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Melee Weapons - Printable Version +- Midcity Forums (https://midcityrpg.com/forums) +-- Forum: Game Discussion (https://midcityrpg.com/forums/forumdisplay.php?fid=4) +--- Forum: Temporary Shops (https://midcityrpg.com/forums/forumdisplay.php?fid=19) +--- Thread: Melee Weapons (/showthread.php?tid=8) |
Melee Weapons - GM Whistler - 12-11-2017 Bladed Weapons Switchblade A small, lightweight, easily concealable knife. The blade is spring-loaded and retracts into the handle. The blade is too small to do much damage, but it’s better than nothing. Price: $50 Damage: +5 Range: Close Bonuses: Concealable Mod Slots: 0 Restrictions: None Combat Knife A large knife favoured by soldiers and mercenaries. It has a 7 in. (178 mm) carbon steel clip point blade and leather-washer handle. Price: $150 Damage: +15 Range: Close Bonuses: 0 Mod Slots: 0 Restrictions: None Sword Cane This thin-bladed sword is hidden inside a stylish walking stick, giving the wielder an element of surprise. Price: $150 Damage: +15 Range: Close Bonuses: Concealable Mod Slots: 0 Restrictions: None Machete A tough blade made of tempered high carbon spring steel. The blade is designed to withstand twisting and impact forces but as a result the blade does not hold its edge very well. It is primarily used with a chopping action against thick vegetation or somebody’s neck. Price: $200 Damage: +20 Range: Close Bonuses: 0 Mod Slots: 0 Restrictions: None Skinner A handcrafted blade with a wooden or antler handle common in the Stateless Lands. The blades come in several different styles, all of them razor-sharp. Price: $300 Damage: +25 Range: Close Bonuses: 0 Mod Slots: 0 Restrictions: None Vamp Dagger This lightweight dagger has been enchanted with a life tap spell, allowing the wielder to absorb some of the enemy's vital energy. Price: $600 Damage: +20 Range: Close Bonuses: On a roll of nat 20, the attacker gains HP equal to 1/2 damage dealt (before critical bonuses) Mod Slots: 0 Restrictions: None Tanto A modern spin on a traditional Fushang design, the Tanto blade is shaped for stabbing and has a particularly thick cross-section to facilitate armour piercing. It is available in lengths for 15 to 30 cm. Price: $750 Damage: +25 Range: Close Bonuses: On a roll of nat 20, the attack pierces armour and triggers Bleed status. Mod Slots: 0 Restrictions: None Gladius A two-edged sword with a tapered point, it is compact and easy to handle. It has a knobbed hilt and finger ridges for improved grip. It is fashioned from high-carbon steel, and is suitable for stabbing as well as cutting and slashing. Price: $550 Damage: +30 Range: Close Bonuses: None Mod Slots: 1 Restrictions: None HF Katana Noted for its perfect balance and superior edge retention, the HF Katana is the weapon of choice for many swordfighters. It is a 38.75 in. full tang blade of mirror-polished high carbon steel. The blade has been tempered with a proprietary mystical process that lends it strength without sacrificing its light weight. Price: $1400 Damage: +30 Range: Close Bonuses: +1 to hit Mod Slots: 0 Restrictions: None Braver A massive two-handed, single-edged sword. The blade is five and a half feet long and nearly a foot wide. Much of its damage comes from its massive weight when used in a chopping motion. It requires immense strength to wield. Price: $1375 Damage: +45 Range: Close Bonuses: 0 Mod Slots: 2 Restrictions: 31 STR, Two-handed Chainblade A chainsaw blade, approximately 5 feet in length, converted into a two-handed sword. The engine resides in the grip with a trigger on the handle to activate. Price: $1575 Damage: +45 Range: Close Bonuses: All attacks against base HP trigger bleeding damage Mod Slots: 0 Restrictions: Two handed Plasma Blade A handle about the size of a large flashlight that when powered on emits a bright beam of plasma controlled by a containment field. Comes in a variety of colours and lengths determined by the bluestone crystal within the handle. Price: $2050 Damage: +50 Range: Close Bonuses: On a nat 20, attack bypasses armour Mod Slots: 0 Restrictions: All attacks cauterize wounds; cannot cause bleeding