02-04-2018, 12:56 PM
(This post was last modified: 01-14-2020, 09:22 PM by GM Whistler.)
CYBERNETICS
Cybereye
A standard cybernetic replacement eye. Comes in various metallic as well as natural finishes.
Price: $500 (+$100 for surgical implant)
Effect: Replaces natural or lost eye with cybernetics. Maintains any perception bonuses granted by Ocular Enhancement Therapy.
Restrictions: Requires a surgeon to implant; PC surgeons may do the implant at a lower cost
Enhanced Cybereye
A cybereye with an additional suite of imaging options.
Price: $800 (+$100 for surgical implant)
Effect: All features of standard cybereye, plus built in night vision and 7x50 zoom.
Restrictions: Requires a surgeon to implant; PC surgeons may do the implant at a lower cost
Combat Cybereye
A cybereye with a military grade targeting suite to enhance ranged accuracy.
Price: $800 (+$100 for surgical implant)
Effect: +15 ranged damage. Replaces natural or lost eye with cybernetics. Maintains any perception bonuses granted by Ocular Enhancement Therapy.
Restrictions: Requires a surgeon to implant; PC surgeons may do the implant at a lower cost
Hand Razors
Metal blades implanted under the skin that extend and retract on command. Comes in many different blade configurations. Maximum length of 6 inches.
Price: $600 (+$100 for installation)
Effect: +20 melee damage; cannot be disarmed
Restrictions: Will trigger metal detectors. Requires a surgeon to install; PC surgeons may do the install at a lower cost
Garotte Compartment
A compartment inside a finger or thumb that houses a coiled garotte wire. When the finger or thumb tip is pulled apart at the knuckle, the wire extends and can be used to choke someone.
Price: $150 (+$50 for installation)
Effect: Allows for concealed garotte wire that will not trigger metal detectors
Restrictions: Requires a surgeon to install; PC surgeons may do the install at a lower cost
Cybernetic Arm
A standard cybernetic replacement arm. Comes in various metallic as well as synthskin finishes.
Price: $500 (+$100 for attachment)
Effect: Replaces natural or lost arm with cybernetics. Maintains any bonuses granted by Wired Reflexes or Kratosterone.
Restrictions: Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost
Combat Cybernetic Arm
Military-grade cybernetic arm with an upgraded combat suite.
Price: $800 (+$100 for installation)
Effect: +15 melee and unarmed damage. Replaces natural or lost arm with cybernetics. Maintains any bonuses granted by Wired Reflexes or Kratosterone.
Restrictions: Requires a surgeon to install; PC surgeons may do the install at a lower cost
Gun Arm
A cybernetic arm with a gun at the end where the hand would normally be.
Price: $600 (+$100 for attachment)
Effect: +20 ranged damage; cannot be disarmed; standard gun can be replaced by any handgun/pistol by an engineer.
Restrictions: Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost
Cybernetic Leg
A standard cybernetic replacement leg. Comes in various metallic as well as natural finishes.
Price: $500 (+$100 for attachment)
Effect: Replaces natural or lost leg with cybernetics. Maintains any bonuses granted by Wired Reflexes or Kratosterone.
Restrictions: Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost
Neural Transceiver
A secure communications unit implanted in the skull. As it is wired directly to the brain, the user can hear and reply to communications without actively speaking.
Price: $500 (+$100 for installation)
Effect: Allows for silent distant communication. Can connect to standard secure comm links.
Restrictions: Cannot be used by vampires (incompatible with their telepathic links). Requires a surgeon to install; PC surgeons may do the install at a lower cost
Arm Compartment
A compartment hidden in the arm, allowing for the concealment of small objects. The compartment is made of a sturdy plastic implanted between muscles and sealed with synthskin.
Price: $250 (+$50 for installation)
Effect: Allows concealment of palm-sized objects. Does not trigger metal detectors.
Restrictions: Requires a surgeon to install; PC surgeons may do the install at a lower cost
BIOTECH
Bioengineered Liver
This genetically modified liver is a hyperefficient filtering system, allowing otherwise harmful substances to simply pass through the body (including alcohol).
Price: $500 (+$100 for transplant)
Effect: Immune to ingested poisons, toxins, and drugs.
Restrictions: Requires a surgeon to transplant; PC surgeons may do the transplant at a lower cost
Neural Bioprocessor
A genetically engineered cell cluster implanted in the brain that bonds to the user's grey matter and enhances their ability to process information.
Price: $800 (+$100 for implant)
Effect: +15 IP Damage
Restrictions: Requires a surgeon to implant; PC surgeons may do the implant at a lower cost
Vatgrown Tail
A tail, available in various styles. Bought by some to replace a lost one, and by others for aesthetics.
Price: $150 (+$50 for surgical attachment)
Effect: It's a tail
Restrictions: Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost
Vatgrown Wings
Wings available in bare skin and feathered styles. Usable for gliding but incapable of taking off from the ground.
Price: $300 (+$100 for surgical attachment)
Effect: Allows gliding
Restrictions: Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost
Gills
Designed to allow for dual breathing, these gills are implanted on the patient's neck. When on land, they close up and simply look like small scars on the skin. When underwater, they open up and allow for breathing.
Price: $500 (+$100 for implant)
Effect: Allows breathing underwater
Restrictions: Requires a surgeon to implant; PC surgeons may do the implant at a lower cost
Modulated Voicebox
Bioengineered larynx and vocal cords allowing the uttering of sounds normally beyond human vocal capabilities and a granting of extreme range and control over all aspects of one's voice.
Price: $500 (+$100 for implant)
Effect: +1 to persuasion/hypnosis/mesmerism; non-Dragons capable of speaking Draconic
Restrictions: Requires a surgeon to implant; PC surgeons may do the implant at a lower cost
Cybereye
A standard cybernetic replacement eye. Comes in various metallic as well as natural finishes.
