![]() |
|
Weapon Modifications - Printable Version +- Midcity Forums (https://midcityrpg.com/forums) +-- Forum: Game Discussion (https://midcityrpg.com/forums/forumdisplay.php?fid=4) +--- Forum: Temporary Shops (https://midcityrpg.com/forums/forumdisplay.php?fid=19) +--- Thread: Weapon Modifications (/showthread.php?tid=23) |
Weapon Modifications - GM Whistler - 03-23-2018 Luminous A mounted light or enchantment that allows the weapon to produce light on command. Price: $50 DMG: 0 Bonus: 0 Effect: Produces light. Restrictions: 1 mod slot Enhanced Damage Tweaks and refinements that increase the damage output of the weapon. Price: $300 DMG: +10 Bonus: 0 Effect: N/A Restrictions: 1 mod slot Enhanced Damage II Further tweaks and refinements that greatly increase the damage output of the weapon. Price: $750 DMG: +20 Bonus: 0 Effect: N/A Restrictions: 1 mod slot Silencer The weapon is modified to suppress sound and light (in the case of gunfire), rendering it perfect for stealth operations. Price: $300 DMG: 0 Bonus: 0 Effect: Silent attacks. Restrictions: 1 mod slot Foolproof The weapon will not damage its wielder, even if mishandled. Price: $300 DMG: 0 Bonus: 0 Effect: No self-damage on nat 1. Restrictions: 1 mod slot Enhanced Grips Textured grips molded from synthetic rubber that offer superior grip to keep the wielder's weapon in hand. Price: $250 DMG: 0 Bonus: 0 Effect: Difficulty of disarm increased by 2; cannot drop weapon on a nat 1. Restrictions: 1 mod slot Recall Enchantment An enchantment that causes the weapon to fly back to the wielder's hand when prompted by a sound or gesture. Price: $400 DMG: 0 Bonus: 0 Effect: If the weapon is thrown, disarmed, or otherwise knocked away the wielder may signal it to return at the cost of 1 action. Restrictions: Must be in line of sight. 1 mod slot Life Leech Enchantment An enchantment that siphons vitality from the target and feeds it back to the wielder. Price: $500 DMG: 0 Bonus: 0 Effect: On a roll of nat 17 or higher, the wielder receives 1/2 their damage back in HP. Restrictions: 1 mod slot Mana Leech Enchantment An enchantment that siphons magical energy from the target and feeds it back to the wielder. Price: $500 DMG: 0 Bonus: 0 Effect: On a roll of nat 17 or higher, the wielder receives 1/2 their damage back in MP. Restrictions: 1 mod slot Corite Infusion - Fire The weapon is infused with refined corite, allowing it to enhance its damage output. Price: $600 DMG: +20 Fire Damage Bonus: 0 Effect: Adds fire damage to attack Restrictions: 1 mod slot; Can only be used for 1 attack per round; cooldown of 1 full round after use. Corite Infusion - Ice The weapon is infused with refined corite, allowing it to enhance its damage output. Price: $600 DMG: +20 Ice Damage Bonus: 0 Effect: Adds ice damage to attack Restrictions: 1 mod slot; Can only be used for 1 attack per round; cooldown of 1 full round after use. Corite Infusion - Bolt The weapon is infused with refined corite, allowing it to enhance its damage output. Price: $600 DMG: +20 Lightning Damage Bonus: 0 Effect: Adds lightning damage to attack Restrictions: 1 mod slot; Can only be used for 1 attack per round; cooldown of 1 full round after use. Poison Enchantment An enchantment that curses the target with poison. Price: $750 DMG: +15 DMG per round Bonus: 0 Effect: On a roll of nat 17 or higher, the enemy receives 15 poison damage per round until healed. Restrictions: 1 mod slot Quake Enchantment The weapon sends shockwaves out with a successful attack that rock nearby enemies. Price: $750 DMG: 0 Bonus: 0 Effect: On a roll of nat 17 or higher, all enemies within close range of the target take 1/2 DMG; on a roll of nat 20 they are all also knocked down Restrictions: 1 mod slot. DNA Lock The weapon contains countermeasures such as spikes, miniature explosives, razors, or others coded to the owner's DNA. If an unauthorized user attempts to wield a DNA locked weapon, these countermeasures are deployed. Price: $750 DMG: 0 Bonus: 0 Effect: Damages unauthorized user for 50 DMG; User must roll END/LVL against DC of 12. Success means their hand is disabled until seeking medical attention, failure means they lose their hand. Restrictions: 1 mod slot Enhanced Accuracy Whether through sights, scopes, weighting, or magic, the weapon's accuracy is increased. Price: $750 DMG: 0 Bonus: +1 to hit Effect: N/A Restrictions: 1 mod slot |