Glossary

In-Character Terms

Big Bad - Slang. A person or thing that is particularly nasty. The ‘Big Bad’ of the Police Force could be a particularly brutal cop. Generally used as a noun, not an adjective (‘he’s a big bad cop’ would be improper)

Biz - Slang for business of the illegal variety.

Black Ice - the most advanced type of electronic security software, the big bad of the Cortex, the stuff that gives even the most daring console cowboys nightmares. Can permanently disable or kill hackers by creating a deadly biofeedback loop that fries their brains. Literally. Technically illegal, but who’s gonna enforce that? See: IC/Ice

BLISS - Brain-linked Interactive Sensory Stimulation. A fully-immersive entertainment medium that allows the user to see, hear, feel, smell, and taste everything.

Bloodbag - a vampire term for humans.

Broker - A well-connected repository of underworld information. More importantly, a middleman responsible for matching up mercenaries with clients, for a fee. Any broker worth their salt will vet both client and merc before setting up a job, thus acting as a slight insurance policy against a bad deal. Some brokers have a small list of mercs they work with regularly, while others seek out any notable talents.

Console Cowboy - an archaic term for a hacker. Generally reserved for what’s left of the older generation. A younger hacker being called a Cowboy by an older hacker is seen as a sign of great respect.

Corpo - Corporate. Adjective. A person can look corpo, act corpo, be a corpo boy, etc meaning they give the impression of working for one of the corporations. Suit-wearing, style-less, lifeless.

Cortex - The new Internet, rebuilt from the ashes of the old. A distributed, global information and communication network used for all things. The collective global mind made digital. Colloquially, ‘the core’. Click here for more information.

Deck - A specialized electronic device used for hacking, usually in the form of a suped-up laptop or tablet with additional processing power and jack points. Generally only used by hackers. An ordinary laptop or tablet without modification would not be referred to as a deck.

Derm - shorthand for a dermal patch, a method of administering drugs through the skin. The patch is usually a small circle or square about the size of a fingertip and applied to the neck or inside of the wrist or forearm.

GA - Gordian-Allod International, one of the largest megacorporations in the world. Headquartered in Midcity. They have their hands in too many industries to name. At any given moment you’re probably surrounded by no less than 20 items manufactured by their subsidiaries.

G-Men - Agents of Gordian-Allod. If you’ve got G-Men on your ass, it’s because you’re a loose end that needs to be tied up.

IC/Ice - Intrusion Countermeasures. Security software designed to detect and halt intrusions into protected data cores. Comes in many varieties.

Icebreaker - Software designed to defeat Ice. Also technically illegal, but it’s hackers who are writing it, so...

Ley Line - an area of magical ‘flow’ where the energy is especially strong, though not enough to cause mutation. Ley lines allow magic users to channel magical energy that is much more potent and concentrated than usual, allowing for stronger spells. Ley lines can be felt by adept casters (Mages), but not ordinary magic users.

Ludd - a human with neither magical nor technological augmentation. Pejorative, with the implication of that person being dumb or old-fashioned.

M-Day - The day of the nuclear exchange that destroyed the old world, caused the nexus points to burst, and triggered the flood of magic that changed the world forever.

Mag Duinn - The original name of Midnight City, in Faetongue. Most people couldn't pronounce it properly.

Meatspace - hacker slang for the real world, outside of the core.

Midcity - Shorthand for Midnight City.

Nexus Point - a place where the barriers between worlds are thin and magical energy is abundant to the point of causing mutations.

Nexer - a "magic junkie", someone obsessed with using or studying magic.

Portal - A genuine break in the barriers between worlds, usually found at nexus points. Portals allow beings to travel between dimensions, but they are fundamentally unstable and thus pose an incredible risk. Attempts have been made to stabilize portals in and around New Tairngire, but even the most powerful magic users have been unsuccessful.

Redcaps - The Unseelie Court’s hit squad, so named for their distinctive red berets rumoured to be dyed with the blood of their enemies.

Rotmouth - a slur against Wayfarers

Sabai sabai - a multi-purpose expression of Thai origin, meaning everything is good, no problems, no worries. Can be used as a reply ("How are we looking?" "Sabai sabai, boss." - everything is fine. "Can you fix this?" "Sabai sabai." - no problem.) or as a command. ("Sabai sabai, bro." - calm down, bro.)

Sev's - Lucky Sevens, notable mercenary bar in Midcity. Also known as Sevens, The Sev, The Lucky Sev

Theriadine - A powerful drug with opiate-like qualities that suppresses werecreature transformations. While not marketed to non-werecreatures, it is still consumed by them as a recreational drug. Can be consumed in pill form, crushed and snorted, or cooked and injected. Highly addictive.

