Site Rules

Welcome to Midnight City Chronicles . The following rules outline the basic conduct we expect from our players OOC, as well as the requirements for playing here and creating characters. Please read them all prior to joining. Violation of these rules maybe handled by a channel kick, temporary ban, or permanent ban based on the situation.

If you require any clarification or have other questions regarding the rules, please don't hesitate to contact a GM.


All players must be 18 years of age or older.

Due to the themes and scenarios contained in this RPG, and for the comfort level of its members, all players must be legal adults. We will not accept any minors. Any minor caught lying about their age will be banned from the game.

Players must register an OOC account first.

Your OOC account will link to all of your character profiles, and also provides us with a way to quickly identify who plays which characters. Your OOC account should be the name you wish to be called OOC.

All images linked or uploaded to the site must be Safe For Work.

This includes images in your forum profile, your character's profile, posted on the forum, and/or linked to in posts or your character's bio. Safe For Work means no nudity, gore, or obscenity.


All characters must be original creations.

We will not accept any characters that are not the wholly original creations of their players. This is not a multifandom game and, therefore, you cannot bring in characters from other established universes such as Marvel, DC, Final Fantasy, and so on.

Register your character with their commonly used name.

If your character's name is Aloysius Xenon but everyone calls him Xeno and he never uses his full name, register him as Xeno. This should also be the name you use in the chat when RPing as this character.

Players may have 3 active characters at a time.

Due to the time investment required per character, the hard limit for active registered characters is 3. Players may play any number of unregistered characters, but those characters are unable to participate in quests, duels, or major storylines. Unregistered characters have no items or armour, 50 HP, and no bonuses to roll.

If a character dies permanently or reaches level 20 and is retired, that will free up a slot for their player to make a new character.

Players may choose to archive a character to free up a slot, which means that sheet will be moved to the archives and the character will no longer be active. A character can be archived at any time. Unlike a retired character, an archived character cannot be RPed at all. A player may make an archived character active again at any time as long as they have a free character slot.

Players cannot exchange items or money between their own characters.

In the interest of fairness, players cannot use their own characters to boost each other monetarily, nor can they enchant their own items or provide any other tangible benefits to their own characters from their own characters. Any player caught abusing or attempting to abuse this will be banned from the game.


There is zero tolerance for bigotry or discrimination.

Players and staff must treat each other with respect. Any abusive language OOC, including but not limited to bigoted slurs against someone's race, orientation, gender, religion, and so forth is not tolerated and will be punished harshly. It is possible that characters may ICly be bigoted (and will have to deal with the IC consequences of it), but this must not extend to the OOC environment.

No politics or religion.

There is to be no discussion of politics or religion OOC. These topics get too heated and cause pointless arguments between players. This includes discussion in the OOC room and on the forums. Also refrain from making thinly veiled political statements in your RP, such as mocking a parody political figure, as a way to get around this rule. There are many venues for political discussions and Midnight City Chronicles is not one of them.

The ONLY exception to this is, when elections roll around, you may post reminders for people to vote or where they can get information on how/when/where to vote. You cannot endorse any candidate.

Players must abide by GM rulings.

GMs are the ultimate authority on what happens in the game. It is their job to ensure everyone is playing fair and according to the rules. If they decide something and you aren't satisfied with the decision, public disagreement is not the appropriate response. Starting an argument in the middle of a quest, duel, or RP session is disruptive. If you require clarification or explanation to understand a ruling, politely /msg a GM. You may not take your problem to another GM to try and get a more favourable decision.

GMs are not infallible, but their decisions are made in good faith. If you believe that a GM is abusing their position of power, you must document evidence of this in the forms of logs, screenshots, etc and PRIVATELY contact the Head GM to discuss the issue.

Report loopholes.

No game system is perfect, and despite our thorough testing of Midnight City's mechanics it is very possible that there are loopholes we have overlooked. If you discover a loophole, please document it and report it to a GM immediately. If we discover a player has been deliberately exploiting loopholes in the system to boost their character unfairly, they may be fined exp/$$.

A loophole is defined as an unintentional mistake of the rules whose exploitation unbalances the game and provides an unfair advantage to the exploiter.


No distracting scripts or bots.

Do not use any chat scripts that make noises for other users, spam the channel with colour/images/away messages, or in general do anything that will disrupt the flow of RP.

Do not use any bots. The only bots allowed in the channel are the official game dice bot and logger bot controlled by the GMs. Any other bots will be kicked and banned.

Use appropriate nicks.

When roleplaying in the in-character chatroom, you should be in your character nick. Your character nick needs to be appropriate to the setting. Nicks like xXx~420SePhIrOtH~n0sCoP3~xXx are not allowed.

If you are only hanging out in the OOC chatroom, you may use the name you registered for your OOC account on the site.

Only GMs may have a GM tag in their nick. If a non-GM attempts to use a GM tag they will be kicked.

No advertising other RPGs.

