Vampires

Neither truly living nor truly dead, vampires exist in the shadows. They are feared and shunned for the way they prey upon the living, feeding on blood to survive. They cannot create life, but they can spread their curse to others through their infected blood. With superhuman physical abilities and a predatory instinct, vampires have been able to carve out a place in the world as hired killers and black-ops assassins. There are two strains of the vampire virus, which has produced two distinct groups of vampires in conflict with each other.

PHYSICAL DESCRIPTION

The two strains of the vampire virus are commonly known as Prime Strain and Second Strain. These viruses can infect people of any race (except werecreature), and therefore appearance can vary widely across all vampires. Transformation into a vampire takes approximately 24 hours, during which the victim will experience symptoms akin to a severe infection, such as a high fever, chills, cold sweat, convulsions, and immense thirst. After roughly 12 hours of this, they will fall into a comatose state. Their vital signs will fade until they appear to be dead, at which point they will wake as a vampire.

Common traits:

  • Pale skin
  • Badly sunburned by any exposure to direct natural sunlight
  • Halted aging
  • Retractable fangs
  • No detectable vital signs
  • Body temperature the same as the air around them
  • Enhanced speed and strength
  • Night vision
  • Enhanced sense of smell
  • Thick, dark blood
  • Accelerated healing of minor injuries (cuts, sprains, bruises)
  • Sterile
  • Can sire another vampire by first drinking from the target until they are near death, then feeding them vampire blood

Prime Strain traits:

  • Eyes change colour to red, at will or when in a frenzied state
  • Telepathic mind link between a vampire and their sire; can communicate at will and regardless of distance, but cannot read thoughts other than what the sire/progeny is projecting to the other
  • Better able to control their bloodlust
  • No older than 250 years (appearance of the Old One)

Second Strain traits:

  • Eyes change colour to yellow, at will or when in a frenzied state
  • Emotional or empathic link between a vampire and their sire (cannot converse telepathically); feelings/impressions are conveyed involuntarily and regardless of distance, as this ability cannot be controlled
  • Often unable to control their bloodlust, more prone to fits of violence
  • No older than 80 years (creation of Second strain virus)

All vampires must feed on fresh blood to survive. This is what keeps them from aging and also enables them to heal wounds. If a vampire goes too long without feeding, they will begin to deteriorate physically and mentally. Effects will start to show after a day, including increased agitation and difficulty concentrating. After 5 days with no food they become delirous and aggressive. At the extreme end they become severely emaciated and ghoul-like and lose their higher mental faculties. They go insane with hunger and will attack anyone or anything and try to feed on it. Consuming a sufficient amount of blood over several days will reverse these effects. They will not die from lack of blood, but if they are starved for too long the mental damage done to them may become permanent.

It is possible for vampires to live on synthetic or animal blood, in the same way that it is possible for a human to live on gruel. It is unsatisfying, and the vampire will find themselves still possessed of a constant baseline hunger.

CULTURE

All Prime Strain vampires are ultimately descended from The Old One, the first vampire, who entered this world through a nexus point during the apocalypse. The Old One sired seven others, which became the seven clan chiefs. They established a kingdom north of the Danube which now serves as the seat of the High Council of the Clans. The clans enforce various social rules that are designed to protect their society by keeping a low profile, such as selective siring and discreet feeding. This also enables them to work cooperatively with other nations and groups to ensure the safety of the clans. The Clans have an alliance with the Western Slav Republic, loaning them assassins in exchange for a steady supply of political prisoners and other 'undesirables' to feed the kingdom. To read more about the Clans, click here.

Becoming an assassin or an operative for the Clans is seen as a worthy ambition in Clan culture. These assassins and operatives are renowned in military, intelligence, and criminal circles. Eighty years ago, this reputation led XeroCorp to capture several vampires for their top secret (and highly illegal) super-soldier project, codename Batwing.

Project Batwing was an attempt to create operatives loyal to XeroCorp that would possess the abilities of vampires. They reverse-engineered the vampire 'curse' (determined to be a kind of virus) and successfully infected their own test subjects. These became the first of the Second Strain vampires. However, these vampires were erratic, violent, and uncontrollable. They eventually escaped, killing most of Batwing's scientists, and fled into the night. The Second Strain virus spread rapidly, as these vampires lacked the social rules of the Clans and the guidance of elder vampires. They killed many, and drew the attention of vampire hunters. These hunters did not discriminate between prime and second strain.

Prime vampires view the second strain vampires as lesser, disgusting perversions of the bloodline, and generally have no issue exterminating them with prejudice. Second strain vampires must endure being outcasts even among their own people.

TRAITS

Base Evasion: 12

+1 to Dexterity stat

No penalty to perception in low light conditions

Cannot be picked up on thermal cameras

-1 to all rolls when in direct natural sunlight

RACIAL ABILITY

Bloodlust: A vampire may bite an enemy in order to feed on their blood to heal themselves. The vampire will make a Strength/Level roll against their target and if successfull will do Strength DMG x2 to the target, healing themselves for an equal amount. This may be used once per quest or duel.