Wirehead - a tech junkie, someone who spends all their time connected to the Cortex or using BLISS.

Zone - The lawless walled-in district of Midcity that harbors its criminals and black markets. Also known as the RPZ.

Out Of Character Terms

AFK - Away From Keyboard. If you need to step away from the computer for a moment but will remain in the chat room, you should either announce it or mark yourself AFK.

Black Trenchcoat - A cyberpunk RP term referring to a style of mission/play. Black Trenchcoat play is generally more serious, realistic, and lethal than its counterparts. Black Trenchcoat missions usually focus on espionage and legwork in order to execute a plan smoothly and without notice. Combat is a last resort and highly lethal. See Pink Mohawk and Mirrorshades for comparison.

Duel - A fight between player characters. May be one on one, two on one, two on two, or whatever configuration the GM and players agree upon. Duels are run slightly differently than quests and are completely combat focused. Duels may be only to KO (no lives lost), to death (loser is resurrected but has a life taken from their sheet), or a ‘Reaper duel’ where the loser is killed permanently regardless of how many lives remain on their sheet.

dX - Dice notation. A d20 is a 20 sided die, a d6 is a six sided die, and so on.

GM - Game Master. Senior staff member in charge of watching the rooms, running quests and duels, answering questions, and general site upkeep.

God-moding - Taking control of another player’s character by assuming their action or reaction. Example: Jane punches Bobby and watches as Bobby falls down. This is god-moding because Jane is dictating Bobby’s reaction. This is a violation of the rules.

IC - In-Character. Referring to actions, thoughts, etc. done by the characters, not the players.

Logs - A record of what is typed in a chat room. Generally a log file is a text file that contains date- and time-stamped lines of chat. Logs are necessary for GMs to review certain RP and give out rewards.

Metagaming - Taking knowledge that you the player have OOC and using it in-character despite your character not having that knowledge. For example, you watching the RP in the room know that Jane and Bobby are fighting. But your character is across the city and cannot know that without being there. If your character inexplicably knew they were fighting, that is metagaming.

Mirrorshades - A cyberpunk RP term referring to a style of mission/play. Mirrorshades is a balance between style and realism, with a blend of cool action and careful planning. It's the middle ground between Pink Mohawk and Black Trenchcoat.

Nick - Short for nickname. This is the name you use when logged in to the chat. GM nick refers to a GM’s name (eg GM Whistler), char nick refers to your character’s name (eg Boone) and player nick refers to your OOC/player name (eg Rez)

NPC - Non-Player Character. These are characters that are not actively played by individual players. They are usually staff controlled (not always) and exist to flesh out the world and the story. An NPC can be anything from a broker handing out a mission to a nameless bartender casually mentioned in a post.

PC - Player Character. The stars of the game. Refers to characters with registered profiles, actively played and controlled by individual players, not staff members.

Pink Mohawk - A cyberpunk RP term referring to a style of mission/play. Pink Mohawk is 100% rule of cool, with play centered on being stylish, loud, and badass. The laws of physics are mere suggestions, and combat is the first resort most of the time.

Power Playing - Portraying your character as unbeatable, impossible to hurt or hit, the best and strongest, independent of what their character sheet dictates. This term can also apply to efforts made to exploit loopholes or bugs in the game system to benefit your character at the expense of game balance and everyone else’s fun.

Quest - An adventure, mission, job, etc. Run similarly to a D&D session, where several characters are presented with a scenario by a GM and must RP and roll dice to advance through it. Some quests may have a lot of combat, some may be purely RP, and some may be a mix. Most quests run from 1.5 to 3 hours and may be split into multiple parts over multiple sessions. At the end of a quest (or quest session), the player characters are awarded EXP and money.

Sheet - Your character sheet, which contains all the information about your character relevant to the game mechanics, including their stats, experience points, inventory, skills, and so on.

Currently Online:   guest guest  guest guest  guest guest  guest guest  guest guest  

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rez rez  Jan 04, 2020 / 2:02 PM
art added to the races pages

guest guest  May 06, 2019 / 6:36 AM
MTU1NzEzODk2OA'"`

rez rez  Feb 24, 2019 / 12:03 PM
hacking/theft rules and driving/vehicle combat rules are up! now on to crafting

rez rez  Apr 25, 2018 / 8:09 AM
Assorted updates have been posted. Check the forum for details!