damage Blackstar Forged from the remnants of a meteor encased in bluestone, the Blackstar is an extraordinary weapon. It is perfectly weighted, never loses its edge, and is imbued with pure elemental power. The blade itself is jet black and seems to absorb light. Price: $5000 Damage: +70 Range: Close Bonuses: On a nat 20, deals an additional +40 elemental damage (roll 1d4 to determine element: 1 = fire, 2 = ice, 3 = earth, 4 = lightning) Mod Slots: 0 Restrictions: 51 STR Blunt Weapons Brass Knuckles An easily concealed piece of metal designed to fit around the knuckles. They increase the chance of tissue disruption and the likelihood of fracturing the victim's bones on impact. They also offer some protection to the attacker’s hand. Price: $100 Damage: +10 Range: Touch Bonuses: Unarmed skill bonuses apply Mod Slots: 0 Restrictions: None Sap Gloves A pair of ordinary looking leather gloves, with powdered lead or steel sewn into pouches covering the knuckles, the backs of the fingers and the back of the hand. They are almost completely indistinguishable from an ordinary glove, allowing the gloves to be worn in plain sight without suspicion. Price: $250 Damage: +10 Range: Touch Bonuses: Unarmed skill bonuses apply Mod Slots: 1 Restrictions: None Cestus Battle gloves of an ancient style updated for modern times, made of heavy leather and thick metal plates. The leather extends from just below the elbow up to the knuckles, protecting the forearm and leaving the fingers bare. The metal plates are layered and fitted over the knuckles, adding extra weight and impact to a fighter’s punches. The plates can be modified with rivets, spikes, or blades to increase damage. Price: $300 Damage: +15 Range: Touch Bonuses: Unarmed skill bonuses apply Mod Slots: 1 Restrictions: None Cobra A flexible, telescoping steel baton. A flick of the wrist will extend the telescoping sections and lock them in place. The end of the Cobra is tipped with a sharp, heavy steel pyramid that can inflict impact trauma as well as open wounds. Price: $150 Damage: +15 Range: Close Bonuses: Concealable Mod Slots: 0 Restrictions: None Baseball Bat A lightweight aluminum baseball bat, this Slugger is better used for crushing skulls than home runs. Price: $150 Damage: +15 Range: Close Bonuses: None Mod Slots: 0 Restrictions: None Nightstick A standard police baton of the side-handle style, 24 inches in length and made of a hard, heavy plastic. It can be used both as a bludgeon and as a defensive weapon to deflect incoming blows. Also available in wooden martial arts variants (tonfa). Price: $550 Damage: +20 Range: Close Bonuses: +1 to Parry attempts Mod Slots: 0 Restrictions: None Nunchaku Two solid cylinders of wood or metal linked together by a chain. The nunchaku can be used offensively, as a striking weapon, and defensively to immobilize or disarm an opponent by wrapping the chain around their arm or weapon. Price: $700 Damage: +20 Range: Close Bonuses: +1 to disarm attempts Mod Slots: 0 Restrictions: None Carbon Steel Quarterstaff A strong, lightweight staff available in lengths of 6 to 9 feet. Can be purchased with weighted or spiked ends to increase the damage caused by each blow. Collapsible versions are available for easy transport. Price: $700 Damage: +30 Range: Medium-Close Bonuses: None Mod Slots: 2 Restrictions: two-handed Sledgehammer A massive hammer with a 20 lbs. head and a 1 meter long handle. Designed for demolishing walls and pulverizing rocks, the street has discovered that it works just as well against armour and bones. Price: $1725 Damage: +45 Range: Medium-Close Bonuses: On a roll of nat 20, the target is knocked down Mod Slots: 1 Restrictions: 30 STR; two-handed Nordraegen Maul This massive war hammer is commonly associated with the Drakenstad Castle Guards of Nordraegen. It has an approximately 5 and a half foot long handle topped with a 40 lbs. iron head. Authentic Nordraegen Mauls are often adorned with intricate engravings representing the wielder's lineage. Price: $2000 Damage: +50 Range: Medium-Close Bonuses: On a roll of nat 20, breaks target's limb (GM discretion or roll d4) Mod Slots: 1 Restrictions: 40 STR; two handed |