None<br />
Wheels: 4<br />
Seats: 1<br />
Cargo: None<br />
Special: +10 DMG when used as a melee weapon<br />
Restrictions: None<br />
Cost: &#36;50<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Snowboard</span></span><br />
A board with no wheels on it.<br />
<br />
Class: Board<br />
HP: 25<br />
Top Speed: variable <br />
Doors: None<br />
Wheels: None<br />
Seats: 1<br />
Cargo: None<br />
Special: +10 DMG when used as a melee weapon<br />
Restrictions: Requires hills<br />
Cost: &#36;50<br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bicycle</span></span><br />
Pedals and wheels, available in many styles from fixed-gear to mountain bike.<br />
<br />
Class: Bicycle<br />
HP: 25<br />
Top Speed: 45 km/h<br />
Doors: None<br />
Wheels: 2<br />
Seats: 1<br />
Cargo: Very Small<br />
Special: None<br />
Restrictions: None<br />
Cost: &#36;100<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Hoverboard</span></span><br />
Like a skateboard, but it hovers about 2 feet off the ground. Several varieties are available; some are powered by a Levitate enchantment while others are powered by a silent LB motor.<br />
<br />
Class: Board<br />
HP: 25<br />
Top Speed: 45 km/h<br />
Doors: None<br />
Wheels: None<br />
Seats: 1<br />
Cargo: None<br />
Special: None<br />
Restrictions: None<br />
Cost: &#36;200<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Motorcycles</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Lapin Model 8</span></span><br />
A small scooter only slightly larger than a bicycle that'll get you from point A to B. Popular in the major cities of Durendal.<br />
<br />
Class: Scooter<br />
HP: 100<br />
Top Speed: 45 km/h<br />
Doors: None<br />
Wheels: 2<br />
Seats: 1<br />
Cargo: Very Small<br />
Special: None<br />
Restrictions: None<br />
Cost: &#36;500<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Badlands MZ9 Enduro</span></span><br />
A rugged dirt bike with a lightweight body, sturdy suspension system, and wheels designed for rough terrain. A favourite among residents of the Stateless Lands, this model has a larger fuel cell for longer rides.<br />
<br />
Class: Motorcycle<br />
HP: 150<br />
Top Speed: 120 km/h <br />
Doors: None<br />
Wheels: 2<br />
Seats: 1<br />
Cargo: Very Small<br />
Special: None<br />
Restrictions: None<br />
Cost: &#36;600<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">ZD Highwayman</span></span><br />
The most popular model from Zephyr-Donovan Motorcycles. The Highwayman is a burly old hog of a motorcycle, cut down into the chopper style. It's loud and mean looking and handles the streets of Midcity like a champ.<br />
<br />
Class: Motorcycle<br />
HP: 350<br />
Top Speed: 180 km/h <br />
Doors: None<br />
Wheels: 2<br />
Seats: 2<br />
Cargo: Very Small<br />
Special: None<br />
Restrictions: None<br />
Cost: &#36;800<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Badlands ML6 Vagabond</span></span><br />
The Vagabond is a large 3-wheeled vehicle in the trike design, built for long trips and hauling cargo. Another common sight in the Stateless lands, often with mounted weapons.<br />
<br />
Class: Motorcycle<br />
HP: 500<br />
Top Speed: 120 km/h <br />
Doors: None<br />
Wheels: 3<br />
Seats: 2<br />
Cargo: Small<br />
Special: Trailer hitch<br />
Restrictions: None<br />
Cost: &#36;1000<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Fujiwara Shuriken</span></span><br />
A Fushang design, the Shuriken is a 'superbike' built entirely for speed. This sport bike challenges even the most skilled of riders.<br />
<br />
Class: Motorcycle<br />
HP: 400<br />
Top Speed: 300 km/h<br />
Doors: None<br />
Wheels: 2<br />
Seats: 1<br />
Cargo: Very Small<br />
Special: None<br />
Restrictions: Min 31 DEX, 31 PER to handle<br />
Cost: &#36;1500<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Cars</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Citi SmartCruiser</span></span><br />
This tiny rear-engine two seater is enough to get around the city for those who don't want the risk of a motorcycle, but aside from getting great parking spots it's not good for much else.<br />
<br />
Class: Compact<br />
HP: 150<br />
Top Speed: 75 km/h <br />
Doors:  2<br />
Wheels: 4<br />
Seats: 2<br />
Cargo: Small<br />
Special: None<br />
Restrictions: None<br />
Cost: &#36;650<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Samara Hatchback</span></span><br />
The Samara is a reliable starter car, offering more room and power than the SmartCruiser while still retaining a compact design.<br />
<br />
Class: Compact<br />
HP: 350<br />
Top Speed: 120 km/h <br />
Doors: 4<br />
Wheels: 4<br />
Seats: 4<br />
Cargo: Medium<br />
Special: None<br />
Restrictions: None<br />
Cost: &#36;900<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Topanga Sedan</span></span><br />
The Topanga is a roomy and reliable mid-size car with front wheel drive and 6-speed automatic transmission. <br />
<br />
Class: Sedan<br />
HP: 600<br />
Top Speed: 180 km/h<br />
Doors: 4<br />
Wheels: 4<br />
Seats: 4<br />
Cargo: Medium-large<br />
Special: None<br />
Restrictions: None<br />
Cost: &#36;1200<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Gidran GT</span></span><br />
The Gidran is loud, fast, and handles like a dream. An equal blend of performance and aesthetics, it is a favourite among Midcity's street racers. Available in hardtop and convertible configurations.<br />
<br />
Class: Sports car<br />
HP: 1200<br />
Top Speed: 220 km/h<br />
Doors: 4<br />
Wheels: 4<br />
Seats: 2<br />
Cargo: Medium<br />
Special: None<br />
Restrictions: None<br />
Cost: &#36;2000<br />
<br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Sports Car</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: 2<br />
Wheels: 4<br />
Seats: 4<br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Chevalier </span></span><br />
A collaboration between engineers in Durendal and Halcyon City, the Chevalier is a true speed demon. With superior aerodynamics and a high perfomance LB engine that to this day remains unmatched, the Chevalier is a much sought after racing vehicle and status symbol.<br />
<br />
Class: Sports car<br />
HP: 1000<br />
Top Speed: 320 km/h <br />
Doors: 2<br />
Wheels: 4<br />
Seats: 2<br />
Cargo: Small<br />
Special: None<br />
Restrictions: Min 31 DEX, 31 PER to handle<br />
Cost: &#36;3500<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Trucks and Vans</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Jeep</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Light Truck</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Medium Truck</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Heavy Truck</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Minivan</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Cargo Van</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Military Vehicles</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Light Tactical Vehicle</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Armoured Personnel Carrier</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Light Tank</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Heavy Tank</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">ATV</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Armoured Car</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Hovercraft</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Watercraft</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Aluminum Boat</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Jetski</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Speedboat</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Yacht</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Aircraft</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Jetpack</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Helicopter</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bush Plane</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Private Jet</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">VTOL Jet</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Live Mounts</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Pack Horse</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Courser</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Battle Moose</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">War Bear</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:]]></description>
			<content:encoded><![CDATA[All characters can drive standard land vehicles and watercraft. The Pilot skill is required to operate aircraft. All driving/piloting rolls are combined DEX/PER with any applicable skill bonuses.<br />
<br />
Every vehicle has a Cargo Size. These sizes are:<br />
<br />
Very Small - pretty much what you can fit in a pocket<br />
Small - saddlebags, tiny trunk; can fit a bag or briefcase<br />
Medium - small trunk; can fit a few bags<br />
Medium-Large - large trunk; can fit several bags and boxes<br />
Large - large trunk with stow compartments or large back cargo area; can fit many boxes<br />
Huge - very large cargo area; can haul a lot of large objects, weapons, boxes<br />
Extra-Huge - large enough to fit another vehicle<br />
<br />
Weapon mounts may take up cargo space - see the mount descriptions under Vehicle Accessories.<br />
<br />
All vehicles have a base Evasion of 10 unless otherwise specified. When moving, their evasion is equal to 10 plus the driver's Drive bonus (DEX/PER)<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Self-Powered Vehicles</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Skateboard</span></span><br />
A board with four wheels on it.<br />
<br />
Class: Board<br />
HP: 25<br />
Top Speed: 15 km/h<br />
Doors: None<br />
Wheels: 4<br />
Seats: 1<br />
Cargo: None<br />
Special: +10 DMG when used as a melee weapon<br />
Restrictions: None<br />
Cost: &#36;50<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Snowboard</span></span><br />
A board with no wheels on it.<br />
<br />
Class: Board<br />
HP: 25<br />
Top Speed: variable <br />
Doors: None<br />
Wheels: None<br />
Seats: 1<br />
Cargo: None<br />
Special: +10 DMG when used as a melee weapon<br />
Restrictions: Requires hills<br />
Cost: &#36;50<br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bicycle</span></span><br />
Pedals and wheels, available in many styles from fixed-gear to mountain bike.<br />
<br />
Class: Bicycle<br />
HP: 25<br />
Top Speed: 45 km/h<br />
Doors: None<br />
Wheels: 2<br />
Seats: 1<br />
Cargo: Very Small<br />
Special: None<br />
Restrictions: None<br />
Cost: &#36;100<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Hoverboard</span></span><br />
Like a skateboard, but it hovers about 2 feet off the ground. Several varieties are available; some are powered by a Levitate enchantment while others are powered by a silent LB motor.<br />
<br />
Class: Board<br />
HP: 25<br />
Top Speed: 45 km/h<br />
Doors: None<br />
Wheels: None<br />
Seats: 1<br />
Cargo: None<br />
Special: None<br />
Restrictions: None<br />
Cost: &#36;200<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Motorcycles</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Lapin Model 8</span></span><br />
A small scooter only slightly larger than a bicycle that'll get you from point A to B. Popular in the major cities of Durendal.<br />
<br />
Class: Scooter<br />
HP: 100<br />
Top Speed: 45 km/h<br />
Doors: None<br />
Wheels: 2<br />
Seats: 1<br />
Cargo: Very Small<br />
Special: None<br />
Restrictions: None<br />
