03-23-2018, 09:55 AM
(This post was last modified: 03-23-2018, 11:36 AM by GM Whistler.)
Outer Armour
Wanderer's Poncho
A garment common to the Stateless Lands made from natural fabrics. It is designed to protect the wearer from the elements, but heavier versions offer a little protection from attacks as well.
Price: $50
HP: +5
Mod Slots: 0
Bonuses: Can be used to make a shelter
Restrictions: None
Armoured Trenchcoat
A long coat reinforced with patches of armour plating and ballistic fabrics. Pairs well with mirrorshades.
Price: $250
HP: +25
Mod Slots: 0
Bonuses: None
Restrictions: None
Adept's Cloak
This cloak is sewn from various enchanted fabrics imported from New Tairngire. Embroidered sigils around the edges channel magical energy into the wearer.
Price: $300
HP: +15
Mod Slots: 0
Bonuses: +10 MP
Restrictions: None
Energy Shield Generator
This device projects an energy shield around the wearer's body that absorbs damage.
Price: $300
HP: +30
Mod Slots: 0
Bonuses: None
Restrictions: Disabled by EMP
Wanderer's Poncho
A garment common to the Stateless Lands made from natural fabrics. It is designed to protect the wearer from the elements, but heavier versions offer a little protection from attacks as well.
Price: $50
HP: +5
Mod Slots: 0
Bonuses: Can be used to make a shelter
Restrictions: None
Armoured Trenchcoat
A long coat reinforced with patches of armour plating and ballistic fabrics. Pairs well with mirrorshades.
Price: $250
HP: +25
Mod Slots: 0
Bonuses: None
Restrictions: None
Adept's Cloak
This cloak is sewn from various enchanted fabrics imported from New Tairngire. Embroidered sigils around the edges channel magical energy into the wearer.
Price: $300
HP: +15
Mod Slots: 0
Bonuses: +10 MP
Restrictions: None
Energy Shield Generator
This device projects an energy shield around the wearer's body that absorbs damage.
Price: $300
HP: +30
Mod Slots: 0
Bonuses: None
Restrictions: Disabled by EMP

