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Enhancements - Printable Version

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Enhancements - GM Whistler - 02-03-2018

Enhancements are injections, implants, charms, spells, tattoos, and other items that increase a character's stats. These stat increases are permanent; enhancements cannot be removed or sold.

Stat-boosting enhancements stack. A character can have a maximum of 4 types of stat-boosting enhancements. Each of these types can be purchased a maximum of 4 times.

A character can possess no more than 2 x their level number of enhancements at a time, for a maximum of 16. So a level 1 character may own 2 enhancements. A level 5 character may own 10.

These rules only apply to Stat Boosting enhancements. Other enhancements will have their limits listed in their description.

STAT BOOSTERS

Kratosterone
A powerful steroid popular among Combat League competitors, Kratosterone enhances muscle size and strength. It is administered by injection.

Price: $500
Effect: +5 Strength
Restrictions: Max 4.


Wired Reflexes
A system of nanomachines and microscopic cybernetic implants designed to enhance the user's fast-twitch muscle fibers and lower reaction time.

Price: $500
Effect: +5 Dexterity
Restrictions: Max 4.


Synthetic EPO Injection
An injection of synthetic universal erythropoietin (suEPO) that stimulates red blood cell production and drastically improves the user's endurance and stamina.

Price: $500
Effect: +5 Endurance
Restrictions: Max 4.


Charm of Dagda
These powerful charms are enchanted artifacts from New Tairngire that bond to the owner and grant a permanent increase to their magical aptitude.

Price: $500
Effect: +5 Willpower
Restrictions: Max 4.


Neurostinine
A nootropic mutagen, neurostinine injections dramatically increase the user's mental acuity and cause permanent transformation to the brain.

Price: $500
Effect: +5 Intelligence
Restrictions: Max 4.


Ocular Enhancement Therapy
Using a combination of laser treatment and targeted bluewave rays administered to the eyes, this treatment triggers a reshaping of the lens, cornea, and retina to improve dynamic range and visual acuity. After four treatments the therapy is complete.

Price: $500
Effect: +5 Perception
Restrictions: Max 4.


Synthetic Pheromones
Implants that allow for the control and release of synthetic pheromones that improve responses to the user in social situations, aiding in interpersonal interactions at a subconscious level.

Price: $500
Effect: +5 Charisma
Restrictions: Max 4.


VitaStim
VitaSim is an injection of growth hormones, supplements, and steroids that combine to increase the user's overall health and vitality.

Price: $500
Effect: +25 Base HP
Restrictions: Max 4.


Orenda Root
A root charged with mystical energy. When eaten or brewed into a tea and drunk, it permanently increases the user's mana.

Price: $500
Effect: +25 Base MP
Restrictions: Max 4.

OTHER ENHANCEMENTS

Sak Yant are enchanted tattoos given by Thai monks using a magic-infused ink. Many artists in Midcity claim to be able to give Sak Yant, but the enchantments only work with those tattoos given by the monks.

Sak Yant: Yant Suea
This tiger tattoo is common among those in tough and dangerous professions, representing strength and power. It augments the wearer's physical abilities.

Price: $1000
Effect: +1 to melee and unarmed combat rolls
Restrictions: Limit 1 per character.


Sak Yant: Hanuman
This tattoo of the mythical Monkey God bestows the wearer with qualities of charisma, leadership, bravery, and force of will. It is said to improve the way one is treated by others.

Price: $1000
Effect: +1 to charisma rolls
Restrictions: Limit 1 per character


Sak Yant: Paed Tidt
The tattoo of the Eight Directions is said to offer the wearer protection in whatever direction they travel. It enhances the wearer's perception of threats

Price: $1000
Effect: +1 to non-combat Perception rolls
Restrictions: Limit 1 per character


Sak Yant: Gao Yord
The Nine Peaks is a popular Sak Yant said to offer universal protection to the wearer.

Price: $1500
Effect: +1 Evasion
Restrictions: Limit 1 per character


KickStart Combat Life Support System
The KickStart CLSS is an implanted device near the heart that activates automatically when it detects the user's vital signs falling below a designated threshold. It deploys a combination of stimulants, concentrated healing drugs, electroshocks and reviving magic to halt death and return the user to a functional state.

Price: $750
Effect: When the character reaches 0 HP, KickStart activates automatically and restores them to 25 HP. They do not lose a life.
Restrictions: Limit 1 per character. May only be used once per quest or duel.


Cerebral Datajack
The cerebral datajack is a computer interface port wired directly to the user's brain. This allows hackers to connect directly to the cortex, and engineers to interface with drones using their minds, almost entirely eliminating input latency and increasing their reaction time.

Price: $500
Effect: +1 to hacking and drone piloting rolls
Restrictions: Hackers and Engineers only.