Price: $500 (+$100 for surgical implant)
Effect: Replaces natural or lost eye with cybernetics. Maintains any perception bonuses granted by Ocular Enhancement Therapy.
Restrictions: Requires a surgeon to implant; PC surgeons may do the implant at a lower cost
Enhanced Cybereye
A cybereye with an additional suite of imaging options.
Price: $800 (+$100 for surgical implant)
Effect: All features of standard cybereye, plus built in night vision and 7x50 zoom.
Restrictions: Requires a surgeon to implant; PC surgeons may do the implant at a lower cost
Combat Cybereye
A cybereye with a military grade targeting suite to enhance ranged accuracy.
Price: $800 (+$100 for surgical implant)
Effect: +15 ranged damage. Replaces natural or lost eye with cybernetics. Maintains any perception bonuses granted by Ocular Enhancement Therapy.
Restrictions: Requires a surgeon to implant; PC surgeons may do the implant at a lower cost
Hand Razors
Metal blades implanted under the skin that extend and retract on command. Comes in many different blade configurations. Maximum length of 6 inches.
Price: $600 (+$100 for installation)
Effect: +20 melee damage; cannot be disarmed
Restrictions: Will trigger metal detectors. Requires a surgeon to install; PC surgeons may do the install at a lower cost
Garotte Compartment
A compartment inside a finger or thumb that houses a coiled garotte wire. When the finger or thumb tip is pulled apart at the knuckle, the wire extends and can be used to choke someone.
Price: $150 (+$50 for installation)
Effect: Allows for concealed garotte wire that will not trigger metal detectors
Restrictions: Requires a surgeon to install; PC surgeons may do the install at a lower cost
Cybernetic Arm
A standard cybernetic replacement arm. Comes in various metallic as well as synthskin finishes.
Price: $500 (+$100 for attachment)
Effect: Replaces natural or lost arm with cybernetics. Maintains any bonuses granted by Wired Reflexes or Kratosterone.
Restrictions: Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost
Combat Cybernetic Arm
Military-grade cybernetic arm with an upgraded combat suite.
Price: $800 (+$100 for installation)
Effect: +15 melee and unarmed damage. Replaces natural or lost arm with cybernetics. Maintains any bonuses granted by Wired Reflexes or Kratosterone.
Restrictions: Requires a surgeon to install; PC surgeons may do the install at a lower cost
Gun Arm
A cybernetic arm with a gun at the end where the hand would normally be.
Price: $600 (+$100 for attachment)
Effect: +20 ranged damage; cannot be disarmed; standard gun can be replaced by any handgun/pistol by an engineer.
Restrictions: Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost
Cybernetic Leg
A standard cybernetic replacement leg. Comes in various metallic as well as natural finishes.
Price: $500 (+$100 for attachment)
Effect: Replaces natural or lost leg with cybernetics. Maintains any bonuses granted by Wired Reflexes or Kratosterone.
Restrictions: Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost
Neural Transceiver
A secure communications unit implanted in the skull. As it is wired directly to the brain, the user can hear and reply to communications without actively speaking.
Price: $500 (+$100 for installation)
Effect: Allows for silent distant communication. Can connect to standard secure comm links.
Restrictions: Cannot be used by vampires (incompatible with their telepathic links). Requires a surgeon to install; PC surgeons may do the install at a lower cost
Arm Compartment
A compartment hidden in the arm, allowing for the concealment of small objects. The compartment is made of a sturdy plastic implanted between muscles and sealed with synthskin.
Price: $250 (+$50 for installation)
Effect: Allows concealment of palm-sized objects. Does not trigger metal detectors.
Restrictions: Requires a surgeon to install; PC surgeons may do the install at a lower cost
BIOTECH
Bioengineered Liver
This genetically modified liver is a hyperefficient filtering system, allowing otherwise harmful substances to simply pass through the body (including alcohol).
Price: $500 (+$100 for transplant)
Effect: Immune to ingested poisons, toxins, and drugs.
Restrictions: Requires a surgeon to transplant; PC surgeons may do the transplant at a lower cost
Neural Bioprocessor
A genetically engineered cell cluster implanted in the brain that bonds to the user's grey matter and enhances their ability to process information.
Price: $800 (+$100 for implant)
Effect: +15 IP Damage
Restrictions: Requires a surgeon to implant; PC surgeons may do the implant at a lower cost
Vatgrown Tail
A tail, available in various styles. Bought by some to replace a lost one, and by others for aesthetics.
Price: $150 (+$50 for surgical attachment)
Effect: It's a tail
Restrictions: Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost
Vatgrown Wings
Wings available in bare skin and feathered styles. Usable for gliding but incapable of taking off from the ground.
Price: $300 (+$100 for surgical attachment)
Effect: Allows gliding
Restrictions: Requires a surgeon to attach; PC surgeons may do the attachment at a lower cost
Gills
Designed to allow for dual breathing, these gills are implanted on the patient's neck. When on land, they close up and simply look like small scars on the skin. When underwater, they open up and allow for breathing.
Price: $500 (+$100 for implant)
Effect: Allows breathing underwater
Restrictions: Requires a surgeon to implant; PC surgeons may do the implant at a lower cost
Modulated Voicebox
Bioengineered larynx and vocal cords allowing the uttering of sounds normally beyond human vocal capabilities and a granting of extreme range and control over all aspects of one's voice.
Price: $500 (+$100 for implant)
Effect: +1 to persuasion/hypnosis/mesmerism; non-Dragons capable of speaking Draconic
Restrictions: Requires a surgeon to implant; PC surgeons may do the implant at a lower cost

