Magic

Magic is energy that exists across all dimensions. It allows living beings to tap into powerful forces and shape reality, to perform feats that defy the laws of human science, but it is also a potent power source that has replaced fossil fuels and most other forms of power generation in major cities around the world. Earth’s dimension had very low levels of magic until M-Day, when magic energy flooded in from other dimensions and changed the landscape of the world forever.

CORIUM, CORITE, AND MAGIC TYPES

Nexus energy flows around the earth in the form of a substance called Corium. Scientists hypothesize that the combination of radioactive material from the nuclear blasts of M-Day and with the rush of Nexus energy through dimensional tears fused to create this unique substance found only on Earth.

Corium exists naturally in a liquid state that is often found in underground streams and deposits, but can also break through the earth and form fountains and other natural phenomena. Liquid corium is less dense than water, ice cold to the touch, and emits a blue-green glow. It is highly mutagenic, and in humans even seconds of direct exposure can cause a debilitating condition known as Corium poisoning. Liquid Corium is its most volatile and energetic form, and is used as fuel in the vast Corium reactors that power the world.

Under certain pressure and temperature conditions, liquid Corium will solidify into a crystal-like state. Solid Corium is much less volatile than liquid Corium. It emits the same glow and is cold to the touch. In both states Corium emits waves of Nexus energy that can be measured and used to classify the types of spells contained within the Corium.

Lightwave refers to all spells used to heal, protect, or enhance. Curative spells, mystic shields, and boosts of speed all fall under the lightwave designation.

Darkwave refers to all spells used to corrupt, curse, and manipulate the dead. A spell that saps life energy, causes sickness and weakness, or a Necromancer's raising and controlling of the dead would all fall under this designation.

Greywave refers to the large spectrum of spells in between, spells that could be used positively or negatively. For example, a fire spell could be used to burn someone, but it could also be used to start a campfire, and therefore is not inherently light or dark.

Greenwave refers to all spells linking the caster to nature, control of the weather, plant life, and animals.

When Corium is refined, it is called Corite. Corite can be safely handled without concern of radiation or mutagenic effects. It is a small, round, polished stone. Corite contains spells and is what people purchase when they wish to learn magic. Depending on which spell is contained in the stone, the Corite may have a different hue, but all are translucent and almost glass-like in appearance. Corite is also slotted into weapons, armour, and technology to enhance its function.

CASTING SPELLS

Magic can be harnessed and controlled by anyone as long as they have the spiritual fortitude to control it. There is no one way to cast magic. Everyone has a method that works for them, that allows their minds to focus and bend the magic energy to their will. Some people use focus items to channel the energy, such as staves and wands. Some people use prayers and incantations, believing that their gods and spirits grant them the power to cast magic. Others use specific hand gestures or other body movements.

Each piece of Corite contains a particular spell in it. The caster's magical aptitude determines the strength of the spell they are able to cast. As they grow in power, they can access more powerful versions of the spells contained within the Corite.

Stronger spells require more energy to be channeled, which is dangerous for inexperienced casters. Attempting feats beyond a caster’s willpower can lead to injury and even death in increasingly gruesome ways. Extended use of powerful magic without ample opportunity to rest and recuperate can lead to severe mental and physical fatigue, nose bleeds, blackouts, and so on. Mana is the measurement of a person’s spiritual energy, which is depleted each time they cast magic. Mana can be recovered with rest, as well as certain potions. It can also be drained from other people.

MAGIC AND MEDICINE

Curative or healing magic is excellent at healing trauma. When it comes to open wounds, broken bones, bruises or burns, magic is a quick and immensely effective treatment. Magic sees significant use in surgeries, especially transplants and new limb attachments. Transplant rejection and other surgical complications are nearly nonexistent thanks to magic.

Likewise, conditions caused by magic - such as a curse or hex - can obviously be undone by magic as well.

However, where magic fails is in the treatment of disease or systemic illness. Magic cannot cure cancer, fix asthma, or eliminate AIDS. For conditions such as these, conventional drug, stem cell, gene therapy, and other medical treatments are required. Therefore, at a modern Midcity hospital or clinic, you will see healthcare professionals employing a mix of magical and scientific treatments in order to heal their patients.

MAGIC AND TECHNOLOGY

Magic and technology are not opposed forces. Rather, they are often used in conjunction with each other. Corium can be harvested, processed, and used as a fuel source to generate electricity or to power engines and weapons. It was the discovery of Corium as an energy source that enabled civilization to rapidly rebuild and advance far beyond pre-war tech levels.

Magic can also be weaponized. Those that are unable to channel magic directly can purchase firearms or launchers that have been imbued with magic via slotted Corite or loaded with enchanted ammunition.

For all its uses, magic is still poorly understood. Researchers have devoted their entire lives to its study from both scientific and spiritual angles and it still remains an enigmatic and surprising force.