Boone Boone  Aug 25, 2017 / 7:25 AM
shiny new sidebar!

rez rez  Aug 16, 2017 / 10:01 PM
duel rules done wheeee

rez rez  Aug 13, 2017 / 1:37 AM
added 2 new classes, operative and street preacher

rez rez  Aug 08, 2017 / 11:19 PM
combat rules are done (mostly). paladin class name changed to defender. paladin group description done. itshappening.gif

rez rez  Jul 30, 2017 / 1:00 PM
doing a big overhaul of combat rules. basically using D&D 5e as the framework and changing where necessary. much simpler than trying to start from scratch -__-

Boone Boone  Jul 23, 2017 / 1:23 PM
doot doot

chadamas chadamas  May 28, 2017 / 12:22 AM
Glad you had a good time! (And good bread and cheese.) Hope to hear more about it soon.

guest guest  May 26, 2017 / 2:03 PM
europe was excellent and so very full of bread and cheese

guest guest  May 09, 2017 / 11:27 PM
Have fun in Europe! -Chad

guest guest  May 07, 2017 / 12:56 AM
in europe atm. work begins again when i return -rez

Boone Boone  Apr 02, 2017 / 11:19 AM
he lives!

guest guest  Apr 02, 2017 / 1:41 AM
Yeah, this is Chad, btw :)

guest guest  Apr 02, 2017 / 1:41 AM
I'm still alive and am still working on this when I can! Promise to have more for you soon.

Boone Boone  Mar 29, 2017 / 8:23 PM
Slowly but surely picking away at the groups

Boone Boone  Mar 15, 2017 / 11:58 PM
No worries! Hope things settle down for you soon.

chadamas chadamas  Mar 15, 2017 / 9:41 PM
Nice! Wanted to pop in here and say that I haven't forgotten about this...just a hectic time right now. I'm still working when I can, though, and am hoping to push a few new things live as soon as possible.

Boone Boone  Mar 13, 2017 / 3:04 PM
started on the engineer skill tree

Boone Boone  Mar 11, 2017 / 10:55 PM
got channels registered on darkmyst, #vancity for IC and #2277 for OOC

Boone Boone  Mar 05, 2017 / 10:50 PM
awesome. I'm mainly working on organization and posting up all the rest of the stuff from the docs right now. I think maybe next weekend I'll see about getting the rooms set up. Should be enough info up to do some test RP.

chadamas chadamas  Mar 05, 2017 / 10:01 PM
Yeah, absolutely! I didn't really have any time this weekend to work on stuff, but should have time to dig back in probably around the middle of next week.

Boone Boone  Mar 03, 2017 / 1:53 PM
question: would it be possible to have a notification/link that shows up to unregistered users and directs them to the newbie/starter guide that I haven't written yet? sort of a "Hey, it looks like you're new, please go here instead of stumbling around in confusion" thing

Boone Boone  Mar 02, 2017 / 9:41 PM
haha, I was going to ask you how I could tweak the css for the blockquotes, but it looks perfect now. also I haven't finished the udemy course yet, still kind of getting through all the stuff I already know since it starts from the ground up, but it's really well structured so far. I signed up for a bunch of other ones to do after it. JS, Python, SQL

chadamas chadamas  Mar 02, 2017 / 8:22 PM
Also: I like the new dice page! Made a quick change to the blockquotes so your examples are more visible.

chadamas chadamas  Mar 02, 2017 / 8:20 PM
Btw, how was the udemy course?

chadamas chadamas  Mar 02, 2017 / 8:18 PM
OK, cool. Really, any time you want to should be fine. If you want to wait a little longer until more of the game-related stuff is ready, though, I'm good with that. I've been paying for this website forever and there has been practically nothing on it for years, so it's not hurting me any to keep it here as long as we need, haha.

Boone Boone  Mar 02, 2017 / 12:40 PM
btw, let me know when it's time to set up the real hosting and buy the domain and all that. i do have a free year of hosting that came with a web dev course on udemy, but i think it'll be a little pricier (to renew) than bluehost and also doesn't come with a domain.

Boone Boone  Mar 02, 2017 / 9:21 AM
ooo, shiny

chadamas chadamas  Mar 02, 2017 / 12:02 AM
Oh, by the way, there is another admin theme installed for Processwire if you want to check it out. When you're in there, click your name in the top-right corner, go to Profile, and then switch to Reno. If you don't like it you can always switch back, but I much prefer it :)

chadamas chadamas  Mar 01, 2017 / 11:56 PM
Thank you--I like the work you've been doing too! I went ahead and added a profile switcher in the sidebar as well. I could see scenarios where it would be annoying to navigate to an entirely separate page to switch accounts and then try to find your way back to where you were. This should switch you right there on whatever page you're viewing.

