Money makes the world go 'round.

As the world rebuilt itself following M-Day, power concentrated in the hands of those who took advantage of the situation fastest. These people weren't bound to the laws or regulations of the collapsed former nations of the world, nor were they bound by the growing new states rising out of the rubble. These groups of powerful individuals were the genesis of the new megacorporations; who bought, stole, and hoarded the technological advances brought about by the harnessing of nexus energy and used them to extract wealth and loyalty from the common people.

Now, though new nation-states claim sovereignty and independence, everyone knows the true masters of the world are the corps. They control private armies, conduct espionage and raids, order assassinations, and operate with impunity to serve their own ends. Yet they also control the media, brainwash the populace with bread and circuses, and offer the average citizen their only real shot at a stable life. Sign your life away as a corpo employee, get company housing, company transit, see the company doctor. All it costs you is your freedom - and, if you try to leave, maybe even your life.


Gordian-Allod International

Global Headquarters: Midnight City Free State

Industry: Energy, utilities, genetics, robotics, finance

CEO: Lugh MacLir

Traded As: GAI

Gordian-Allod International is a massive conglomerate with the full backing of the Unseelie Court. They rose to prominence in the early days post-M-Day with their control over the technology needed to turn nexus energy into a power source. Since then, they have expanded into any industry they see fit, using the money from their energy business to finance purchases of other companies - or to finance wars against them. They are the de facto leaders of Midnight City.

Junon Arms

Global Headquarters: New Angeles, Western Sprawl

Industry: Arms

CEO: Scarlet Heidegger

Traded As: JUN

Junon Arms was founded by Cid Junon, an eccentric but genius engineer who built weapons in his garage. The company grew rapidly in the 2100s to meet the demands of the SeaTac and Midnight City military forces.

Vulcan Armory

Global Headquarters: Rome, Aurelian Empire

Industry: Arms

CEO: Julius Antonius

Traded As: VLCN

Vulcan Armory gained notoriety for the arms it provided to the Aurelian Empire. As the Legion's forces fought further and further afield, Vulcan Armory's name spread. International demand led the company to grow and export its wares. With a reputation for simple but quality builds, Vulcan Armory has become one of the top 5 weapons manufacturers worldwide.

Tiejiang Manufacturing

Global Headquarters: Xin Beijing, Shenzhou

Industry: Arms, vehicles, heavy machinery

CEO: Wong Jiahao

Traded As: TJM

One of Shenzhou's oldest companies, Tiejiang got its start building construction equipment and heavy duty vehicles. With direct backing from Shezhou's government they expanded into military vehicles and weaponry. Supplying all of Shenzhou's military forces with standard issue equipment means Tiejiang is the largest weapons manufacturer in the world.

Kusanagi Technologies

Global Headquarters: Chiba City, Fushang Province, Shenzhou

Industry: Military, security

CEO: Sakurai Nobuo

Traded As: KST

Kusanagi Technologies is a powerful organization with a focus on the research and development of military and private security equipment. KT also operates a Security Contractor Division, hiring out hundreds of its highly trained operatives for "special projects".

Case-Jensen Incorporated

Global Headquarters: Halcyon City, HMA (Eastern Sprawl)

Industry: Pharmaceuticals, genetics, biologicals

CEO: Sally Shears

Traded As: CJI

Case-Jensen was born from the merger of H. D. Case Ltd, a pharmaceutical researcher specializing in fast-acting analgesics and combat enhancers for military use, and Jensen Biologicals, in 2113. Case-Jensen is now the largest producer of over-the-counter medications, synthetic biological agents such as hormones and steroids, vatgrown organs, and is the second-largest provider globally of genetic engineering services.

