Duels

Combat is Midnight City's national sport. From the grand 80,000 seat GA Colosseum to the sketchy converted warehouses in the Zone, there are options for anyone to observe 'the purest competition in the world' -- or to participate in it themselves.

Duels are player character vs. player character combat events hosted by a GM. They use full Combat rules, but differ from quests in that not all skills, spells, or items are available to use (check the individual skill/spell/item descriptions). Duels essentially run like one long combat round until one player is knocked out or killed, or they yield/surrender to their opponent.

DUEL SETTING

There are many arenas in Midnight City, but the vast majority of duels will be held in a converted warehouse in the Zone known as the Butcher's Shop (or simply Butchers). It is a massive windowless concrete and steel building that can accomodate up to 10,000 spectators. There are stands all around the dueling pit, as well as catwalks up above and plenty of standing room. There are concessions selling alcohol, drugs, and overpriced food as well as bookies taking bets on the fights.

There is a system that projects a large hologram of the duelers above the fighting pit, as well as many video screens all around the arena.

The dueling pit is roughly 100 feet in diameter and is sunk into the floor approximately 15 feet. The floor of the pit is dirt and gravel, the walls are reinforced concrete, and there is an invisible force dome over the top of the pit to prevent stray attacks from hitting the crowd.

The fighter preparation areas, as well as the medical area, are also underneath the floor.

DUEL SETUPS

The most common duel setup is a One on One competition. Simple and to the point -- one character fights another in the arena.

There are also Multi-Man duels. These could involve three or four characters (or however many the GM believes they can handle) all fighting each other.

Then, there are Team Duels. Like it says on the tin, these are teams of 2 or more characters fighting another team of 2 or more characters.

It is up to a GM's discretion which setups they want to run. Some may only run One on One duels, so check with them ahead of time.

DUEL TYPES

A Standard duel is a knockout duel. The fight occurs in an arena shielded by magic and biometric failsafes that prevent lethal damage. When a character is reduced to 1 HP, they are knocked out and lose the fight. No lives are lost.

A Hardcore duel is a duel to the death. The magic and biometric failsafes are turned off. A character reduced to 0 HP is killed and loses the fight and one life from their character sheet. They are resurrected by on-site Necromancers.

A Reaper duel is a duel to permanent death. The magic and biometric failsafes are reversed, enhancing lethal damage. A character reduced to 0 HP is permanently killed regardless of how many lives remain on their sheet and cannot be resurrected. Prior to engaging in a Reaper duel, both participants must sign wills detailing who receives their money and belongings upon their death. The winner of a Reaper duel is allowed to select one piece of gear from the loser to keep.

BETTING

Bets may be placed on duels. The minimum bet is $25 and the maximum bet is $100. Anyone who is betting on a duel must be present for the duels, ie. the character must be RPed to be sitting in the arena watching the duels. You can't just lurk in the channel and bet.

Fighters may bet, but only on themselves.

Bets are taken before a duel starts, while the participants are getting ready. The GM will call for bets, and the betters must:

-      RP at least a paragraph of their character making the bet

-      PM the GM with the details of the bet.

A GM will announce when bets are closed, which is usually just before initiative is rolled. After that announcement, no more bets will be taken until the next duel is lined up.

All bets will be paid out after all duels are finished and the GM submits the updates.

In the interest of simplicity, odds are 1:1 meaning if you bet $50 you will win $50. If there is a large level discrepancy between characters a GM may refuse to take bets.

FINISHING A DUEL

A duel may end when:

-      one character reduces the other to 1 HP in a Standard duel

-      one character reduces the other to 0 HP in a Hardcore duel

-      one character reduces the other to 0 HP in a Reaper duel

-      one character surrenders/yields to the other

A yield does not have to be accepted by the other character. The aggressor may ignore the yield and continue to attack the other character.

Also, a character may show mercy on another in a Hardcore duel. If the aggressor states in their attack post that they are seeking a knockout instead of a lethal attack, then an otherwise killing blow may reduce the opponent to 1 HP and knock them out which they can then claim as victory.

REWARDS

The winner of a duel is awarded 100/$100

The loser of a duel who is KO'd or killed is awarded 50/$50

The loser of a duel who yields is awarded 25/$25

The winner of a Reaper duel may pick one item from the dead character's character sheet.

If there is a yield or a show of mercy in a Reaper duel, no EXP/$$ is awarded.

RP DURING A DUEL

Spectator characters may RP during duels. In between active duels, such as when betting is going on, players may RP normally. However, once the duel officially starts, any RP from spectators must be limited.