Midnight City Chronicles will accept affiliate buttons on the website, but that is the only method of advertising allowed in the game. There is to be no advertising in the chat. This includes but is not limited to:

  • Talking openly about joining/playing other games and identifying them by name (note that this does not include talking about dead games or relaying stories of past RP experience)
  • Private Messaging users asking them to join other games
  • posting links to other games, including in quit messages

Anyone using Midnight City Chronicles to advertise other games will be kicked and banned.

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rez rez  Jan 04, 2020 / 2:02 PM
art added to the races pages

rez rez  Feb 24, 2019 / 12:03 PM
hacking/theft rules and driving/vehicle combat rules are up! now on to crafting

rez rez  Apr 25, 2018 / 8:09 AM
Assorted updates have been posted. Check the forum for details!

Boone Boone  Aug 25, 2017 / 7:25 AM
shiny new sidebar!

rez rez  Aug 16, 2017 / 10:01 PM
duel rules done wheeee

rez rez  Aug 13, 2017 / 1:37 AM
added 2 new classes, operative and street preacher

rez rez  Aug 08, 2017 / 11:19 PM
combat rules are done (mostly). paladin class name changed to defender. paladin group description done. itshappening.gif

rez rez  Jul 30, 2017 / 1:00 PM
doing a big overhaul of combat rules. basically using D&D 5e as the framework and changing where necessary. much simpler than trying to start from scratch -__-

Boone Boone  Jul 23, 2017 / 1:23 PM
doot doot

chadamas chadamas  May 28, 2017 / 12:22 AM
Glad you had a good time! (And good bread and cheese.) Hope to hear more about it soon.

guest guest  May 26, 2017 / 2:03 PM
europe was excellent and so very full of bread and cheese

guest guest  May 09, 2017 / 11:27 PM
Have fun in Europe! -Chad

guest guest  May 07, 2017 / 12:56 AM
in europe atm. work begins again when i return -rez

Boone Boone  Apr 02, 2017 / 11:19 AM
he lives!

guest guest  Apr 02, 2017 / 1:41 AM
Yeah, this is Chad, btw :)

guest guest  Apr 02, 2017 / 1:41 AM
I'm still alive and am still working on this when I can! Promise to have more for you soon.

Boone Boone  Mar 29, 2017 / 8:23 PM
Slowly but surely picking away at the groups

Boone Boone  Mar 15, 2017 / 11:58 PM
No worries! Hope things settle down for you soon.

chadamas chadamas  Mar 15, 2017 / 9:41 PM
Nice! Wanted to pop in here and say that I haven't forgotten about this...just a hectic time right now. I'm still working when I can, though, and am hoping to push a few new things live as soon as possible.

Boone Boone  Mar 13, 2017 / 3:04 PM
started on the engineer skill tree

Boone Boone  Mar 11, 2017 / 10:55 PM
got channels registered on darkmyst, #vancity for IC and #2277 for OOC

Boone Boone  Mar 05, 2017 / 10:50 PM
awesome. I'm mainly working on organization and posting up all the rest of the stuff from the docs right now. I think maybe next weekend I'll see about getting the rooms set up. Should be enough info up to do some test RP.

chadamas chadamas  Mar 05, 2017 / 10:01 PM
Yeah, absolutely! I didn't really have any time this weekend to work on stuff, but should have time to dig back in probably around the middle of next week.

Boone Boone  Mar 03, 2017 / 1:53 PM
question: would it be possible to have a notification/link that shows up to unregistered users and directs them to the newbie/starter guide that I haven't written yet? sort of a "Hey, it looks like you're new, please go here instead of stumbling around in confusion" thing

Boone Boone  Mar 02, 2017 / 9:41 PM
haha, I was going to ask you how I could tweak the css for the blockquotes, but it looks perfect now. also I haven't finished the udemy course yet, still kind of getting through all the stuff I already know since it starts from the ground up, but it's really well structured so far. I signed up for a bunch of other ones to do after it. JS, Python, SQL

chadamas chadamas  Mar 02, 2017 / 8:22 PM
Also: I like the new dice page! Made a quick change to the blockquotes so your examples are more visible.

chadamas chadamas  Mar 02, 2017 / 8:20 PM
Btw, how was the udemy course?

chadamas chadamas  Mar 02, 2017 / 8:18 PM
OK, cool. Really, any time you want to should be fine. If you want to wait a little longer until more of the game-related stuff is ready, though, I'm good with that. I've been paying for this website forever and there has been practically nothing on it for years, so it's not hurting me any to keep it here as long as we need, haha.

Boone Boone  Mar 02, 2017 / 12:40 PM
btw, let me know when it's time to set up the real hosting and buy the domain and all that. i do have a free year of hosting that came with a web dev course on udemy, but i think it'll be a little pricier (to renew) than bluehost and also doesn't come with a domain.