Orange Microsystems

Global Headquarters: Halcyon City, HMA (Eastern Sprawl)

Industry: Consumer electronics, microchips

CEO: Jonas Krug

Traded As: ORNG

Orange Microsystems got its start as a manufacturer of chips and boards for satellite navigation systems. 40 years ago, they launched their first Personal Cortex Device to great acclaim and have focused their attention on that market ever since. Notable for their sleek, minimalistic designs and trendy marketing, Orange branded devices carry a premium price tag for their name recognition alone.

Pacific Entertainment Group

Global Headquarters: Midnight City Free State

Industry: Entertainment

CEO: Slim Barkwell

Traded As: PEG

After the devastation of southern California and the former American Southwest, a group of film and TV professionals migrated north to the relatively-stable Midnight City area to restart their operations. PEG is a massive influence on North American popular culture, controlling most publicly available entertainment media, and maintains its hold on Midcity's regional communications networks. Continuing to expand their cultural influence, they have recently come into conflict with Shenzhou Harmony Media Corporation. The largest minor controller of the Cortex, controlling approximately 2% of network activity. Also has widespread popularity in virtual reality tech, both systems and media.

Telia Global Network Systems

Global Headquarters: Stockholm, Nordic Union

Industry: Networking, Telecommunications

CEO: Isabella Seppänen

Traded As: TEL

Emerging from M-Day as a loose collection of Nordic survivor groups attempting to maintain and repair lines of communication with the rest of the world, Telia Systems grew to become the dominant provider of central Cortex systems and communications, controlling roughly 90% of the world's communications infrastructure.

Cybanthropy Limited

Global Headquarters: Midnight City Free State

Industry: Cybernetics

CEO: Jackson Lee

Traded As: CYBR

Founded by 2 faculty members from MCIT, Cybanthropy Limited was one of the first companies to produce cybernetic replacements and enhancements on a commercial scale. Now producing both limbs and internal organs for general medical use, CT enjoys a dominant position in the cybernetics space, with new products, findings, and proofs-of-concept constantly being released.

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rez rez  Jan 04, 2020 / 2:02 PM
art added to the races pages

rez rez  Feb 24, 2019 / 12:03 PM
hacking/theft rules and driving/vehicle combat rules are up! now on to crafting

rez rez  Apr 25, 2018 / 8:09 AM
Assorted updates have been posted. Check the forum for details!

Boone Boone  Aug 25, 2017 / 7:25 AM
shiny new sidebar!

rez rez  Aug 16, 2017 / 10:01 PM
duel rules done wheeee

rez rez  Aug 13, 2017 / 1:37 AM
added 2 new classes, operative and street preacher

rez rez  Aug 08, 2017 / 11:19 PM
combat rules are done (mostly). paladin class name changed to defender. paladin group description done. itshappening.gif

rez rez  Jul 30, 2017 / 1:00 PM
doing a big overhaul of combat rules. basically using D&D 5e as the framework and changing where necessary. much simpler than trying to start from scratch -__-

Boone Boone  Jul 23, 2017 / 1:23 PM
doot doot

chadamas chadamas  May 28, 2017 / 12:22 AM
Glad you had a good time! (And good bread and cheese.) Hope to hear more about it soon.

guest guest  May 26, 2017 / 2:03 PM
europe was excellent and so very full of bread and cheese

guest guest  May 09, 2017 / 11:27 PM
Have fun in Europe! -Chad

guest guest  May 07, 2017 / 12:56 AM
in europe atm. work begins again when i return -rez

Boone Boone  Apr 02, 2017 / 11:19 AM
he lives!

guest guest  Apr 02, 2017 / 1:41 AM
Yeah, this is Chad, btw :)

guest guest  Apr 02, 2017 / 1:41 AM
I'm still alive and am still working on this when I can! Promise to have more for you soon.

Boone Boone  Mar 29, 2017 / 8:23 PM
Slowly but surely picking away at the groups

Boone Boone  Mar 15, 2017 / 11:58 PM
No worries! Hope things settle down for you soon.

chadamas chadamas  Mar 15, 2017 / 9:41 PM
Nice! Wanted to pop in here and say that I haven't forgotten about this...just a hectic time right now. I'm still working when I can, though, and am hoping to push a few new things live as soon as possible.