Cost: &#36;500<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Badlands MZ9 Enduro</span></span><br />
A rugged dirt bike with a lightweight body, sturdy suspension system, and wheels designed for rough terrain. A favourite among residents of the Stateless Lands, this model has a larger fuel cell for longer rides.<br />
<br />
Class: Motorcycle<br />
HP: 150<br />
Top Speed: 120 km/h <br />
Doors: None<br />
Wheels: 2<br />
Seats: 1<br />
Cargo: Very Small<br />
Special: None<br />
Restrictions: None<br />
Cost: &#36;600<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">ZD Highwayman</span></span><br />
The most popular model from Zephyr-Donovan Motorcycles. The Highwayman is a burly old hog of a motorcycle, cut down into the chopper style. It's loud and mean looking and handles the streets of Midcity like a champ.<br />
<br />
Class: Motorcycle<br />
HP: 350<br />
Top Speed: 180 km/h <br />
Doors: None<br />
Wheels: 2<br />
Seats: 2<br />
Cargo: Very Small<br />
Special: None<br />
Restrictions: None<br />
Cost: &#36;800<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Badlands ML6 Vagabond</span></span><br />
The Vagabond is a large 3-wheeled vehicle in the trike design, built for long trips and hauling cargo. Another common sight in the Stateless lands, often with mounted weapons.<br />
<br />
Class: Motorcycle<br />
HP: 500<br />
Top Speed: 120 km/h <br />
Doors: None<br />
Wheels: 3<br />
Seats: 2<br />
Cargo: Small<br />
Special: Trailer hitch<br />
Restrictions: None<br />
Cost: &#36;1000<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Fujiwara Shuriken</span></span><br />
A Fushang design, the Shuriken is a 'superbike' built entirely for speed. This sport bike challenges even the most skilled of riders.<br />
<br />
Class: Motorcycle<br />
HP: 400<br />
Top Speed: 300 km/h<br />
Doors: None<br />
Wheels: 2<br />
Seats: 1<br />
Cargo: Very Small<br />
Special: None<br />
Restrictions: Min 31 DEX, 31 PER to handle<br />
Cost: &#36;1500<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Cars</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Citi SmartCruiser</span></span><br />
This tiny rear-engine two seater is enough to get around the city for those who don't want the risk of a motorcycle, but aside from getting great parking spots it's not good for much else.<br />
<br />
Class: Compact<br />
HP: 150<br />
Top Speed: 75 km/h <br />
Doors:  2<br />
Wheels: 4<br />
Seats: 2<br />
Cargo: Small<br />
Special: None<br />
Restrictions: None<br />
Cost: &#36;650<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Samara Hatchback</span></span><br />
The Samara is a reliable starter car, offering more room and power than the SmartCruiser while still retaining a compact design.<br />
<br />
Class: Compact<br />
HP: 350<br />
Top Speed: 120 km/h <br />
Doors: 4<br />
Wheels: 4<br />
Seats: 4<br />
Cargo: Medium<br />
Special: None<br />
Restrictions: None<br />
Cost: &#36;900<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Topanga Sedan</span></span><br />
The Topanga is a roomy and reliable mid-size car with front wheel drive and 6-speed automatic transmission. <br />
<br />
Class: Sedan<br />
HP: 600<br />
Top Speed: 180 km/h<br />
Doors: 4<br />
Wheels: 4<br />
Seats: 4<br />
Cargo: Medium-large<br />
Special: None<br />
Restrictions: None<br />
Cost: &#36;1200<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Gidran GT</span></span><br />
The Gidran is loud, fast, and handles like a dream. An equal blend of performance and aesthetics, it is a favourite among Midcity's street racers. Available in hardtop and convertible configurations.<br />
<br />
Class: Sports car<br />
HP: 1200<br />
Top Speed: 220 km/h<br />
Doors: 4<br />
Wheels: 4<br />
Seats: 2<br />
Cargo: Medium<br />
Special: None<br />
Restrictions: None<br />
Cost: &#36;2000<br />
<br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Sports Car</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: 2<br />
Wheels: 4<br />
Seats: 4<br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Chevalier </span></span><br />
A collaboration between engineers in Durendal and Halcyon City, the Chevalier is a true speed demon. With superior aerodynamics and a high perfomance LB engine that to this day remains unmatched, the Chevalier is a much sought after racing vehicle and status symbol.<br />
<br />
Class: Sports car<br />
HP: 1000<br />
Top Speed: 320 km/h <br />
Doors: 2<br />
Wheels: 4<br />
Seats: 2<br />
Cargo: Small<br />
Special: None<br />
Restrictions: Min 31 DEX, 31 PER to handle<br />
Cost: &#36;3500<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Trucks and Vans</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Jeep</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Light Truck</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Medium Truck</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Heavy Truck</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Minivan</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Cargo Van</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:<br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Military Vehicles</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Light Tactical Vehicle</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Armoured Personnel Carrier</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Light Tank</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Heavy Tank</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">ATV</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Armoured Car</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Hovercraft</span></span><br />
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<span style="font-size: x-large;" class="mycode_size">Watercraft</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Aluminum Boat</span></span><br />
<br />
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<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Jetski</span></span><br />
<br />
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<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Speedboat</span></span><br />
<br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Yacht</span></span><br />
<br />
Class: <br />
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<span style="font-size: x-large;" class="mycode_size">Aircraft</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Jetpack</span></span><br />
<br />
Class: <br />
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<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Helicopter</span></span><br />
<br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bush Plane</span></span><br />
<br />
Class: <br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Private Jet</span></span><br />
<br />
Class: <br />
HP: <br />
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Wheels: <br />
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<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">VTOL Jet</span></span><br />
<br />
Class: <br />
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<br />
<span style="font-size: x-large;" class="mycode_size">Live Mounts</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Pack Horse</span></span><br />
<br />
Class: <br />
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<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Courser</span></span><br />
<br />
Class: <br />
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Cost:<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Battle Moose</span></span><br />
<br />
Class: <br />
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Cost:<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">War Bear</span></span><br />
<br />
Class: <br />
HP: <br />
Top Speed: <br />
Doors: <br />
Wheels: <br />
Seats: <br />
Cargo:<br />
Special: <br />
Restrictions: <br />
Cost:]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cybernetics & Biotech]]></title>
			<link>https://midcityrpg.com/forums/showthread.php?tid=17</link>
			<pubDate>Sun, 04 Feb 2018 17:56:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://midcityrpg.com/forums/member.php?action=profile&uid=1">GM Whistler</a>]]></dc:creator>
			<guid isPermaLink="false">https://midcityrpg.com/forums/showthread.php?tid=17</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size">CYBERNETICS</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cybereye</span></span><br />
A standard cybernetic replacement eye. Comes in various metallic as well as natural finishes.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500 (+&#36;100 for surgical implant)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> Replaces natural or lost eye with cybernetics. Maintains any perception bonuses granted by Ocular Enhancement Therapy.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to implant; PC surgeons may do the implant at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Enhanced Cybereye</span></span><br />
A cybereye with an additional suite of imaging options.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;800 (+&#36;100 for surgical implant)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> All features of standard cybereye, plus built in night vision and 7x50 zoom.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to implant; PC surgeons may do the implant at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Combat Cybereye</span></span><br />
A cybereye with a military grade targeting suite to enhance ranged accuracy.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;800 (+&#36;100 for surgical implant)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +15 ranged damage. Replaces natural or lost eye with cybernetics. Maintains any perception bonuses granted by Ocular Enhancement Therapy.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to implant; PC surgeons may do the implant at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Hand Razors</span></span><br />
Metal blades implanted under the skin that extend and retract on command. Comes in many different blade configurations. Maximum length of 6 inches.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;600 (+&#36;100 for installation)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +20 melee damage; cannot be disarmed<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Will trigger metal detectors. Requires a surgeon to install; PC surgeons may do the install at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Garotte Compartment</span></span><br />
A compartment inside a finger or thumb that houses a coiled garotte wire. When the finger or thumb tip is pulled apart at the knuckle, the wire extends and can be used to choke someone.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;150 (+&#36;50 for installation)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> Allows for concealed garotte wire that will not trigger metal detectors<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to install; PC surgeons may do the install at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cybernetic Arm</span></span><br />
A standard cybernetic replacement arm. Comes in various metallic as well as synthskin finishes.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500 (+&#36;100 for attachment)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> Replaces natural or lost arm with cybernetics. Maintains any bonuses granted by Wired Reflexes or Kratosterone.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Combat Cybernetic Arm</span></span><br />