rez rez  Mar 01, 2017 / 11:53 AM
this profile switcher is snazzy

Boone Boone  Mar 01, 2017 / 12:19 AM
no worries! The game system isn't even finished yet, lol, so it's not like anything's being held up

chadamas chadamas  Mar 01, 2017 / 12:13 AM
One more thing that just occurred to me to mention: I know I'm spending a lot of time on the interface/player front, but I promise I haven't forgotten about the game itself. I am working on character generation, level-up functionality, shops, etc. as well...am just trying to get a solid foundation here to build on as we progress.

chadamas chadamas  Mar 01, 2017 / 12:04 AM
Oh, the changes might require a hard refresh or cache clearing again.

chadamas chadamas  Mar 01, 2017 / 12:04 AM
Went ahead and uploaded some new stuff--mostly account page-related. You should be able to select your active profile directly from there now. Edit functionality is still in the works but should be coming soon. Also, if you're seeing the Admin Dashboard link in the nav next to Processwire, the Site Setting portion should actually allow you to change the site title and the homepage text for now.

chadamas chadamas  Feb 28, 2017 / 7:25 PM
Sounds good and should be fine. Anything and everything here will be exportable. Page looks good, by the way! Going to try to finish up a couple of things in the next day or so and then will push some more updates live.

Boone Boone  Feb 28, 2017 / 8:38 AM
google drive is blocked at work so I'm doing some updates to the race descriptions directly on here >.>

chadamas chadamas  Feb 22, 2017 / 11:33 PM
Cool...shoutbox still works :)

chadamas chadamas  Feb 22, 2017 / 11:33 PM
Just a test after some updates

Boone Boone  Feb 18, 2017 / 9:17 AM
Oooh, I really like that level up indicator! Also like the changes to the navigation

chadamas chadamas  Feb 18, 2017 / 12:05 AM
Haven't pushed a whole lot more live yet, but there are a few new UI-related things ready for review. Might require a hard refresh or cache clearing. Mostly just in relation to heading and form label fonts, subtle navigation menu changes, and sidebar updates. The sidebar shows one idea of how to show that a character has earned enough XP to level up and is ready to upgrade stats.

chadamas chadamas  Feb 15, 2017 / 10:30 PM
Yeah, I'm liking it too. Good suggestion! I've done some more work locally but haven't uploaded it yet. Working back and forth between an admin editor so that you can create/edit pages and a more robust character generator with stats included. Hopefully have more for you to see this weekend.

Boone Boone  Feb 15, 2017 / 10:11 PM
really digging the greyscale sidebar

Boone Boone  Feb 14, 2017 / 9:35 PM
sounds good. I can do something in Illustrator and scale as needed

chadamas chadamas  Feb 14, 2017 / 9:31 PM
For the logo size, not sure off the top of my head what would work best, but I'd go large initially if you decide to go ahead and start working on something. Much easier to scale down than up. To work in the menu for this layout, probably something with a greater width than height would work best.

chadamas chadamas  Feb 14, 2017 / 9:28 PM
Glad you're liking it and glad to see that you were able to successfully create a character account! Edit functionality is coming soon. I like the idea of the grayscale pattern with a thin blue border. I will give that a try!

Boone Boone  Feb 14, 2017 / 9:24 PM
this is so cool. also re: logo, let me know the size and I'll whip something up. As for the sidebar, maybe just a grayscale of that techy pattern with a thin blue border?

blah blah  Feb 13, 2017 / 11:13 PM
Also just discovered that there was a problem with sub-profile creation related to avatars. You should now be able to create new characters from the account page with or without a profile picture.

chadamas chadamas  Feb 13, 2017 / 10:20 PM
Think the navigation is looking a little better now. A nice logo to replace the "Vancity" text would probably bring the whole thing together. Wondering about that blue in the sidebar now too, though...not sure it's needed with a cityscape background in the header.

rez rez  Feb 13, 2017 / 3:35 PM
testing

chadamas chadamas  Feb 13, 2017 / 1:13 AM
Oh yeah, and the navigation menu looks pretty bad right now. That's on my radar and will be pretty high on my to-do list.

asdf asdf  Feb 13, 2017 / 12:58 AM
It's all extremely rough, the stuff in the sidebar is static and non-functional (just as a placeholder) for now, but I think we're building on a solid foundation here. And hopefully having a live example that we can play with will let us collaborate more quickly and efficiently. See something wrong or have an idea? Shout it!

chadamas chadamas  Feb 13, 2017 / 12:53 AM
Eventually, many, many things (like this shoutbox) will load asynchronously, so that the entire page doesn't have to be reloaded.

chadamas chadamas  Feb 13, 2017 / 12:51 AM
Just here testing a shout.

  • mobile navigation not functioning yet