Boone Boone  Mar 13, 2017 / 3:04 PM
started on the engineer skill tree

Boone Boone  Mar 11, 2017 / 10:55 PM
got channels registered on darkmyst, #vancity for IC and #2277 for OOC

Boone Boone  Mar 05, 2017 / 10:50 PM
awesome. I'm mainly working on organization and posting up all the rest of the stuff from the docs right now. I think maybe next weekend I'll see about getting the rooms set up. Should be enough info up to do some test RP.

chadamas chadamas  Mar 05, 2017 / 10:01 PM
Yeah, absolutely! I didn't really have any time this weekend to work on stuff, but should have time to dig back in probably around the middle of next week.

Boone Boone  Mar 03, 2017 / 1:53 PM
question: would it be possible to have a notification/link that shows up to unregistered users and directs them to the newbie/starter guide that I haven't written yet? sort of a "Hey, it looks like you're new, please go here instead of stumbling around in confusion" thing

Boone Boone  Mar 02, 2017 / 9:41 PM
haha, I was going to ask you how I could tweak the css for the blockquotes, but it looks perfect now. also I haven't finished the udemy course yet, still kind of getting through all the stuff I already know since it starts from the ground up, but it's really well structured so far. I signed up for a bunch of other ones to do after it. JS, Python, SQL

chadamas chadamas  Mar 02, 2017 / 8:22 PM
Also: I like the new dice page! Made a quick change to the blockquotes so your examples are more visible.

chadamas chadamas  Mar 02, 2017 / 8:20 PM
Btw, how was the udemy course?

chadamas chadamas  Mar 02, 2017 / 8:18 PM
OK, cool. Really, any time you want to should be fine. If you want to wait a little longer until more of the game-related stuff is ready, though, I'm good with that. I've been paying for this website forever and there has been practically nothing on it for years, so it's not hurting me any to keep it here as long as we need, haha.

Boone Boone  Mar 02, 2017 / 12:40 PM
btw, let me know when it's time to set up the real hosting and buy the domain and all that. i do have a free year of hosting that came with a web dev course on udemy, but i think it'll be a little pricier (to renew) than bluehost and also doesn't come with a domain.

Boone Boone  Mar 02, 2017 / 9:21 AM
ooo, shiny

chadamas chadamas  Mar 02, 2017 / 12:02 AM
Oh, by the way, there is another admin theme installed for Processwire if you want to check it out. When you're in there, click your name in the top-right corner, go to Profile, and then switch to Reno. If you don't like it you can always switch back, but I much prefer it :)

chadamas chadamas  Mar 01, 2017 / 11:56 PM
Thank you--I like the work you've been doing too! I went ahead and added a profile switcher in the sidebar as well. I could see scenarios where it would be annoying to navigate to an entirely separate page to switch accounts and then try to find your way back to where you were. This should switch you right there on whatever page you're viewing.

rez rez  Mar 01, 2017 / 11:53 AM
this profile switcher is snazzy

Boone Boone  Mar 01, 2017 / 12:19 AM
no worries! The game system isn't even finished yet, lol, so it's not like anything's being held up

chadamas chadamas  Mar 01, 2017 / 12:13 AM
One more thing that just occurred to me to mention: I know I'm spending a lot of time on the interface/player front, but I promise I haven't forgotten about the game itself. I am working on character generation, level-up functionality, shops, etc. as just trying to get a solid foundation here to build on as we progress.

chadamas chadamas  Mar 01, 2017 / 12:04 AM
Oh, the changes might require a hard refresh or cache clearing again.

chadamas chadamas  Mar 01, 2017 / 12:04 AM
Went ahead and uploaded some new stuff--mostly account page-related. You should be able to select your active profile directly from there now. Edit functionality is still in the works but should be coming soon. Also, if you're seeing the Admin Dashboard link in the nav next to Processwire, the Site Setting portion should actually allow you to change the site title and the homepage text for now.

chadamas chadamas  Feb 28, 2017 / 7:25 PM
Sounds good and should be fine. Anything and everything here will be exportable. Page looks good, by the way! Going to try to finish up a couple of things in the next day or so and then will push some more updates live.