Military-grade cybernetic arm with an upgraded combat suite.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;800 (+&#36;100 for installation)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +15 melee and unarmed damage. Replaces natural or lost arm with cybernetics. Maintains any bonuses granted by Wired Reflexes or Kratosterone.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to install; PC surgeons may do the install at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Gun Arm</span></span><br />
A cybernetic arm with a gun at the end where the hand would normally be.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;600 (+&#36;100 for attachment)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +20 ranged damage; cannot be disarmed; standard gun can be replaced by any handgun/pistol by an engineer.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cybernetic Leg</span></span><br />
A standard cybernetic replacement leg. Comes in various metallic as well as natural finishes.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500 (+&#36;100 for attachment)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> Replaces natural or lost leg with cybernetics. Maintains any bonuses granted by Wired Reflexes or Kratosterone.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Neural Transceiver</span></span><br />
A secure communications unit implanted in the skull. As it is wired directly to the brain, the user can hear and reply to communications without actively speaking.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500 (+&#36;100 for installation)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> Allows for silent distant communication. Can connect to standard secure comm links.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Cannot be used by vampires (incompatible with their telepathic links). Requires a surgeon to install; PC surgeons may do the install at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Arm Compartment</span></span><br />
A compartment hidden in the arm, allowing for the concealment of small objects. The compartment is made of a sturdy plastic implanted between muscles and sealed with synthskin. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;250 (+&#36;50 for installation)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> Allows concealment of palm-sized objects. Does not trigger metal detectors.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to install; PC surgeons may do the install at a lower cost<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">BIOTECH</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Bioengineered Liver</span></span><br />
This genetically modified liver is a hyperefficient filtering system, allowing otherwise harmful substances to simply pass through the body (including alcohol).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500 (+&#36;100 for transplant)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> Immune to ingested poisons, toxins, and drugs.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to transplant; PC surgeons may do the transplant at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Neural Bioprocessor</span></span><br />
A genetically engineered cell cluster implanted in the brain that bonds to the user's grey matter and enhances their ability to process information.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;800 (+&#36;100 for implant)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +15 IP Damage<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to implant; PC surgeons may do the implant at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Vatgrown Tail</span></span><br />
A tail, available in various styles. Bought by some to replace a lost one, and by others for aesthetics.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;150 (+&#36;50 for surgical attachment)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> It's a tail<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Vatgrown Wings</span></span><br />
Wings available in bare skin and feathered styles. Usable for gliding but incapable of taking off from the ground.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;300 (+&#36;100 for surgical attachment)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> Allows gliding<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Gills</span></span><br />
Designed to allow for dual breathing, these gills are implanted on the patient's neck. When on land, they close up and simply look like small scars on the skin. When underwater, they open up and allow for breathing.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500 (+&#36;100 for implant)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> Allows breathing underwater<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to implant; PC surgeons may do the implant at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Modulated Voicebox</span></span><br />
Bioengineered larynx and vocal cords allowing the uttering of sounds normally beyond human vocal capabilities and a granting of extreme range and control over all aspects of one's voice.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500 (+&#36;100 for implant)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +1 to persuasion/hypnosis/mesmerism; non-Dragons capable of speaking Draconic<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to implant; PC surgeons may do the implant at a lower cost]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size">CYBERNETICS</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cybereye</span></span><br />
A standard cybernetic replacement eye. Comes in various metallic as well as natural finishes.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500 (+&#36;100 for surgical implant)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> Replaces natural or lost eye with cybernetics. Maintains any perception bonuses granted by Ocular Enhancement Therapy.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to implant; PC surgeons may do the implant at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Enhanced Cybereye</span></span><br />
A cybereye with an additional suite of imaging options.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;800 (+&#36;100 for surgical implant)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> All features of standard cybereye, plus built in night vision and 7x50 zoom.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to implant; PC surgeons may do the implant at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Combat Cybereye</span></span><br />
A cybereye with a military grade targeting suite to enhance ranged accuracy.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;800 (+&#36;100 for surgical implant)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +15 ranged damage. Replaces natural or lost eye with cybernetics. Maintains any perception bonuses granted by Ocular Enhancement Therapy.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to implant; PC surgeons may do the implant at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Hand Razors</span></span><br />
Metal blades implanted under the skin that extend and retract on command. Comes in many different blade configurations. Maximum length of 6 inches.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;600 (+&#36;100 for installation)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +20 melee damage; cannot be disarmed<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Will trigger metal detectors. Requires a surgeon to install; PC surgeons may do the install at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Garotte Compartment</span></span><br />
A compartment inside a finger or thumb that houses a coiled garotte wire. When the finger or thumb tip is pulled apart at the knuckle, the wire extends and can be used to choke someone.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;150 (+&#36;50 for installation)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> Allows for concealed garotte wire that will not trigger metal detectors<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to install; PC surgeons may do the install at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cybernetic Arm</span></span><br />
A standard cybernetic replacement arm. Comes in various metallic as well as synthskin finishes.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500 (+&#36;100 for attachment)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> Replaces natural or lost arm with cybernetics. Maintains any bonuses granted by Wired Reflexes or Kratosterone.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Combat Cybernetic Arm</span></span><br />
Military-grade cybernetic arm with an upgraded combat suite.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;800 (+&#36;100 for installation)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +15 melee and unarmed damage. Replaces natural or lost arm with cybernetics. Maintains any bonuses granted by Wired Reflexes or Kratosterone.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to install; PC surgeons may do the install at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Gun Arm</span></span><br />
A cybernetic arm with a gun at the end where the hand would normally be.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;600 (+&#36;100 for attachment)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +20 ranged damage; cannot be disarmed; standard gun can be replaced by any handgun/pistol by an engineer.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cybernetic Leg</span></span><br />
A standard cybernetic replacement leg. Comes in various metallic as well as natural finishes.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500 (+&#36;100 for attachment)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> Replaces natural or lost leg with cybernetics. Maintains any bonuses granted by Wired Reflexes or Kratosterone.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Neural Transceiver</span></span><br />
A secure communications unit implanted in the skull. As it is wired directly to the brain, the user can hear and reply to communications without actively speaking.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500 (+&#36;100 for installation)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> Allows for silent distant communication. Can connect to standard secure comm links.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Cannot be used by vampires (incompatible with their telepathic links). Requires a surgeon to install; PC surgeons may do the install at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Arm Compartment</span></span><br />
A compartment hidden in the arm, allowing for the concealment of small objects. The compartment is made of a sturdy plastic implanted between muscles and sealed with synthskin. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;250 (+&#36;50 for installation)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> Allows concealment of palm-sized objects. Does not trigger metal detectors.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to install; PC surgeons may do the install at a lower cost<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">BIOTECH</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Bioengineered Liver</span></span><br />
This genetically modified liver is a hyperefficient filtering system, allowing otherwise harmful substances to simply pass through the body (including alcohol).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500 (+&#36;100 for transplant)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> Immune to ingested poisons, toxins, and drugs.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to transplant; PC surgeons may do the transplant at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Neural Bioprocessor</span></span><br />