Currently Online:   guest guest  guest guest  guest guest  

guest

rez rez  Jan 04, 2020 / 2:02 PM
art added to the races pages

guest guest  May 06, 2019 / 6:36 AM
MTU1NzEzODk2OA'"`

rez rez  Feb 24, 2019 / 12:03 PM
hacking/theft rules and driving/vehicle combat rules are up! now on to crafting

rez rez  Apr 25, 2018 / 8:09 AM
Assorted updates have been posted. Check the forum for details!

Boone Boone  Aug 25, 2017 / 7:25 AM
shiny new sidebar!

rez rez  Aug 16, 2017 / 10:01 PM
duel rules done wheeee

rez rez  Aug 13, 2017 / 1:37 AM
added 2 new classes, operative and street preacher

rez rez  Aug 08, 2017 / 11:19 PM
combat rules are done (mostly). paladin class name changed to defender. paladin group description done. itshappening.gif

rez rez  Jul 30, 2017 / 1:00 PM
doing a big overhaul of combat rules. basically using D&D 5e as the framework and changing where necessary. much simpler than trying to start from scratch -__-

Boone Boone  Jul 23, 2017 / 1:23 PM
doot doot

chadamas chadamas  May 28, 2017 / 12:22 AM
Glad you had a good time! (And good bread and cheese.) Hope to hear more about it soon.

guest guest  May 26, 2017 / 2:03 PM
europe was excellent and so very full of bread and cheese

guest guest  May 09, 2017 / 11:27 PM
Have fun in Europe! -Chad

guest guest  May 07, 2017 / 12:56 AM
in europe atm. work begins again when i return -rez

Boone Boone  Apr 02, 2017 / 11:19 AM
he lives!

guest guest  Apr 02, 2017 / 1:41 AM
Yeah, this is Chad, btw :)

guest guest  Apr 02, 2017 / 1:41 AM
I'm still alive and am still working on this when I can! Promise to have more for you soon.

Boone Boone  Mar 29, 2017 / 8:23 PM
Slowly but surely picking away at the groups

Boone Boone  Mar 15, 2017 / 11:58 PM
No worries! Hope things settle down for you soon.

chadamas chadamas  Mar 15, 2017 / 9:41 PM
Nice! Wanted to pop in here and say that I haven't forgotten about this...just a hectic time right now. I'm still working when I can, though, and am hoping to push a few new things live as soon as possible.

Boone Boone  Mar 13, 2017 / 3:04 PM
started on the engineer skill tree

Boone Boone  Mar 11, 2017 / 10:55 PM
got channels registered on darkmyst, #vancity for IC and #2277 for OOC

Boone Boone  Mar 05, 2017 / 10:50 PM
awesome. I'm mainly working on organization and posting up all the rest of the stuff from the docs right now. I think maybe next weekend I'll see about getting the rooms set up. Should be enough info up to do some test RP.

chadamas chadamas  Mar 05, 2017 / 10:01 PM
Yeah, absolutely! I didn't really have any time this weekend to work on stuff, but should have time to dig back in probably around the middle of next week.

Boone Boone  Mar 03, 2017 / 1:53 PM
question: would it be possible to have a notification/link that shows up to unregistered users and directs them to the newbie/starter guide that I haven't written yet? sort of a "Hey, it looks like you're new, please go here instead of stumbling around in confusion" thing

Boone Boone  Mar 02, 2017 / 9:41 PM
haha, I was going to ask you how I could tweak the css for the blockquotes, but it looks perfect now. also I haven't finished the udemy course yet, still kind of getting through all the stuff I already know since it starts from the ground up, but it's really well structured so far. I signed up for a bunch of other ones to do after it. JS, Python, SQL

chadamas chadamas  Mar 02, 2017 / 8:22 PM
Also: I like the new dice page! Made a quick change to the blockquotes so your examples are more visible.

chadamas chadamas  Mar 02, 2017 / 8:20 PM
Btw, how was the udemy course?

chadamas chadamas  Mar 02, 2017 / 8:18 PM
OK, cool. Really, any time you want to should be fine. If you want to wait a little longer until more of the game-related stuff is ready, though, I'm good with that. I've been paying for this website forever and there has been practically nothing on it for years, so it's not hurting me any to keep it here as long as we need, haha.

Boone Boone  Mar 02, 2017 / 12:40 PM
btw, let me know when it's time to set up the real hosting and buy the domain and all that. i do have a free year of hosting that came with a web dev course on udemy, but i think it'll be a little pricier (to renew) than bluehost and also doesn't come with a domain.