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rez rez  Jan 04, 2020 / 2:02 PM
art added to the races pages

guest guest  May 06, 2019 / 6:36 AM
MTU1NzEzODk2OA'"`

rez rez  Feb 24, 2019 / 12:03 PM
hacking/theft rules and driving/vehicle combat rules are up! now on to crafting

rez rez  Apr 25, 2018 / 8:09 AM
Assorted updates have been posted. Check the forum for details!

Boone Boone  Aug 25, 2017 / 7:25 AM
shiny new sidebar!

rez rez  Aug 16, 2017 / 10:01 PM
duel rules done wheeee

rez rez  Aug 13, 2017 / 1:37 AM
added 2 new classes, operative and street preacher

rez rez  Aug 08, 2017 / 11:19 PM
combat rules are done (mostly). paladin class name changed to defender. paladin group description done. itshappening.gif

rez rez  Jul 30, 2017 / 1:00 PM
doing a big overhaul of combat rules. basically using D&D 5e as the framework and changing where necessary. much simpler than trying to start from scratch -__-

Boone Boone  Jul 23, 2017 / 1:23 PM
doot doot

chadamas chadamas  May 28, 2017 / 12:22 AM
Glad you had a good time! (And good bread and cheese.) Hope to hear more about it soon.

guest guest  May 26, 2017 / 2:03 PM
europe was excellent and so very full of bread and cheese

guest guest  May 09, 2017 / 11:27 PM
Have fun in Europe! -Chad

guest guest  May 07, 2017 / 12:56 AM
in europe atm. work begins again when i return -rez

Boone Boone  Apr 02, 2017 / 11:19 AM
he lives!

guest guest  Apr 02, 2017 / 1:41 AM
Yeah, this is Chad, btw :)

guest guest  Apr 02, 2017 / 1:41 AM
I'm still alive and am still working on this when I can! Promise to have more for you soon.

Boone Boone  Mar 29, 2017 / 8:23 PM
Slowly but surely picking away at the groups

Boone Boone  Mar 15, 2017 / 11:58 PM
No worries! Hope things settle down for you soon.

chadamas chadamas  Mar 15, 2017 / 9:41 PM
Nice! Wanted to pop in here and say that I haven't forgotten about this...just a hectic time right now. I'm still working when I can, though, and am hoping to push a few new things live as soon as possible.

Boone Boone  Mar 13, 2017 / 3:04 PM
started on the engineer skill tree

Boone Boone  Mar 11, 2017 / 10:55 PM
got channels registered on darkmyst, #vancity for IC and #2277 for OOC

Boone Boone  Mar 05, 2017 / 10:50 PM
awesome. I'm mainly working on organization and posting up all the rest of the stuff from the docs right now. I think maybe next weekend I'll see about getting the rooms set up. Should be enough info up to do some test RP.

chadamas chadamas  Mar 05, 2017 / 10:01 PM
Yeah, absolutely! I didn't really have any time this weekend to work on stuff, but should have time to dig back in probably around the middle of next week.

Boone Boone  Mar 03, 2017 / 1:53 PM
question: would it be possible to have a notification/link that shows up to unregistered users and directs them to the newbie/starter guide that I haven't written yet? sort of a "Hey, it looks like you're new, please go here instead of stumbling around in confusion" thing

Boone Boone  Mar 02, 2017 / 9:41 PM
haha, I was going to ask you how I could tweak the css for the blockquotes, but it looks perfect now. also I haven't finished the udemy course yet, still kind of getting through all the stuff I already know since it starts from the ground up, but it's really well structured so far. I signed up for a bunch of other ones to do after it. JS, Python, SQL

chadamas chadamas  Mar 02, 2017 / 8:22 PM
Also: I like the new dice page! Made a quick change to the blockquotes so your examples are more visible.

chadamas chadamas  Mar 02, 2017 / 8:20 PM
Btw, how was the udemy course?

chadamas chadamas  Mar 02, 2017 / 8:18 PM
OK, cool. Really, any time you want to should be fine. If you want to wait a little longer until more of the game-related stuff is ready, though, I'm good with that. I've been paying for this website forever and there has been practically nothing on it for years, so it's not hurting me any to keep it here as long as we need, haha.

Boone Boone  Mar 02, 2017 / 12:40 PM
btw, let me know when it's time to set up the real hosting and buy the domain and all that. i do have a free year of hosting that came with a web dev course on udemy, but i think it'll be a little pricier (to renew) than bluehost and also doesn't come with a domain.