Boone Boone  Mar 02, 2017 / 9:21 AM
ooo, shiny

chadamas chadamas  Mar 02, 2017 / 12:02 AM
Oh, by the way, there is another admin theme installed for Processwire if you want to check it out. When you're in there, click your name in the top-right corner, go to Profile, and then switch to Reno. If you don't like it you can always switch back, but I much prefer it :)

chadamas chadamas  Mar 01, 2017 / 11:56 PM
Thank you--I like the work you've been doing too! I went ahead and added a profile switcher in the sidebar as well. I could see scenarios where it would be annoying to navigate to an entirely separate page to switch accounts and then try to find your way back to where you were. This should switch you right there on whatever page you're viewing.

rez rez  Mar 01, 2017 / 11:53 AM
this profile switcher is snazzy

Boone Boone  Mar 01, 2017 / 12:19 AM
no worries! The game system isn't even finished yet, lol, so it's not like anything's being held up

chadamas chadamas  Mar 01, 2017 / 12:13 AM
One more thing that just occurred to me to mention: I know I'm spending a lot of time on the interface/player front, but I promise I haven't forgotten about the game itself. I am working on character generation, level-up functionality, shops, etc. as just trying to get a solid foundation here to build on as we progress.

chadamas chadamas  Mar 01, 2017 / 12:04 AM
Oh, the changes might require a hard refresh or cache clearing again.

chadamas chadamas  Mar 01, 2017 / 12:04 AM
Went ahead and uploaded some new stuff--mostly account page-related. You should be able to select your active profile directly from there now. Edit functionality is still in the works but should be coming soon. Also, if you're seeing the Admin Dashboard link in the nav next to Processwire, the Site Setting portion should actually allow you to change the site title and the homepage text for now.

chadamas chadamas  Feb 28, 2017 / 7:25 PM
Sounds good and should be fine. Anything and everything here will be exportable. Page looks good, by the way! Going to try to finish up a couple of things in the next day or so and then will push some more updates live.

Boone Boone  Feb 28, 2017 / 8:38 AM
google drive is blocked at work so I'm doing some updates to the race descriptions directly on here >.>

chadamas chadamas  Feb 22, 2017 / 11:33 PM
Cool...shoutbox still works :)

chadamas chadamas  Feb 22, 2017 / 11:33 PM
Just a test after some updates

Boone Boone  Feb 18, 2017 / 9:17 AM
Oooh, I really like that level up indicator! Also like the changes to the navigation

chadamas chadamas  Feb 18, 2017 / 12:05 AM
Haven't pushed a whole lot more live yet, but there are a few new UI-related things ready for review. Might require a hard refresh or cache clearing. Mostly just in relation to heading and form label fonts, subtle navigation menu changes, and sidebar updates. The sidebar shows one idea of how to show that a character has earned enough XP to level up and is ready to upgrade stats.

chadamas chadamas  Feb 15, 2017 / 10:30 PM
Yeah, I'm liking it too. Good suggestion! I've done some more work locally but haven't uploaded it yet. Working back and forth between an admin editor so that you can create/edit pages and a more robust character generator with stats included. Hopefully have more for you to see this weekend.

Boone Boone  Feb 15, 2017 / 10:11 PM
really digging the greyscale sidebar

Boone Boone  Feb 14, 2017 / 9:35 PM
sounds good. I can do something in Illustrator and scale as needed

chadamas chadamas  Feb 14, 2017 / 9:31 PM
For the logo size, not sure off the top of my head what would work best, but I'd go large initially if you decide to go ahead and start working on something. Much easier to scale down than up. To work in the menu for this layout, probably something with a greater width than height would work best.

chadamas chadamas  Feb 14, 2017 / 9:28 PM
Glad you're liking it and glad to see that you were able to successfully create a character account! Edit functionality is coming soon. I like the idea of the grayscale pattern with a thin blue border. I will give that a try!

Boone Boone  Feb 14, 2017 / 9:24 PM
this is so cool. also re: logo, let me know the size and I'll whip something up. As for the sidebar, maybe just a grayscale of that techy pattern with a thin blue border?

blah blah  Feb 13, 2017 / 11:13 PM
Also just discovered that there was a problem with sub-profile creation related to avatars. You should now be able to create new characters from the account page with or without a profile picture.

chadamas chadamas  Feb 13, 2017 / 10:20 PM
Think the navigation is looking a little better now. A nice logo to replace the "Vancity" text would probably bring the whole thing together. Wondering about that blue in the sidebar now too, though...not sure it's needed with a cityscape background in the header.

rez rez  Feb 13, 2017 / 3:35 PM

chadamas chadamas  Feb 13, 2017 / 1:13 AM
Oh yeah, and the navigation menu looks pretty bad right now. That's on my radar and will be pretty high on my to-do list.

asdf asdf  Feb 13, 2017 / 12:58 AM
It's all extremely rough, the stuff in the sidebar is static and non-functional (just as a placeholder) for now, but I think we're building on a solid foundation here. And hopefully having a live example that we can play with will let us collaborate more quickly and efficiently. See something wrong or have an idea? Shout it!

chadamas chadamas  Feb 13, 2017 / 12:53 AM
Eventually, many, many things (like this shoutbox) will load asynchronously, so that the entire page doesn't have to be reloaded.

chadamas chadamas  Feb 13, 2017 / 12:51 AM
Just here testing a shout.

  • mobile navigation not functioning yet