A genetically engineered cell cluster implanted in the brain that bonds to the user's grey matter and enhances their ability to process information.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;800 (+&#36;100 for implant)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +15 IP Damage<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to implant; PC surgeons may do the implant at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Vatgrown Tail</span></span><br />
A tail, available in various styles. Bought by some to replace a lost one, and by others for aesthetics.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;150 (+&#36;50 for surgical attachment)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> It's a tail<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Vatgrown Wings</span></span><br />
Wings available in bare skin and feathered styles. Usable for gliding but incapable of taking off from the ground.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;300 (+&#36;100 for surgical attachment)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> Allows gliding<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Gills</span></span><br />
Designed to allow for dual breathing, these gills are implanted on the patient's neck. When on land, they close up and simply look like small scars on the skin. When underwater, they open up and allow for breathing.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500 (+&#36;100 for implant)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> Allows breathing underwater<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to implant; PC surgeons may do the implant at a lower cost<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Modulated Voicebox</span></span><br />
Bioengineered larynx and vocal cords allowing the uttering of sounds normally beyond human vocal capabilities and a granting of extreme range and control over all aspects of one's voice.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500 (+&#36;100 for implant)<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +1 to persuasion/hypnosis/mesmerism; non-Dragons capable of speaking Draconic<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Requires a surgeon to implant; PC surgeons may do the implant at a lower cost]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Enhancements]]></title>
			<link>https://midcityrpg.com/forums/showthread.php?tid=16</link>
			<pubDate>Sun, 04 Feb 2018 04:11:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://midcityrpg.com/forums/member.php?action=profile&uid=1">GM Whistler</a>]]></dc:creator>
			<guid isPermaLink="false">https://midcityrpg.com/forums/showthread.php?tid=16</guid>
			<description><![CDATA[Enhancements are injections, implants, charms, spells, tattoos, and other items that increase a character's stats. These stat increases are permanent; enhancements cannot be removed or sold.<br />
<br />
Stat-boosting enhancements stack. A character can have a maximum of 4 types of stat-boosting enhancements. Each of these types can be purchased a maximum of 4 times.<br />
<br />
A character can possess no more than 2 x their level number of enhancements at a time, for a maximum of 16. So a level 1 character may own 2 enhancements. A level 5 character may own 10.<br />
<br />
These rules only apply to Stat Boosting enhancements. Other enhancements will have their limits listed in their description.<br />
<br />
<span style="font-size: x-large;" class="mycode_size">STAT BOOSTERS</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Kratosterone</span></span><br />
A powerful steroid popular among Combat League competitors, Kratosterone enhances muscle size and strength. It is administered by injection.<br />
<br />
Price: &#36;500<br />
Effect: +5 Strength<br />
Restrictions: Max 4.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Wired Reflexes</span></span><br />
A system of nanomachines and microscopic cybernetic implants designed to enhance the user's fast-twitch muscle fibers and lower reaction time.<br />
<br />
Price: &#36;500<br />
Effect: +5 Dexterity<br />
Restrictions: Max 4.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Synthetic EPO Injection</span></span><br />
An injection of synthetic universal erythropoietin (suEPO) that stimulates red blood cell production and drastically improves the user's endurance and stamina.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +5 Endurance<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Max 4.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Charm of Dagda</span></span><br />
These powerful charms are enchanted artifacts from New Tairngire that bond to the owner and grant a permanent increase to their magical aptitude.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +5 Willpower<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Max 4.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Neurostinine</span></span><br />
A nootropic mutagen, neurostinine injections dramatically increase the user's mental acuity and cause permanent transformation to the brain.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +5 Intelligence<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Max 4.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Ocular Enhancement Therapy</span></span><br />
Using a combination of laser treatment and targeted bluewave rays administered to the eyes, this treatment triggers a reshaping of the lens, cornea, and retina to improve dynamic range and visual acuity. After four treatments the therapy is complete.<br />
<br />
Price: &#36;500<br />
Effect: +5 Perception<br />
Restrictions: Max 4.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Synthetic Pheromones</span></span><br />
Implants that allow for the control and release of synthetic pheromones that improve responses to the user in social situations, aiding in interpersonal interactions at a subconscious level.<br />
<br />
Price: &#36;500<br />
Effect: +5 Charisma<br />
Restrictions: Max 4.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">VitaStim</span></span><br />
VitaSim is an injection of growth hormones, supplements, and steroids that combine to increase the user's overall health and vitality.<br />
<br />
Price: &#36;500<br />
Effect: +25 Base HP<br />
Restrictions: Max 4.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Orenda Root</span></span><br />
A root charged with mystical energy. When eaten or brewed into a tea and drunk, it permanently increases the user's mana.<br />
<br />
Price: &#36;500<br />
Effect: +25 Base MP<br />
Restrictions: Max 4.<br />
<br />
<span style="font-size: x-large;" class="mycode_size">OTHER ENHANCEMENTS</span><br />
<br />
Sak Yant are enchanted tattoos given by Thai monks using a magic-infused ink. Many artists in Midcity claim to be able to give Sak Yant, but the enchantments only work with those tattoos given by the monks.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Sak Yant: Yant Suea</span></span><br />
This tiger tattoo is common among those in tough and dangerous professions, representing strength and power. It augments the wearer's physical abilities.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1000<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +1 to melee and unarmed combat rolls<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Limit 1 per character.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Sak Yant: Hanuman</span></span><br />
This tattoo of the mythical Monkey God bestows the wearer with qualities of charisma, leadership, bravery, and force of will. It is said to improve the way one is treated by others.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1000<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +1 to charisma rolls<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Limit 1 per character<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Sak Yant: Paed Tidt</span></span><br />
The tattoo of the Eight Directions is said to offer the wearer protection in whatever direction they travel. It enhances the wearer's perception of threats<br />
<br />
Price: &#36;1000<br />
Effect: +1 to non-combat Perception rolls<br />
Restrictions: Limit 1 per character<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Sak Yant: Gao Yord</span></span><br />
The Nine Peaks is a popular Sak Yant said to offer universal protection to the wearer.<br />
<br />
Price: &#36;1500<br />
Effect: +1 Evasion<br />
Restrictions: Limit 1 per character<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">KickStart Combat Life Support System</span></span><br />
The KickStart CLSS is an implanted device near the heart that activates automatically when it detects the user's vital signs falling below a designated threshold. It deploys a combination of stimulants, concentrated healing drugs, electroshocks and reviving magic to halt death and return the user to a functional state.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;750<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> When the character reaches 0 HP, KickStart activates automatically and restores them to 25 HP. They do not lose a life.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Limit 1 per character. May only be used once per quest or duel.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cerebral Datajack</span></span><br />
The cerebral datajack is a computer interface port wired directly to the user's brain. This allows hackers to connect directly to the cortex, and engineers to interface with drones using their minds, almost entirely eliminating input latency and increasing their reaction time.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +1 to hacking and drone piloting rolls<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Hackers and Engineers only.]]></description>
			<content:encoded><![CDATA[Enhancements are injections, implants, charms, spells, tattoos, and other items that increase a character's stats. These stat increases are permanent; enhancements cannot be removed or sold.<br />
<br />
Stat-boosting enhancements stack. A character can have a maximum of 4 types of stat-boosting enhancements. Each of these types can be purchased a maximum of 4 times.<br />
<br />
A character can possess no more than 2 x their level number of enhancements at a time, for a maximum of 16. So a level 1 character may own 2 enhancements. A level 5 character may own 10.<br />
<br />
These rules only apply to Stat Boosting enhancements. Other enhancements will have their limits listed in their description.<br />
<br />
<span style="font-size: x-large;" class="mycode_size">STAT BOOSTERS</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Kratosterone</span></span><br />
A powerful steroid popular among Combat League competitors, Kratosterone enhances muscle size and strength. It is administered by injection.<br />
<br />
Price: &#36;500<br />
Effect: +5 Strength<br />
Restrictions: Max 4.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Wired Reflexes</span></span><br />
A system of nanomachines and microscopic cybernetic implants designed to enhance the user's fast-twitch muscle fibers and lower reaction time.<br />
<br />
Price: &#36;500<br />
Effect: +5 Dexterity<br />
Restrictions: Max 4.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Synthetic EPO Injection</span></span><br />