What is acceptable:

-      short, one line reactions (for example, a worried SO gasping in shock, or a close friend cheering encouragement)

What is not acceptable:

-      multiple back and forth paragraphs with other RPers that flood the chat while the GM is trying to read the duelers' actions

-      RP that isn't related to the duels going on

Currently Online:   guest guest  guest guest  guest guest  guest guest  guest guest  

guest

rez rez  Jan 04, 2020 / 2:02 PM
art added to the races pages

guest guest  May 06, 2019 / 6:36 AM
MTU1NzEzODk2OA'"`

rez rez  Feb 24, 2019 / 12:03 PM
hacking/theft rules and driving/vehicle combat rules are up! now on to crafting

rez rez  Apr 25, 2018 / 8:09 AM
Assorted updates have been posted. Check the forum for details!

Boone Boone  Aug 25, 2017 / 7:25 AM
shiny new sidebar!

rez rez  Aug 16, 2017 / 10:01 PM
duel rules done wheeee

rez rez  Aug 13, 2017 / 1:37 AM
added 2 new classes, operative and street preacher

rez rez  Aug 08, 2017 / 11:19 PM
combat rules are done (mostly). paladin class name changed to defender. paladin group description done. itshappening.gif

rez rez  Jul 30, 2017 / 1:00 PM
doing a big overhaul of combat rules. basically using D&D 5e as the framework and changing where necessary. much simpler than trying to start from scratch -__-

Boone Boone  Jul 23, 2017 / 1:23 PM
doot doot

chadamas chadamas  May 28, 2017 / 12:22 AM
Glad you had a good time! (And good bread and cheese.) Hope to hear more about it soon.

guest guest  May 26, 2017 / 2:03 PM
europe was excellent and so very full of bread and cheese

guest guest  May 09, 2017 / 11:27 PM
Have fun in Europe! -Chad

guest guest  May 07, 2017 / 12:56 AM
in europe atm. work begins again when i return -rez

Boone Boone  Apr 02, 2017 / 11:19 AM
he lives!

guest guest  Apr 02, 2017 / 1:41 AM
Yeah, this is Chad, btw :)

guest guest  Apr 02, 2017 / 1:41 AM
I'm still alive and am still working on this when I can! Promise to have more for you soon.

Boone Boone  Mar 29, 2017 / 8:23 PM
Slowly but surely picking away at the groups

Boone Boone  Mar 15, 2017 / 11:58 PM
No worries! Hope things settle down for you soon.

chadamas chadamas  Mar 15, 2017 / 9:41 PM
Nice! Wanted to pop in here and say that I haven't forgotten about this...just a hectic time right now. I'm still working when I can, though, and am hoping to push a few new things live as soon as possible.

Boone Boone  Mar 13, 2017 / 3:04 PM
started on the engineer skill tree

Boone Boone  Mar 11, 2017 / 10:55 PM
got channels registered on darkmyst, #vancity for IC and #2277 for OOC

Boone Boone  Mar 05, 2017 / 10:50 PM
awesome. I'm mainly working on organization and posting up all the rest of the stuff from the docs right now. I think maybe next weekend I'll see about getting the rooms set up. Should be enough info up to do some test RP.

chadamas chadamas  Mar 05, 2017 / 10:01 PM
Yeah, absolutely! I didn't really have any time this weekend to work on stuff, but should have time to dig back in probably around the middle of next week.

Boone Boone  Mar 03, 2017 / 1:53 PM
question: would it be possible to have a notification/link that shows up to unregistered users and directs them to the newbie/starter guide that I haven't written yet? sort of a "Hey, it looks like you're new, please go here instead of stumbling around in confusion" thing

Boone Boone  Mar 02, 2017 / 9:41 PM
haha, I was going to ask you how I could tweak the css for the blockquotes, but it looks perfect now. also I haven't finished the udemy course yet, still kind of getting through all the stuff I already know since it starts from the ground up, but it's really well structured so far. I signed up for a bunch of other ones to do after it. JS, Python, SQL

chadamas chadamas  Mar 02, 2017 / 8:22 PM
Also: I like the new dice page! Made a quick change to the blockquotes so your examples are more visible.

chadamas chadamas  Mar 02, 2017 / 8:20 PM
Btw, how was the udemy course?

chadamas chadamas  Mar 02, 2017 / 8:18 PM
OK, cool. Really, any time you want to should be fine. If you want to wait a little longer until more of the game-related stuff is ready, though, I'm good with that. I've been paying for this website forever and there has been practically nothing on it for years, so it's not hurting me any to keep it here as long as we need, haha.

Boone Boone  Mar 02, 2017 / 12:40 PM
btw, let me know when it's time to set up the real hosting and buy the domain and all that. i do have a free year of hosting that came with a web dev course on udemy, but i think it'll be a little pricier (to renew) than bluehost and also doesn't come with a domain.

