There are many ways that a character can die.
In combat, if a character becomes Mortally Wounded (0 HP) and goes without medical attention for 2 rounds, they die.
A character may be killed from afar by a trained assassin.
A hacker may run into black ICE and suffer the deadly effects of a biofeedback loop.
A thief may trip a deadly trap and eat a shotgun blast to the face.
What does this mean?
One death is not permanent. In a world of magic and advanced technology, methods have been devised to bring the dead back to life. In the case of Player Characters, they may be revived from death a limited number of times. Characters have 10 Lives on their character sheets. Each time a character is resurrected, markers are left on their cells and their spirit such that it requires more and more magical or scientific effort to bring them back to life. After 10 times it has been found that these methods are no longer effective.
When a character uses up their last life, they are considered Permanently Killed. Their character sheets are moved to the Graveyard, and they may not be played again.
If a character dies in a quest or duel, they are charged $50 to cover the cost of their resurrection by clinic staff. A Player Character with resurrection skills or spells may volunteer to perform the resurrection instead for a price of their choosing. This must be agreed upon by all involved players.
Characters may purchase items and spells to facilitate resurrection during a quest. If these items are used and the revived character survives until the end of the quest, they are not subject to any additional cost.
A character who is resurrected during a quest still loses a life.