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Bows & Misc. Ranged - Printable Version +- Midcity Forums (https://midcityrpg.com/forums) +-- Forum: Game Discussion (https://midcityrpg.com/forums/forumdisplay.php?fid=4) +--- Forum: Temporary Shops (https://midcityrpg.com/forums/forumdisplay.php?fid=19) +--- Thread: Bows & Misc. Ranged (/showthread.php?tid=20) |
Bows & Misc. Ranged - GM Whistler - 03-16-2018 Note: All bows require Standard Arrows and all crossbows require Standard Bolts unless otherwise specified. Bows & Crossbows Wrist Crossbow A miniaturized crossbow mounted on a wrist brace, commonly used by stealth specialists. Price: $150 Damage: +15 Range: Medium-close Bonuses: None Mod Slots: 0 Restrictions: None Survival Bow Frequently found in the wilderness of the Stateless lands, survival bows are simple in design and made from a single piece of wood. Price: $200 Damage: +20 Range: Medium Bonuses: None Mod Slots: 0 Restrictions: None Lightweight Compound Bow A bow made of composite materials that uses a system of pulleys and cables for more efficient and accurate shooting. These materials make the bow much lighter than its wooden counterparts. Price: $450 Damage: +25 Range: Medium Bonuses: None Mod Slots: 1 Restrictions: None Seelie Longbow Imported from New Tairngire, this longbow is crafted from enchanted wood from the forests outside of Ardalham. The wood has a blue tint to it due to the sap absorbing magical energy, which also makes the bow incredibly strong. Price: $650 Damage: +35 Range: Medium Bonuses: Additional +5 damage if used as a melee weapon Mod Slots: 0 Restrictions: None Hunter's Crossbow Crafted from composite materials, this crossbow is often used to hunt game in the Stateless lands. It is available in collapsible variants and has optional camo paint. Price: $950 Damage: +40 Range: Medium Bonuses: None Mod Slots: 1 Restrictions: 30 PER Gatling Crossbow This crossbow uses a compressed air system to fire bolts from a rotating cylinder, allowing for a much higher rate of fire than normal crossbows. Price: $950 Damage: +45 Range: Medium Bonuses: None Mod Slots: 1 Restrictions: -1 to hit, 40 PER Airitech Plasma Bow This bow is wielded by the Seelie Court special forces known as the Bluecaps. The bow generates its own arrows made of pure energy from a proprietary magi-tech mechanism that activates as the string is drawn back. It has a reputation as a highly accurate and deadly weapon. Price: $2000 Damage: +50 Range: Medium Bonuses: Does not require ammunition Mod Slots: 1 Restrictions: Cannot use special arrows, 40 PER Misc. Ranged Slingshot A hand-held projectile weapon made from a wood or metal Y-shaped frame and rubber strips. Just about anything can be used as its projectile ammunition, from rocks to ball bearings. Price: $50 Damage: +5 Range: Medium-close Bonuses: None Mod Slots: 0 Restrictions: None Shuriken Imported from Fushang, these tempered steel throwing weapons come in a variety of styles and shapes. They are razor-sharp and easily concealed. Comes in a set of 5. Price: $100 Damage: +10 Range: Medium-close Bonuses: Concealable Mod Slots: 0 Restrictions: None Throwing Knives Small knives in various styles specifically weighted for throwing. Comes in a set of 5. Price: $150 Damage: +15 Range: Medium-close Bonuses: None Mod Slots: 0 Restrictions: None Boomerang This flat airfoil is made of wood treated with magic-infused resin. It is a blunt weapon with an angled shape that is designed to return to the thrower. It is heavy enough to inflict knockout damage on a target, but requires skill to wield properly. Price: $200 Damage: +20 Range: Medium-close Bonuses: Returns to thrower Mod Slots: 0 Restrictions: None Blow Darts This simple weapon is made of a narrow tube and the dart is propelled by the force of the user's exhalation. It doesn't do much damage on its own, but its potency lies in the poisons that can be administered by the darts. Price: $500 Damage: 0 Range: Medium-close Bonuses: Silent. Mod Slots: 0 Restrictions: Damage/effects dependent upon ammunition. Durendal Throwing Axe Common to the Kingdom of Durendal, throwing axes are deadly in the right hands. They have long handles and straight or curved axe heads, and are often used as a secondary weapon by the kingdom's Knights. Price: $550 Damage: +30 Range: Medium-close (thrown), Close (melee) Bonuses: May also be used as a melee weapon Mod Slots: 1 Restrictions: Must be retrieved when thrown Harpoon Gun This large gun fires a metal spear-like projectile with a barbed end. The projectile is secured at the opposite end with a long rope and thus can be used to secure and control a target. It deals a large amount of damage, but is an unwieldy weapon. Price: $1000 Damage: +40 Range: Medium Bonuses: Secures target with rope. Does not require additional ammunition. Mod Slots: 0 Restrictions: Takes 1 round to reload after firing. Cannot be reloaded if a target has been secured. |