Boone Boone  Mar 02, 2017 / 9:21 AM
ooo, shiny

chadamas chadamas  Mar 02, 2017 / 12:02 AM
Oh, by the way, there is another admin theme installed for Processwire if you want to check it out. When you're in there, click your name in the top-right corner, go to Profile, and then switch to Reno. If you don't like it you can always switch back, but I much prefer it :)

chadamas chadamas  Mar 01, 2017 / 11:56 PM
Thank you--I like the work you've been doing too! I went ahead and added a profile switcher in the sidebar as well. I could see scenarios where it would be annoying to navigate to an entirely separate page to switch accounts and then try to find your way back to where you were. This should switch you right there on whatever page you're viewing.

rez rez  Mar 01, 2017 / 11:53 AM
this profile switcher is snazzy

Boone Boone  Mar 01, 2017 / 12:19 AM
no worries! The game system isn't even finished yet, lol, so it's not like anything's being held up

chadamas chadamas  Mar 01, 2017 / 12:13 AM
One more thing that just occurred to me to mention: I know I'm spending a lot of time on the interface/player front, but I promise I haven't forgotten about the game itself. I am working on character generation, level-up functionality, shops, etc. as well...am just trying to get a solid foundation here to build on as we progress.

chadamas chadamas  Mar 01, 2017 / 12:04 AM
Oh, the changes might require a hard refresh or cache clearing again.

chadamas chadamas  Mar 01, 2017 / 12:04 AM
Went ahead and uploaded some new stuff--mostly account page-related. You should be able to select your active profile directly from there now. Edit functionality is still in the works but should be coming soon. Also, if you're seeing the Admin Dashboard link in the nav next to Processwire, the Site Setting portion should actually allow you to change the site title and the homepage text for now.

chadamas chadamas  Feb 28, 2017 / 7:25 PM
Sounds good and should be fine. Anything and everything here will be exportable. Page looks good, by the way! Going to try to finish up a couple of things in the next day or so and then will push some more updates live.

Boone Boone  Feb 28, 2017 / 8:38 AM
google drive is blocked at work so I'm doing some updates to the race descriptions directly on here >.>

chadamas chadamas  Feb 22, 2017 / 11:33 PM
Cool...shoutbox still works :)

chadamas chadamas  Feb 22, 2017 / 11:33 PM
Just a test after some updates

Boone Boone  Feb 18, 2017 / 9:17 AM
Oooh, I really like that level up indicator! Also like the changes to the navigation

chadamas chadamas  Feb 18, 2017 / 12:05 AM
Haven't pushed a whole lot more live yet, but there are a few new UI-related things ready for review. Might require a hard refresh or cache clearing. Mostly just in relation to heading and form label fonts, subtle navigation menu changes, and sidebar updates. The sidebar shows one idea of how to show that a character has earned enough XP to level up and is ready to upgrade stats.

chadamas chadamas  Feb 15, 2017 / 10:30 PM
Yeah, I'm liking it too. Good suggestion! I've done some more work locally but haven't uploaded it yet. Working back and forth between an admin editor so that you can create/edit pages and a more robust character generator with stats included. Hopefully have more for you to see this weekend.

Boone Boone  Feb 15, 2017 / 10:11 PM
really digging the greyscale sidebar

Boone Boone  Feb 14, 2017 / 9:35 PM
sounds good. I can do something in Illustrator and scale as needed

chadamas chadamas  Feb 14, 2017 / 9:31 PM
For the logo size, not sure off the top of my head what would work best, but I'd go large initially if you decide to go ahead and start working on something. Much easier to scale down than up. To work in the menu for this layout, probably something with a greater width than height would work best.

chadamas chadamas  Feb 14, 2017 / 9:28 PM
Glad you're liking it and glad to see that you were able to successfully create a character account! Edit functionality is coming soon. I like the idea of the grayscale pattern with a thin blue border. I will give that a try!

Boone Boone  Feb 14, 2017 / 9:24 PM
this is so cool. also re: logo, let me know the size and I'll whip something up. As for the sidebar, maybe just a grayscale of that techy pattern with a thin blue border?

blah blah  Feb 13, 2017 / 11:13 PM
Also just discovered that there was a problem with sub-profile creation related to avatars. You should now be able to create new characters from the account page with or without a profile picture.

chadamas chadamas  Feb 13, 2017 / 10:20 PM
Think the navigation is looking a little better now. A nice logo to replace the "Vancity" text would probably bring the whole thing together. Wondering about that blue in the sidebar now too, though...not sure it's needed with a cityscape background in the header.

rez rez  Feb 13, 2017 / 3:35 PM
testing

chadamas chadamas  Feb 13, 2017 / 1:13 AM
Oh yeah, and the navigation menu looks pretty bad right now. That's on my radar and will be pretty high on my to-do list.

asdf asdf  Feb 13, 2017 / 12:58 AM
It's all extremely rough, the stuff in the sidebar is static and non-functional (just as a placeholder) for now, but I think we're building on a solid foundation here. And hopefully having a live example that we can play with will let us collaborate more quickly and efficiently. See something wrong or have an idea? Shout it!

chadamas chadamas  Feb 13, 2017 / 12:53 AM
Eventually, many, many things (like this shoutbox) will load asynchronously, so that the entire page doesn't have to be reloaded.

chadamas chadamas  Feb 13, 2017 / 12:51 AM
Just here testing a shout.

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