Boone Boone  Mar 02, 2017 / 9:21 AM
ooo, shiny

chadamas chadamas  Mar 02, 2017 / 12:02 AM
Oh, by the way, there is another admin theme installed for Processwire if you want to check it out. When you're in there, click your name in the top-right corner, go to Profile, and then switch to Reno. If you don't like it you can always switch back, but I much prefer it :)

chadamas chadamas  Mar 01, 2017 / 11:56 PM
Thank you--I like the work you've been doing too! I went ahead and added a profile switcher in the sidebar as well. I could see scenarios where it would be annoying to navigate to an entirely separate page to switch accounts and then try to find your way back to where you were. This should switch you right there on whatever page you're viewing.

rez rez  Mar 01, 2017 / 11:53 AM
this profile switcher is snazzy

Boone Boone  Mar 01, 2017 / 12:19 AM
no worries! The game system isn't even finished yet, lol, so it's not like anything's being held up

chadamas chadamas  Mar 01, 2017 / 12:13 AM
One more thing that just occurred to me to mention: I know I'm spending a lot of time on the interface/player front, but I promise I haven't forgotten about the game itself. I am working on character generation, level-up functionality, shops, etc. as well...am just trying to get a solid foundation here to build on as we progress.

chadamas chadamas  Mar 01, 2017 / 12:04 AM
Oh, the changes might require a hard refresh or cache clearing again.

chadamas chadamas  Mar 01, 2017 / 12:04 AM
Went ahead and uploaded some new stuff--mostly account page-related. You should be able to select your active profile directly from there now. Edit functionality is still in the works but should be coming soon. Also, if you're seeing the Admin Dashboard link in the nav next to Processwire, the Site Setting portion should actually allow you to change the site title and the homepage text for now.

chadamas chadamas  Feb 28, 2017 / 7:25 PM
Sounds good and should be fine. Anything and everything here will be exportable. Page looks good, by the way! Going to try to finish up a couple of things in the next day or so and then will push some more updates live.

Boone Boone  Feb 28, 2017 / 8:38 AM
google drive is blocked at work so I'm doing some updates to the race descriptions directly on here >.>

chadamas chadamas  Feb 22, 2017 / 11:33 PM
Cool...shoutbox still works :)

chadamas chadamas  Feb 22, 2017 / 11:33 PM
Just a test after some updates

Boone Boone  Feb 18, 2017 / 9:17 AM
Oooh, I really like that level up indicator! Also like the changes to the navigation

chadamas chadamas  Feb 18, 2017 / 12:05 AM
Haven't pushed a whole lot more live yet, but there are a few new UI-related things ready for review. Might require a hard refresh or cache clearing. Mostly just in relation to heading and form label fonts, subtle navigation menu changes, and sidebar updates. The sidebar shows one idea of how to show that a character has earned enough XP to level up and is ready to upgrade stats.

chadamas chadamas  Feb 15, 2017 / 10:30 PM
Yeah, I'm liking it too. Good suggestion! I've done some more work locally but haven't uploaded it yet. Working back and forth between an admin editor so that you can create/edit pages and a more robust character generator with stats included. Hopefully have more for you to see this weekend.

Boone Boone  Feb 15, 2017 / 10:11 PM
really digging the greyscale sidebar

Boone Boone  Feb 14, 2017 / 9:35 PM
sounds good. I can do something in Illustrator and scale as needed

chadamas chadamas  Feb 14, 2017 / 9:31 PM
For the logo size, not sure off the top of my head what would work best, but I'd go large initially if you decide to go ahead and start working on something. Much easier to scale down than up. To work in the menu for this layout, probably something with a greater width than height would work best.

chadamas chadamas  Feb 14, 2017 / 9:28 PM
Glad you're liking it and glad to see that you were able to successfully create a character account! Edit functionality is coming soon. I like the idea of the grayscale pattern with a thin blue border. I will give that a try!

Boone Boone  Feb 14, 2017 / 9:24 PM
this is so cool. also re: logo, let me know the size and I'll whip something up. As for the sidebar, maybe just a grayscale of that techy pattern with a thin blue border?

blah blah  Feb 13, 2017 / 11:13 PM
Also just discovered that there was a problem with sub-profile creation related to avatars. You should now be able to create new characters from the account page with or without a profile picture.

chadamas chadamas  Feb 13, 2017 / 10:20 PM
Think the navigation is looking a little better now. A nice logo to replace the "Vancity" text would probably bring the whole thing together. Wondering about that blue in the sidebar now too, though...not sure it's needed with a cityscape background in the header.

rez rez  Feb 13, 2017 / 3:35 PM
testing

chadamas chadamas  Feb 13, 2017 / 1:13 AM
Oh yeah, and the navigation menu looks pretty bad right now. That's on my radar and will be pretty high on my to-do list.

asdf asdf  Feb 13, 2017 / 12:58 AM
It's all extremely rough, the stuff in the sidebar is static and non-functional (just as a placeholder) for now, but I think we're building on a solid foundation here. And hopefully having a live example that we can play with will let us collaborate more quickly and efficiently. See something wrong or have an idea? Shout it!

chadamas chadamas  Feb 13, 2017 / 12:53 AM
Eventually, many, many things (like this shoutbox) will load asynchronously, so that the entire page doesn't have to be reloaded.

chadamas chadamas  Feb 13, 2017 / 12:51 AM
Just here testing a shout.

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