An injection of synthetic universal erythropoietin (suEPO) that stimulates red blood cell production and drastically improves the user's endurance and stamina.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +5 Endurance<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Max 4.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Charm of Dagda</span></span><br />
These powerful charms are enchanted artifacts from New Tairngire that bond to the owner and grant a permanent increase to their magical aptitude.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +5 Willpower<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Max 4.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Neurostinine</span></span><br />
A nootropic mutagen, neurostinine injections dramatically increase the user's mental acuity and cause permanent transformation to the brain.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +5 Intelligence<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Max 4.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Ocular Enhancement Therapy</span></span><br />
Using a combination of laser treatment and targeted bluewave rays administered to the eyes, this treatment triggers a reshaping of the lens, cornea, and retina to improve dynamic range and visual acuity. After four treatments the therapy is complete.<br />
<br />
Price: &#36;500<br />
Effect: +5 Perception<br />
Restrictions: Max 4.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Synthetic Pheromones</span></span><br />
Implants that allow for the control and release of synthetic pheromones that improve responses to the user in social situations, aiding in interpersonal interactions at a subconscious level.<br />
<br />
Price: &#36;500<br />
Effect: +5 Charisma<br />
Restrictions: Max 4.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">VitaStim</span></span><br />
VitaSim is an injection of growth hormones, supplements, and steroids that combine to increase the user's overall health and vitality.<br />
<br />
Price: &#36;500<br />
Effect: +25 Base HP<br />
Restrictions: Max 4.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Orenda Root</span></span><br />
A root charged with mystical energy. When eaten or brewed into a tea and drunk, it permanently increases the user's mana.<br />
<br />
Price: &#36;500<br />
Effect: +25 Base MP<br />
Restrictions: Max 4.<br />
<br />
<span style="font-size: x-large;" class="mycode_size">OTHER ENHANCEMENTS</span><br />
<br />
Sak Yant are enchanted tattoos given by Thai monks using a magic-infused ink. Many artists in Midcity claim to be able to give Sak Yant, but the enchantments only work with those tattoos given by the monks.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Sak Yant: Yant Suea</span></span><br />
This tiger tattoo is common among those in tough and dangerous professions, representing strength and power. It augments the wearer's physical abilities.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1000<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +1 to melee and unarmed combat rolls<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Limit 1 per character.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Sak Yant: Hanuman</span></span><br />
This tattoo of the mythical Monkey God bestows the wearer with qualities of charisma, leadership, bravery, and force of will. It is said to improve the way one is treated by others.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1000<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +1 to charisma rolls<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Limit 1 per character<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Sak Yant: Paed Tidt</span></span><br />
The tattoo of the Eight Directions is said to offer the wearer protection in whatever direction they travel. It enhances the wearer's perception of threats<br />
<br />
Price: &#36;1000<br />
Effect: +1 to non-combat Perception rolls<br />
Restrictions: Limit 1 per character<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Sak Yant: Gao Yord</span></span><br />
The Nine Peaks is a popular Sak Yant said to offer universal protection to the wearer.<br />
<br />
Price: &#36;1500<br />
Effect: +1 Evasion<br />
Restrictions: Limit 1 per character<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">KickStart Combat Life Support System</span></span><br />
The KickStart CLSS is an implanted device near the heart that activates automatically when it detects the user's vital signs falling below a designated threshold. It deploys a combination of stimulants, concentrated healing drugs, electroshocks and reviving magic to halt death and return the user to a functional state.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;750<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> When the character reaches 0 HP, KickStart activates automatically and restores them to 25 HP. They do not lose a life.<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Limit 1 per character. May only be used once per quest or duel.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cerebral Datajack</span></span><br />
The cerebral datajack is a computer interface port wired directly to the user's brain. This allows hackers to connect directly to the cortex, and engineers to interface with drones using their minds, almost entirely eliminating input latency and increasing their reaction time.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500<br />
<span style="font-weight: bold;" class="mycode_b">Effect:</span> +1 to hacking and drone piloting rolls<br />
<span style="font-weight: bold;" class="mycode_b">Restrictions:</span> Hackers and Engineers only.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Items]]></title>
			<link>https://midcityrpg.com/forums/showthread.php?tid=14</link>
			<pubDate>Wed, 10 Jan 2018 17:41:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://midcityrpg.com/forums/member.php?action=profile&uid=1">GM Whistler</a>]]></dc:creator>
			<guid isPermaLink="false">https://midcityrpg.com/forums/showthread.php?tid=14</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size">Survival Gear</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Firesteel</span></span><br />
A compact striker that produces sparks to light a fire without requiring matches or accelerant.<br />
<br />
Price: &#36;25<br />
Effect: Starts fire<br />
Restrictions: Requires tinder<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Water Purifier</span></span><br />
A small, portable water filtration system with a 16 fl. oz. reusable water pouch. Filters 100,000 gallons up to 0.1 microns.<br />
<br />
Price: &#36;50<br />
Effect: Makes water potable<br />
Restrictions: Does not filter chemicals<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Flashlight</span></span><br />
A 625 lumen, battery powered, LED flashlight. Available in standard or angled configurations. Comes with optional belt sheath or clip.<br />
<br />
Price: &#36;50<br />
Effect: Makes light<br />
Restrictions: Requires Universal Battery<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Emergency Rations</span></span><br />
A case of 12 calorie-dense food bars. One bar will feed one adult human for one day. They don't taste like much, but they'll keep you alive.<br />
<br />
Price: &#36;100<br />
Effect: Prevents starvation<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Cold Weather Gear</span></span><br />
A complete set of military grade insulated winter clothing including snow pants, parka, Cathalham wool sweater, long johns, wool socks, balaclava, gloves, boots, and goggles. Made to withstand temperatures of -50 celsius.<br />
<br />
Price: &#36;100<br />
Effect: Allows survival of extreme cold temperatures<br />
Restrictions: Cannot be worn with armor, except Inner and Outer layers.<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Mountaineer's Climbing Kit</span></span><br />
A set of mountain climbing gear, including climbing rope, carabiners, crampons, harnesses, and trekking poles. Comes in its own backpack.<br />
<br />
Price: &#36;150<br />
Effect: Facilitates mountain climbing<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Tent</span></span><br />
A sturdy two man tent. It's lightweight, quick to set up, and designed to survive the wastelands.<br />
<br />
Price: &#36;150<br />
Effect: Provides shelter for 2 people<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Multitool</span></span><br />
A multitool and leather sheath. The tool contains a small knife, pliers, can opener, flathead screwdriver bit, file, saw, scissors, and wire cutters.<br />
<br />
Price: &#36;150<br />
Effect: Conveniently portable tools.<br />
Restrictions: None<br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Stealth Gear</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Lockpicks</span></span><br />
A small set of various rakes and tension tools for picking conventional locks.<br />
<br />
Price: &#36;50<br />
Effect: Allows lockpicking<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Electronic Lockpick</span></span><br />
A handheld electronic device about the size of a phone used to pick various electronic locks. Comes with a card reader attachment and thumbprint analyzer.<br />
<br />
Price: &#36;200<br />
Effect: Allows bypassing of electronic locks without a hacking roll<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Hotwire Tools</span></span><br />
A compact kit including wire strippers, screwdrivers, and a computer interface board -- everything you'll need to "borrow" a car.<br />
<br />
Price: &#36;850<br />
Effect: +1 to roll to hotwire a car<br />
Restrictions: Hotwiring requires INT/LVL roll unless character has the 'Hot Wheels' skill.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Glass Cutter</span></span><br />
A tool set that adheres to a window with suction cups and allows the silent cutting of a circular opening through the pane. The center suction cup prevents the cut-out section from falling inward, allowing the user to stealthily create an opening.<br />
<br />
Price: &#36;200<br />
Effect: Silently cuts glass<br />
Restrictions: May not cut all types of glass (GM discretion)<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Forged Citizen's ID</span></span><br />
A well made forgery of a Midcity Citizen's ID (CID), allowing free travel throughout the city and surrounding territory... assuming the checkpoint officers don't detect the fake.<br />
<br />
Price: &#36;200<br />
Effect: Allows unrestricted travel through the city<br />
Restrictions: May be detected by police<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Gecko Gloves</span></span><br />
Gloves and footwear attachments with a proprietary adhesive material that allows for climbing up sheer/flat surfaces.<br />
<br />
Price: &#36;500<br />
Effect: Allows climbing on difficult surfaces; +2 to climbing rolls<br />
Restrictions: Climber cannot carry anything over 50 lbs<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Voice Modulator</span></span><br />
A small electronic device that sits at the base of the throat and alters the sound of the wearer's voice. Offers customizable modulation.<br />
<br />
Price: &#36;50<br />
Effect: Changes voice<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Stealth Camouflage</span></span><br />
Developed by Kusanagi Technologies, this small device bends light around the wearer. This makes them nearly invisible to the naked eye.<br />
<br />
Price: &#36;650<br />
Effect: Makes wearer invisible<br />
