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Hacker Shop - Printable Version +- Midcity Forums (https://midcityrpg.com/forums) +-- Forum: Game Discussion (https://midcityrpg.com/forums/forumdisplay.php?fid=4) +--- Forum: Temporary Shops (https://midcityrpg.com/forums/forumdisplay.php?fid=19) +--- Thread: Hacker Shop (/showthread.php?tid=29) |
Hacker Shop - GM Whistler - 04-17-2018 Decks A deck is made up of two central pieces: the body which also includes the keyboard and screen, and the dermatrodes (or 'trodes') which resemble a wired headband and allow the hacker's mind to interface with the cortex. Ishihara ZX-20 The ZX-20 features Ishihara's proprietary Z3R0 processing technology. Its sheer computational power in a small package makes it a favourite among Midcity's hackers. Price: $750 DMG: +0 Bonuses: +1 to hacking rolls Mod Slots: 1 Restrictions: Hackers only. Required for hacking. Zaibatsu ToughDeck N7 A tank among decks, the Zaibatsu ToughDeck is famed for the advanced hardware firewalls built in to its network stack, protecting the user from targeted attacks. Price: $900 DMG: +0 Bonuses: +50 IP Rating Mod Slots: 2 Restrictions: Hackers only. Required for hacking. Orange Microsystems SleekBook The SleekBook is noted for its extremely lightweight design built upon the fastest memory chips on the market. Price: $1000 DMG: +0 Bonuses: +1 EVA vs. IP attacks Mod Slots: 3 Restrictions: Hackers only. Required for hacking. Programs Basic ICEbreaker Adaptive software designed to counteract ICE. Price: $100 DMG: +10 IP DMG Bonuses: 0 Effect: Damages ICE Restrictions: Hackers only. Single use. ICEbreaker II A more advanced ICEbreaker. Price: $200 DMG: +20 IP DMG Bonuses: 0 Effect: Damages ICE Restrictions: Hackers only. Single use. Worm A program that embeds its code into a system's ICE, disrupting its function over time. Price: $100 DMG: +5 IP DMG Bonuses: 0 Effect: Damages ICE each round for 3 rounds. Restrictions: Hackers only. Single use. Decoy A program designed to mimic a hacker's activity and draw the attention of ICE. Price: $200 DMG: 0 Bonuses: 0 Effect: Absorbs damage from ICE up to 30 IP Restrictions: Hackers only. Single use. Adaptive Decoy A more advanced decoy program that alters its code signature with each use to avoid ICE systems' heuristic analysis and fingerprinting. Price: $1000 DMG: 0 Bonuses: 0 Effect: Absorbs damage from ICE up to 40 IP Restrictions: Hackers only. 4 round cooldown after destruction before it may be deployed again. Trojan Horse A cloaking program designed to hide the hacker's signature, making them look like part of the system. Price: $300 DMG: 0 Bonuses: 0 Effect: Cloaks hacker entirely from ICE. Restrictions: Hackers only. Any attack on an ICE program will remove the cloak. Deck Mods Wireless Amplifier A small antenna attached to the deck that boosts wireless signal strength, allowing the hacker to perform complex operations without a hardline. Price: $200 DMG: 0 Bonuses: 0 Effect: Allows hacker to hack drones, turrets, etc. Restrictions: Hackers only. Requires a deck. Requires 1 mod slot. Feedback Dampeners This module sits between the dermatrode wire and the deck body and acts as a buffer against biofeedback, protecting the hacker to a degree from Black ICE. Price: $200 DMG: 0 Bonuses: 0 Effect: Reduces any damage sustained from Black ICE by 25% Restrictions: Hackers only. Requires a deck. Requires 1 mod slot. Failsafe This module monitors the hacker's vital signs and when it registers a biofeedback loop, automatically disconnects the hacker before death can occur. Price: $1500 DMG: 0 Bonuses: 0 Effect: When the hacker suffers a deadly attack by Black ICE, automatically aborts hack attempt at 1 HP. Restrictions: Hackers only. Requires a deck. Requires 1 mod slot. Does not work if Black ICE rolls a nat 20. Turbo Button It makes the deck go faster. Price: $500 DMG: +5 IP Bonuses: 0 Effect: None Restrictions: Hackers only. Requires a deck. Requires 1 mod slot. |