Boone Boone  Feb 28, 2017 / 8:38 AM
google drive is blocked at work so I'm doing some updates to the race descriptions directly on here >.>

chadamas chadamas  Feb 22, 2017 / 11:33 PM
Cool...shoutbox still works :)

chadamas chadamas  Feb 22, 2017 / 11:33 PM
Just a test after some updates

Boone Boone  Feb 18, 2017 / 9:17 AM
Oooh, I really like that level up indicator! Also like the changes to the navigation

chadamas chadamas  Feb 18, 2017 / 12:05 AM
Haven't pushed a whole lot more live yet, but there are a few new UI-related things ready for review. Might require a hard refresh or cache clearing. Mostly just in relation to heading and form label fonts, subtle navigation menu changes, and sidebar updates. The sidebar shows one idea of how to show that a character has earned enough XP to level up and is ready to upgrade stats.

chadamas chadamas  Feb 15, 2017 / 10:30 PM
Yeah, I'm liking it too. Good suggestion! I've done some more work locally but haven't uploaded it yet. Working back and forth between an admin editor so that you can create/edit pages and a more robust character generator with stats included. Hopefully have more for you to see this weekend.

Boone Boone  Feb 15, 2017 / 10:11 PM
really digging the greyscale sidebar

Boone Boone  Feb 14, 2017 / 9:35 PM
sounds good. I can do something in Illustrator and scale as needed

chadamas chadamas  Feb 14, 2017 / 9:31 PM
For the logo size, not sure off the top of my head what would work best, but I'd go large initially if you decide to go ahead and start working on something. Much easier to scale down than up. To work in the menu for this layout, probably something with a greater width than height would work best.

chadamas chadamas  Feb 14, 2017 / 9:28 PM
Glad you're liking it and glad to see that you were able to successfully create a character account! Edit functionality is coming soon. I like the idea of the grayscale pattern with a thin blue border. I will give that a try!

Boone Boone  Feb 14, 2017 / 9:24 PM
this is so cool. also re: logo, let me know the size and I'll whip something up. As for the sidebar, maybe just a grayscale of that techy pattern with a thin blue border?

blah blah  Feb 13, 2017 / 11:13 PM
Also just discovered that there was a problem with sub-profile creation related to avatars. You should now be able to create new characters from the account page with or without a profile picture.

chadamas chadamas  Feb 13, 2017 / 10:20 PM
Think the navigation is looking a little better now. A nice logo to replace the "Vancity" text would probably bring the whole thing together. Wondering about that blue in the sidebar now too, though...not sure it's needed with a cityscape background in the header.

rez rez  Feb 13, 2017 / 3:35 PM

chadamas chadamas  Feb 13, 2017 / 1:13 AM
Oh yeah, and the navigation menu looks pretty bad right now. That's on my radar and will be pretty high on my to-do list.

asdf asdf  Feb 13, 2017 / 12:58 AM
It's all extremely rough, the stuff in the sidebar is static and non-functional (just as a placeholder) for now, but I think we're building on a solid foundation here. And hopefully having a live example that we can play with will let us collaborate more quickly and efficiently. See something wrong or have an idea? Shout it!

chadamas chadamas  Feb 13, 2017 / 12:53 AM
Eventually, many, many things (like this shoutbox) will load asynchronously, so that the entire page doesn't have to be reloaded.

chadamas chadamas  Feb 13, 2017 / 12:51 AM
Just here testing a shout.

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