Restrictions: Does not block thermals; Lasts for 2 rounds or 10 IC minutes before requiring a recharge<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Sleep Rite</span></span><br />
A powerful, fast acting sleeping aid. Dissolves in water. Tasteless, odourless. 5 doses.<br />
<br />
Price: &#36;25<br />
Effect: Induces sleep<br />
Restrictions: None<br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Medical Gear</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Basic Trauma Kit</span></span><br />
A medical kit containing various sizes of bandages, gauze, tourniquets, antiseptic, sutures, scissors, nitrile gloves, clotting agents, painkillers, airway management equipment, IV tubing and fluids, trauma shears, and hypodermic needles.<br />
<br />
Price: &#36;350<br />
Effect: Heals 30 HP + INT; Usage ends Mortally Wounded or Bleeding status<br />
Restrictions: 2 uses.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Advanced Trauma Kit</span></span><br />
Like the Basic Trauma Kit, but bigger and with more stuff in it.<br />
<br />
Price: &#36;700<br />
Effect: Heals 150 HP + INT; Usage ends Mortally Wounded or Bleeding status<br />
Restrictions: 4 uses.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Blood Pack</span></span><br />
A sealed plastic pack of blood. Comes in various <span style="text-decoration: line-through;" class="mycode_s">flavours</span> types.<br />
<br />
Price: &#36;50<br />
Effect: Treats blood loss, or heals a vampire for 50 HP (when drunk)<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Combat Splint</span></span><br />
An advanced splint system. When placed around the broken limb and activated, it simultaneously tightens and injects multiple small syringes of painkillers directly into the affected limb. The splint provides a sturdy, secure support to the injury and allows the wearer limited mobility.<br />
<br />
Price: &#36;300<br />
Effect: Allows broken limbs to be used at a -2 roll penalty and/or a 75% penalty to movement speed.<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Painkillers</span></span><br />
The good stuff. Available as fast-acting injections or pills. 5 doses.<br />
<br />
Price: &#36;150<br />
Effect: Eliminates any roll penalties due to pain.<br />
Restrictions: May only be taken twice per quest by the same character or else overdose occurs.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Theriadine</span></span><br />
A controversial drug that suppresses werecreature transformations but is also highly addictive. Available in liquid or pill forms. 5 doses.<br />
<br />
Price: &#36;250<br />
Effect: Stops or reverses werecreature transformations for up to 4 hours or the duration of a quest.<br />
Restrictions: Addictive. When taken by a non-werecreature, gives -5 to PER and DEX rolls.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Hypodermic Needle</span></span><br />
A sterile hypodermic needle, available in various sizes. Can be filled with many different substances.<br />
<br />
Price: &#36;5<br />
Effect: Used to inject substances.<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Tranquilizer</span></span><br />
A vial of fast-acting tornazepam, a hypnotic drug developed by Case-Jensen Pharmaceuticals. It affects all races equally and when injected it induces sleep within seconds. 5 doses.<br />
<br />
Price: &#36;150<br />
Effect: Knocks out the target.<br />
Restrictions: Requires Hypodermic Needle<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Warcry</span></span><br />
Street name for a popular combat stim, part steroid and part amphetamine. Originally developed for ground troops, the formula was stolen from the military. Army-grade Warcry is sold as an injector, while the street version is often found in tablet form. 5 doses.<br />
<br />
Price: &#36;500<br />
Effect: +25 DMG and +10 speed for 3 rounds<br />
Restrictions: Effects do not stack with multiple doses. May only be taken twice per quest/duel by the same character or else overdose occurs.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Godspeed</span></span><br />
Another popular combat stim/street drug, Godspeed induces a state of hyper-awareness. The user experiences the world as being slowed down, allowing them to process and react to stimuli much faster than normal. Comes in an inhaler. 5 doses.<br />
<br />
Price: &#36;500<br />
Effect: +2 to DEX rolls and +2 EVA for 3 rounds.<br />
Restrictions: Effects do not stack with multiple doses. May only be taken twice per quest/duel by the same character or else overdose occurs.<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Misc. Gear</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Rope</span></span><br />
A sturdy 200ft. coil of rope. Can be used to tie people up, climb things, or dangle precariously from a broken air vent while shooting Russian mobsters.<br />
<br />
Price: &#36;50<br />
Effect: It's rope.<br />
Restrictions: None.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Grappling Hook</span></span><br />
A grappling hook and launcher that uses pressurized gas to fire the hook. Comes with 100ft of high tensile strength wire, capable of holding up to 1000lbs.<br />
<br />
Price: &#36;150<br />
Effect: Provides a secure anchor to climb up to high places.<br />
Restrictions: None.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Binoculars</span></span><br />
Greytech 7x50 binoculars. Standard issue for the Midcity military. This particular model is noted for its image clarity and sturdy design. Comes with case.  <br />
<br />
Price: &#36;150<br />
Effect: Allows user to see long distances.<br />
Restrictions: None.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Night Vision Goggles</span></span><br />
Greytech GVS-14 night vision device. Several models are available, including helmet-mounted monocular and binocular devices, as well as head-mounted goggles. 50hr battery life.<br />
<br />
Price: &#36;250<br />
Effect: Night vision. No roll penalties due to darkness.<br />
Restrictions: Requires Universal Battery.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Thermal Goggles</span></span><br />
Greytech GTI-7 thermal imaging device. Available in helmet-mounted and head-mounted models. Renders targets visible by their heat emissions. 50hr battery life.<br />
<br />
Price: &#36;250<br />
Effect: Provides visuals of heat signatures.<br />
Restrictions: Does not work on vampires. Requires Universal Battery.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Bluewave Imaging Goggles</span></span><br />
A set of Greytech BI-42 goggles specifically attuned to magical wavelengths, allowing the wearer to see ley lines, spell traces, and sources of magical energy.<br />
<br />
Price: &#36;250<br />
Effect: Provides visuals of magic<br />
Restrictions: Requires Universal Battery.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Secure Phone</span></span><br />
A heavily modified cortex-capable phone with additional security features. Various backdoors have been closed, and the phone defaults to encrypted transmission to prevent calls and messages from being intercepted.<br />
<br />
Price: &#36;200<br />
Effect: Allows for secure communication.<br />
Restrictions: None.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Armour Patch Kit</span></span><br />
Junon Arms Quik-Patch armour kit. Includes various sizes of kevlar material, metal-reinforced textiles, adhesives, and self-hardening foam to quickly patch over any breaches in armour and restore its defensive integrity.<br />
<br />
Price: &#36;500<br />
Effect: Restores 150 HP to armour.<br />
Restrictions: 2 uses.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Snap Cuffs</span></span><br />
Comprised of a rigid reinforced polymer, these cuffs are noted for their high strength to weight ratio and ease of use. They snap securely into place with a simple flicking motion, allowing them to be applied with one hand, and automatically adjust to the wrist size of the target.<br />
<br />
Price: &#36;200<br />
Effect: Handcuffs the target<br />
Restrictions: DC 30 STR roll to break free; DC 20 lockpicking roll<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Chemlights</span></span><br />
Plastic sticks filled with chemicals. When the tube is cracked and shaken, the chemicals mix and produce a bright green or blue glow. Set of 5<br />
<br />
Price: &#36;100<br />
Effect: Makes light<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Backpack</span></span><br />
A sturdy bag available in many different styles.<br />
<br />
Price: &#36;50<br />
Effect: Eliminates carry restrictions on standard gear.<br />
Restrictions: Cannot carry heavy weapons (rocket launchers, turrets)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">LBEs</span></span><br />
Load Bearing Equipment worn on the person, allowing for the attachment of various pouches and holsters in different configurations. Stolen Midcity military surplus.<br />
<br />
Price: &#36;50<br />
Effect: Allows the carrying of more than 2 weapons into combat; no action cost to draw another weapon.<br />
Restrictions: Does not apply to heavy weapons<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">X01 Multi-Ops Comm Unit</span></span><br />
The X01 is a set of 5 individual comm units and one central Ops unit. The comm units consist of a small microphone that can either be attached to the user's clothing, strapped against the throat, or worn inside a helmet; a receiver that directly stimulates the inner ear to prevent communications from being overheard; and a small body-cam. The Ops unit is the control unit to which all voice and video data is transmitted. The Ops user can speak to each comm unit individually or as a whole. This setup is what's known as a 'private wire' communications system, meaning its data is transmitted across a private channel without touching the cortex. Users can forgo the Ops unit and run voice comms directly between each individual, but this prevents the use of video transmission. Multiple X01 units can be combined to allow communication between more users.<br />
<br />
Price: &#36;350<br />
Effect: Provides private communication for up to 6 users simultaneously (5 field and 1 ops)<br />
Restrictions:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cortex Terminal</span></span><br />
An electronic device that allows a user to browse the cortex. Available in tablet-like or foldable configurations. Voice, video, messaging, and more!<br />
<br />
Price: &#36;50<br />
Effect: Browse the cortex<br />
Restrictions: Cannot be used for hacking<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Universal Battery</span></span><br />
An adjustable, rechargeable battery pack that fits most electronics.<br />
<br />
Price: &#36;50<br />
Effect: Powers electronic devices<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Daikon Watcher T9i Camera</span></span><br />
A popular camera that is both compact and lightweight. It produces high quality still photos as well as video. Comes with a stock 18-55 lens.<br />
<br />
Price: &#36;100<br />
Effect: Takes photos and video<br />
Restrictions: Requires Universal Battery<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Daikon Beetle Recording Device</span></span><br />
The Beetle is an audio recording device approximately 2 in. x 1 in. with a matte black finish and optional magnetic or adhesive pad on the bottom side. It is designed to be discreetly placed in a hidden location. Its powerful internal microphone allows it to record clear audio up to 20 ft away. It can be configured to broadcast recorded data to a storage location, or to store that data internally.<br />
<br />