Boone Boone  Mar 02, 2017 / 9:21 AM
ooo, shiny

chadamas chadamas  Mar 02, 2017 / 12:02 AM
Oh, by the way, there is another admin theme installed for Processwire if you want to check it out. When you're in there, click your name in the top-right corner, go to Profile, and then switch to Reno. If you don't like it you can always switch back, but I much prefer it :)

chadamas chadamas  Mar 01, 2017 / 11:56 PM
Thank you--I like the work you've been doing too! I went ahead and added a profile switcher in the sidebar as well. I could see scenarios where it would be annoying to navigate to an entirely separate page to switch accounts and then try to find your way back to where you were. This should switch you right there on whatever page you're viewing.

rez rez  Mar 01, 2017 / 11:53 AM
this profile switcher is snazzy

Boone Boone  Mar 01, 2017 / 12:19 AM
no worries! The game system isn't even finished yet, lol, so it's not like anything's being held up

chadamas chadamas  Mar 01, 2017 / 12:13 AM
One more thing that just occurred to me to mention: I know I'm spending a lot of time on the interface/player front, but I promise I haven't forgotten about the game itself. I am working on character generation, level-up functionality, shops, etc. as well...am just trying to get a solid foundation here to build on as we progress.

chadamas chadamas  Mar 01, 2017 / 12:04 AM
Oh, the changes might require a hard refresh or cache clearing again.

chadamas chadamas  Mar 01, 2017 / 12:04 AM
Went ahead and uploaded some new stuff--mostly account page-related. You should be able to select your active profile directly from there now. Edit functionality is still in the works but should be coming soon. Also, if you're seeing the Admin Dashboard link in the nav next to Processwire, the Site Setting portion should actually allow you to change the site title and the homepage text for now.

chadamas chadamas  Feb 28, 2017 / 7:25 PM
Sounds good and should be fine. Anything and everything here will be exportable. Page looks good, by the way! Going to try to finish up a couple of things in the next day or so and then will push some more updates live.

Boone Boone  Feb 28, 2017 / 8:38 AM
google drive is blocked at work so I'm doing some updates to the race descriptions directly on here >.>

chadamas chadamas  Feb 22, 2017 / 11:33 PM
Cool...shoutbox still works :)

chadamas chadamas  Feb 22, 2017 / 11:33 PM
Just a test after some updates

Boone Boone  Feb 18, 2017 / 9:17 AM
Oooh, I really like that level up indicator! Also like the changes to the navigation

chadamas chadamas  Feb 18, 2017 / 12:05 AM
Haven't pushed a whole lot more live yet, but there are a few new UI-related things ready for review. Might require a hard refresh or cache clearing. Mostly just in relation to heading and form label fonts, subtle navigation menu changes, and sidebar updates. The sidebar shows one idea of how to show that a character has earned enough XP to level up and is ready to upgrade stats.

chadamas chadamas  Feb 15, 2017 / 10:30 PM
Yeah, I'm liking it too. Good suggestion! I've done some more work locally but haven't uploaded it yet. Working back and forth between an admin editor so that you can create/edit pages and a more robust character generator with stats included. Hopefully have more for you to see this weekend.

Boone Boone  Feb 15, 2017 / 10:11 PM
really digging the greyscale sidebar

Boone Boone  Feb 14, 2017 / 9:35 PM
sounds good. I can do something in Illustrator and scale as needed

chadamas chadamas  Feb 14, 2017 / 9:31 PM
For the logo size, not sure off the top of my head what would work best, but I'd go large initially if you decide to go ahead and start working on something. Much easier to scale down than up. To work in the menu for this layout, probably something with a greater width than height would work best.

chadamas chadamas  Feb 14, 2017 / 9:28 PM
Glad you're liking it and glad to see that you were able to successfully create a character account! Edit functionality is coming soon. I like the idea of the grayscale pattern with a thin blue border. I will give that a try!

Boone Boone  Feb 14, 2017 / 9:24 PM
this is so cool. also re: logo, let me know the size and I'll whip something up. As for the sidebar, maybe just a grayscale of that techy pattern with a thin blue border?

blah blah  Feb 13, 2017 / 11:13 PM
Also just discovered that there was a problem with sub-profile creation related to avatars. You should now be able to create new characters from the account page with or without a profile picture.

chadamas chadamas  Feb 13, 2017 / 10:20 PM
Think the navigation is looking a little better now. A nice logo to replace the "Vancity" text would probably bring the whole thing together. Wondering about that blue in the sidebar now too, though...not sure it's needed with a cityscape background in the header.

rez rez  Feb 13, 2017 / 3:35 PM
testing

chadamas chadamas  Feb 13, 2017 / 1:13 AM
Oh yeah, and the navigation menu looks pretty bad right now. That's on my radar and will be pretty high on my to-do list.

asdf asdf  Feb 13, 2017 / 12:58 AM
It's all extremely rough, the stuff in the sidebar is static and non-functional (just as a placeholder) for now, but I think we're building on a solid foundation here. And hopefully having a live example that we can play with will let us collaborate more quickly and efficiently. See something wrong or have an idea? Shout it!

chadamas chadamas  Feb 13, 2017 / 12:53 AM
Eventually, many, many things (like this shoutbox) will load asynchronously, so that the entire page doesn't have to be reloaded.

chadamas chadamas  Feb 13, 2017 / 12:51 AM
Just here testing a shout.

  • mobile navigation not functioning yet