Price: &#36;100<br />
Effect: Records audio.<br />
Restrictions: May be electronically detected if broadcasting data. Internal storage holds 10 hrs of audio.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Daikon Stalker Tracking Device</span></span><br />
The Stalker is a small device about the size of a medicinal capsule that contains an electronic beacon. It reports back in real time to the Stalker app installed on a phone or Deck. It is coated in a proprietary adhesive, allowing it to be applied to many surfaces.<br />
<br />
Price: &#36;100<br />
Effect: Allows user to track a target<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Daikon DT3 Holographic Projector</span></span><br />
The DT3 projects a realistic 3 dimensional holographic image. At a distance, the image is nearly indistinguishable from a physical object. The projector itself is a disc about the size of a hockey puck and projects the image upward. It can be controlled remotely through a cortex link, or the image can be loaded on the device's internal storage.<br />
<br />
Price: &#36;100<br />
Effect: Projects a holographic image<br />
Restrictions: Requires Universal Battery]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size">Survival Gear</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Firesteel</span></span><br />
A compact striker that produces sparks to light a fire without requiring matches or accelerant.<br />
<br />
Price: &#36;25<br />
Effect: Starts fire<br />
Restrictions: Requires tinder<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Water Purifier</span></span><br />
A small, portable water filtration system with a 16 fl. oz. reusable water pouch. Filters 100,000 gallons up to 0.1 microns.<br />
<br />
Price: &#36;50<br />
Effect: Makes water potable<br />
Restrictions: Does not filter chemicals<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Flashlight</span></span><br />
A 625 lumen, battery powered, LED flashlight. Available in standard or angled configurations. Comes with optional belt sheath or clip.<br />
<br />
Price: &#36;50<br />
Effect: Makes light<br />
Restrictions: Requires Universal Battery<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Emergency Rations</span></span><br />
A case of 12 calorie-dense food bars. One bar will feed one adult human for one day. They don't taste like much, but they'll keep you alive.<br />
<br />
Price: &#36;100<br />
Effect: Prevents starvation<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Cold Weather Gear</span></span><br />
A complete set of military grade insulated winter clothing including snow pants, parka, Cathalham wool sweater, long johns, wool socks, balaclava, gloves, boots, and goggles. Made to withstand temperatures of -50 celsius.<br />
<br />
Price: &#36;100<br />
Effect: Allows survival of extreme cold temperatures<br />
Restrictions: Cannot be worn with armor, except Inner and Outer layers.<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Mountaineer's Climbing Kit</span></span><br />
A set of mountain climbing gear, including climbing rope, carabiners, crampons, harnesses, and trekking poles. Comes in its own backpack.<br />
<br />
Price: &#36;150<br />
Effect: Facilitates mountain climbing<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Tent</span></span><br />
A sturdy two man tent. It's lightweight, quick to set up, and designed to survive the wastelands.<br />
<br />
Price: &#36;150<br />
Effect: Provides shelter for 2 people<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Multitool</span></span><br />
A multitool and leather sheath. The tool contains a small knife, pliers, can opener, flathead screwdriver bit, file, saw, scissors, and wire cutters.<br />
<br />
Price: &#36;150<br />
Effect: Conveniently portable tools.<br />
Restrictions: None<br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Stealth Gear</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Lockpicks</span></span><br />
A small set of various rakes and tension tools for picking conventional locks.<br />
<br />
Price: &#36;50<br />
Effect: Allows lockpicking<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Electronic Lockpick</span></span><br />
A handheld electronic device about the size of a phone used to pick various electronic locks. Comes with a card reader attachment and thumbprint analyzer.<br />
<br />
Price: &#36;200<br />
Effect: Allows bypassing of electronic locks without a hacking roll<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Hotwire Tools</span></span><br />
A compact kit including wire strippers, screwdrivers, and a computer interface board -- everything you'll need to "borrow" a car.<br />
<br />
Price: &#36;850<br />
Effect: +1 to roll to hotwire a car<br />
Restrictions: Hotwiring requires INT/LVL roll unless character has the 'Hot Wheels' skill.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Glass Cutter</span></span><br />
A tool set that adheres to a window with suction cups and allows the silent cutting of a circular opening through the pane. The center suction cup prevents the cut-out section from falling inward, allowing the user to stealthily create an opening.<br />
<br />
Price: &#36;200<br />
Effect: Silently cuts glass<br />
Restrictions: May not cut all types of glass (GM discretion)<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Forged Citizen's ID</span></span><br />
A well made forgery of a Midcity Citizen's ID (CID), allowing free travel throughout the city and surrounding territory... assuming the checkpoint officers don't detect the fake.<br />
<br />
Price: &#36;200<br />
Effect: Allows unrestricted travel through the city<br />
Restrictions: May be detected by police<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Gecko Gloves</span></span><br />
Gloves and footwear attachments with a proprietary adhesive material that allows for climbing up sheer/flat surfaces.<br />
<br />
Price: &#36;500<br />
Effect: Allows climbing on difficult surfaces; +2 to climbing rolls<br />
Restrictions: Climber cannot carry anything over 50 lbs<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Voice Modulator</span></span><br />
A small electronic device that sits at the base of the throat and alters the sound of the wearer's voice. Offers customizable modulation.<br />
<br />
Price: &#36;50<br />
Effect: Changes voice<br />
Restrictions: None<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Stealth Camouflage</span></span><br />
Developed by Kusanagi Technologies, this small device bends light around the wearer. This makes them nearly invisible to the naked eye.<br />
<br />
Price: &#36;650<br />
Effect: Makes wearer invisible<br />
Restrictions: Does not block thermals; Lasts for 2 rounds or 10 IC minutes before requiring a recharge<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Sleep Rite</span></span><br />
A powerful, fast acting sleeping aid. Dissolves in water. Tasteless, odourless. 5 doses.<br />
<br />
Price: &#36;25<br />
Effect: Induces sleep<br />
Restrictions: None<br />
<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Medical Gear</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Basic Trauma Kit</span></span><br />
A medical kit containing various sizes of bandages, gauze, tourniquets, antiseptic, sutures, scissors, nitrile gloves, clotting agents, painkillers, airway management equipment, IV tubing and fluids, trauma shears, and hypodermic needles.<br />
<br />
Price: &#36;350<br />
Effect: Heals 30 HP + INT; Usage ends Mortally Wounded or Bleeding status<br />
Restrictions: 2 uses.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Advanced Trauma Kit</span></span><br />
Like the Basic Trauma Kit, but bigger and with more stuff in it.<br />
<br />
Price: &#36;700<br />
Effect: Heals 150 HP + INT; Usage ends Mortally Wounded or Bleeding status<br />
Restrictions: 4 uses.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Blood Pack</span></span><br />
A sealed plastic pack of blood. Comes in various <span style="text-decoration: line-through;" class="mycode_s">flavours</span> types.<br />
<br />
Price: &#36;50<br />
Effect: Treats blood loss, or heals a vampire for 50 HP (when drunk)<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Combat Splint</span></span><br />
An advanced splint system. When placed around the broken limb and activated, it simultaneously tightens and injects multiple small syringes of painkillers directly into the affected limb. The splint provides a sturdy, secure support to the injury and allows the wearer limited mobility.<br />
<br />
Price: &#36;300<br />
Effect: Allows broken limbs to be used at a -2 roll penalty and/or a 75% penalty to movement speed.<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Painkillers</span></span><br />
The good stuff. Available as fast-acting injections or pills. 5 doses.<br />
<br />
Price: &#36;150<br />
Effect: Eliminates any roll penalties due to pain.<br />
Restrictions: May only be taken twice per quest by the same character or else overdose occurs.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Theriadine</span></span><br />
A controversial drug that suppresses werecreature transformations but is also highly addictive. Available in liquid or pill forms. 5 doses.<br />
<br />
Price: &#36;250<br />
Effect: Stops or reverses werecreature transformations for up to 4 hours or the duration of a quest.<br />
Restrictions: Addictive. When taken by a non-werecreature, gives -5 to PER and DEX rolls.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Hypodermic Needle</span></span><br />
A sterile hypodermic needle, available in various sizes. Can be filled with many different substances.<br />
<br />
Price: &#36;5<br />
Effect: Used to inject substances.<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Tranquilizer</span></span><br />
A vial of fast-acting tornazepam, a hypnotic drug developed by Case-Jensen Pharmaceuticals. It affects all races equally and when injected it induces sleep within seconds. 5 doses.<br />
<br />
Price: &#36;150<br />
Effect: Knocks out the target.<br />
Restrictions: Requires Hypodermic Needle<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Warcry</span></span><br />
Street name for a popular combat stim, part steroid and part amphetamine. Originally developed for ground troops, the formula was stolen from the military. Army-grade Warcry is sold as an injector, while the street version is often found in tablet form. 5 doses.<br />
<br />
Price: &#36;500<br />
Effect: +25 DMG and +10 speed for 3 rounds<br />
Restrictions: Effects do not stack with multiple doses. May only be taken twice per quest/duel by the same character or else overdose occurs.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Godspeed</span></span><br />
Another popular combat stim/street drug, Godspeed induces a state of hyper-awareness. The user experiences the world as being slowed down, allowing them to process and react to stimuli much faster than normal. Comes in an inhaler. 5 doses.<br />
<br />
Price: &#36;500<br />
Effect: +2 to DEX rolls and +2 EVA for 3 rounds.<br />
Restrictions: Effects do not stack with multiple doses. May only be taken twice per quest/duel by the same character or else overdose occurs.<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Misc. Gear</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Rope</span></span><br />
A sturdy 200ft. coil of rope. Can be used to tie people up, climb things, or dangle precariously from a broken air vent while shooting Russian mobsters.<br />
<br />
Price: &#36;50<br />
Effect: It's rope.<br />
Restrictions: None.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Grappling Hook</span></span><br />
A grappling hook and launcher that uses pressurized gas to fire the hook. Comes with 100ft of high tensile strength wire, capable of holding up to 1000lbs.<br />
<br />
Price: &#36;150<br />
Effect: Provides a secure anchor to climb up to high places.<br />
Restrictions: None.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Binoculars</span></span><br />
Greytech 7x50 binoculars. Standard issue for the Midcity military. This particular model is noted for its image clarity and sturdy design. Comes with case.  <br />
<br />
Price: &#36;150<br />
Effect: Allows user to see long distances.<br />
Restrictions: None.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Night Vision Goggles</span></span><br />
Greytech GVS-14 night vision device. Several models are available, including helmet-mounted monocular and binocular devices, as well as head-mounted goggles. 50hr battery life.<br />
<br />
Price: &#36;250<br />
Effect: Night vision. No roll penalties due to darkness.<br />
Restrictions: Requires Universal Battery.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Thermal Goggles</span></span><br />
Greytech GTI-7 thermal imaging device. Available in helmet-mounted and head-mounted models. Renders targets visible by their heat emissions. 50hr battery life.<br />
<br />
Price: &#36;250<br />
Effect: Provides visuals of heat signatures.<br />
Restrictions: Does not work on vampires. Requires Universal Battery.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Bluewave Imaging Goggles</span></span><br />
A set of Greytech BI-42 goggles specifically attuned to magical wavelengths, allowing the wearer to see ley lines, spell traces, and sources of magical energy.<br />
<br />
Price: &#36;250<br />
Effect: Provides visuals of magic<br />
Restrictions: Requires Universal Battery.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Secure Phone</span></span><br />
A heavily modified cortex-capable phone with additional security features. Various backdoors have been closed, and the phone defaults to encrypted transmission to prevent calls and messages from being intercepted.<br />
<br />
Price: &#36;200<br />
Effect: Allows for secure communication.<br />
Restrictions: None.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Armour Patch Kit</span></span><br />
Junon Arms Quik-Patch armour kit. Includes various sizes of kevlar material, metal-reinforced textiles, adhesives, and self-hardening foam to quickly patch over any breaches in armour and restore its defensive integrity.<br />
<br />
Price: &#36;500<br />
Effect: Restores 150 HP to armour.<br />
Restrictions: 2 uses.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Snap Cuffs</span></span><br />
Comprised of a rigid reinforced polymer, these cuffs are noted for their high strength to weight ratio and ease of use. They snap securely into place with a simple flicking motion, allowing them to be applied with one hand, and automatically adjust to the wrist size of the target.<br />
<br />
Price: &#36;200<br />
Effect: Handcuffs the target<br />
Restrictions: DC 30 STR roll to break free; DC 20 lockpicking roll<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Chemlights</span></span><br />
Plastic sticks filled with chemicals. When the tube is cracked and shaken, the chemicals mix and produce a bright green or blue glow. Set of 5<br />
<br />
Price: &#36;100<br />
Effect: Makes light<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Backpack</span></span><br />
A sturdy bag available in many different styles.<br />
<br />
Price: &#36;50<br />
Effect: Eliminates carry restrictions on standard gear.<br />
Restrictions: Cannot carry heavy weapons (rocket launchers, turrets)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">LBEs</span></span><br />
Load Bearing Equipment worn on the person, allowing for the attachment of various pouches and holsters in different configurations. Stolen Midcity military surplus.<br />
<br />
Price: &#36;50<br />
Effect: Allows the carrying of more than 2 weapons into combat; no action cost to draw another weapon.<br />
Restrictions: Does not apply to heavy weapons<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">X01 Multi-Ops Comm Unit</span></span><br />
The X01 is a set of 5 individual comm units and one central Ops unit. The comm units consist of a small microphone that can either be attached to the user's clothing, strapped against the throat, or worn inside a helmet; a receiver that directly stimulates the inner ear to prevent communications from being overheard; and a small body-cam. The Ops unit is the control unit to which all voice and video data is transmitted. The Ops user can speak to each comm unit individually or as a whole. This setup is what's known as a 'private wire' communications system, meaning its data is transmitted across a private channel without touching the cortex. Users can forgo the Ops unit and run voice comms directly between each individual, but this prevents the use of video transmission. Multiple X01 units can be combined to allow communication between more users.<br />
<br />
Price: &#36;350<br />
Effect: Provides private communication for up to 6 users simultaneously (5 field and 1 ops)<br />
Restrictions:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cortex Terminal</span></span><br />
An electronic device that allows a user to browse the cortex. Available in tablet-like or foldable configurations. Voice, video, messaging, and more!<br />
<br />
Price: &#36;50<br />
Effect: Browse the cortex<br />
Restrictions: Cannot be used for hacking<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Universal Battery</span></span><br />
An adjustable, rechargeable battery pack that fits most electronics.<br />
<br />
Price: &#36;50<br />
Effect: Powers electronic devices<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Daikon Watcher T9i Camera</span></span><br />
A popular camera that is both compact and lightweight. It produces high quality still photos as well as video. Comes with a stock 18-55 lens.<br />
<br />
Price: &#36;100<br />
Effect: Takes photos and video<br />
Restrictions: Requires Universal Battery<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Daikon Beetle Recording Device</span></span><br />
The Beetle is an audio recording device approximately 2 in. x 1 in. with a matte black finish and optional magnetic or adhesive pad on the bottom side. It is designed to be discreetly placed in a hidden location. Its powerful internal microphone allows it to record clear audio up to 20 ft away. It can be configured to broadcast recorded data to a storage location, or to store that data internally.<br />
<br />
Price: &#36;100<br />
Effect: Records audio.<br />
Restrictions: May be electronically detected if broadcasting data. Internal storage holds 10 hrs of audio.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Daikon Stalker Tracking Device</span></span><br />
The Stalker is a small device about the size of a medicinal capsule that contains an electronic beacon. It reports back in real time to the Stalker app installed on a phone or Deck. It is coated in a proprietary adhesive, allowing it to be applied to many surfaces.<br />
<br />
Price: &#36;100<br />
Effect: Allows user to track a target<br />
Restrictions: None<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Daikon DT3 Holographic Projector</span></span><br />
The DT3 projects a realistic 3 dimensional holographic image. At a distance, the image is nearly indistinguishable from a physical object. The projector itself is a disc about the size of a hockey puck and projects the image upward. It can be controlled remotely through a cortex link, or the image can be loaded on the device's internal storage.<br />
<br />
Price: &#36;100<br />
Effect: Projects a holographic image<br />
Restrictions: Requires Universal Battery]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Weapon and Armour Price Guide]]></title>
			<link>https://midcityrpg.com/forums/showthread.php?tid=11</link>
			<pubDate>Fri, 29 Dec 2017 19:37:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://midcityrpg.com/forums/member.php?action=profile&uid=1">GM Whistler</a>]]></dc:creator>
			<guid isPermaLink="false">https://midcityrpg.com/forums/showthread.php?tid=11</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Armor Price Guide</span><br />
<br />
&#36;10 per point of HP up to 50<br />
&#36;20 per point of HP up to 100<br />
&#36;40 per point of HP up to 200<br />
&#36;55 per point of HP over 200<br />
&#36;150 per mod slot<br />
&#36;500 per special feature (night vision, etc)<br />
&#36;1000 per roll bonus<br />
&#36;1500 per evasion bonus<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Weapon Price Guide</span><br />
<br />
&#36;10 per point of DMG up to 20<br />
&#36;20 per point of DMG up to 30<br />
&#36;40 per point of DMG up to 40<br />
&#36;55 per point of DMG over 40<br />
&#36;150 per mod slot<br />
&#36;500 per special feature/condition (stun, sleep)<br />
&#36;700 per major feature (armor piercing, extra attacks)<br />
&#36;1000 per roll bonus]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Armor Price Guide</span><br />
<br />
&#36;10 per point of HP up to 50<br />
&#36;20 per point of HP up to 100<br />
&#36;40 per point of HP up to 200<br />
&#36;55 per point of HP over 200<br />
&#36;150 per mod slot<br />
&#36;500 per special feature (night vision, etc)<br />
&#36;1000 per roll bonus<br />
&#36;1500 per evasion bonus<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Weapon Price Guide</span><br />
<br />
&#36;10 per point of DMG up to 20<br />
&#36;20 per point of DMG up to 30<br />
&#36;40 per point of DMG up to 40<br />
&#36;55 per point of DMG over 40<br />
&#36;150 per mod slot<br />
&#36;500 per special feature/condition (stun, sleep)<br />
&#36;700 per major feature (armor piercing, extra attacks)<br />
&#36;1000 per roll bonus]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Armour]]></title>
			<link>https://midcityrpg.com/forums/showthread.php?tid=10</link>
			<pubDate>Sun, 17 Dec 2017 01:27:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://midcityrpg.com/forums/member.php?action=profile&uid=1">GM Whistler</a>]]></dc:creator>
			<guid isPermaLink="false">https://midcityrpg.com/forums/showthread.php?tid=10</guid>
			<description><![CDATA[The armour system is as follows:<br />
<br />
Armour can be purchased in pieces. One piece of armour may be equipped at each location. They are:<br />
<br />
- Head<br />
- Chest<br />
- Arms<br />
- Legs<br />
- Feet<br />
- Inner<br />
- Outer<br />
<br />
The Inner layer is a thin base layer worn underneath other equipment. The Outer layer is worn over all other equipment, such as a coat or cloak.<br />
<br />
Full Suit armour is an all-in one piece. It can be worn with the Inner and Outer layers, but not any of the other armour pieces.]]></description>
			<content:encoded><![CDATA[The armour system is as follows:<br />
<br />
Armour can be purchased in pieces. One piece of armour may be equipped at each location. They are:<br />
<br />
- Head<br />
- Chest<br />
- Arms<br />
- Legs<br />
- Feet<br />
- Inner<br />
- Outer<br />
<br />
The Inner layer is a thin base layer worn underneath other equipment. The Outer layer is worn over all other equipment, such as a coat or cloak.<br />
<br />
Full Suit armour is an all-in one piece. It can be worn with the Inner and Outer layers, but not any of the other armour pieces.]]></content:encoded>
		</item>
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