08-22-2018, 08:22 AM
(This post was last modified: 08-23-2018, 07:05 AM by GM Whistler.)
THE UNDERGROUND
Participants: 2-4
[//:zX4h7YTj902 0128/08/22/2277
RECOVERY OF LOST ITEMS SENT FOR TRANSPORT THRU UNDERGROUND, NORTH TUNNELS
SHIPMENT DUE 08/20/2277
CONTACT W/ SMUGGLERS LOST
SUSPECTED AMBUSH
RECOVER ITEMS INTACT FOR IMMEDIATE CASH PAYMENT
CONTACT KUJO @ SHADOWBOARD FOR FURTHER DETAILS]
------------------------
The following job posting is freely available at Lucky Sevens. Upon contacting Kujo through the shadowboard you will receive a picture of the items in question (two locked, sealed metal cases about 2ft x 1ft x 1ft weighing 50lbs each) and the last known coordinates of the smugglers. You are instructed to return the cases to a drop off point in the RPZ south of Lucky Sevens. Do not open the cases. The client is unconcerned about the fate of the smugglers.
OBJECTIVES:
1 - Investigate the last known location of the smugglers - 25 XP
(One dead smuggler - stabbed and exsanguinated, blood trail, faint traces of unidentified magic)
2 - Follow the trail to the cases - 25 XP
(Long trek, mutant rats, no lighting; leads to a disused maintenance area with the cases and one of the smugglers, partially drained of blood but alive; the smuggler can describe the ambush by 3 prime strain vamps and mention overhearing vampires talking about something called the long dark. the cases have a magical enchantment on them and cannot be opened. eventually the vampires will return)
3 - Escape the Underground - 25 XP
(Run through the tunnels, chased by vampires and mutant rats; if the party leaves the smuggler behind they can run out of the tunnels but if they try to save him they need to fight the vampires)
4 - Bring the cases to the drop off for payment - 25 XP
(If the party did not fight the vampires, they need to lose a tail before getting to the drop off point; if they did find the vampires, they need to deal with a nosy pair of cops looking for a quick buck before getting to the drop off; combat optional)
BONUS OBJECTIVES:
Escape the Underground with a surviving smuggler - 25 XP
ENCOUNTERS:
Mutant Rat Swarm
HP: 50
EVA: 11
DMG: 15
Bonus to roll: +0
Prime Strain Vamp (x3)
HP: 100
EVA: 13
DMG: 20
Bonus to roll: +1
RPZ Cops (x2)
HP: 75
EVA: 11
DMG: 20
Bonus to roll: +1
Participants: 2-4
[//:zX4h7YTj902 0128/08/22/2277
RECOVERY OF LOST ITEMS SENT FOR TRANSPORT THRU UNDERGROUND, NORTH TUNNELS
SHIPMENT DUE 08/20/2277
CONTACT W/ SMUGGLERS LOST
SUSPECTED AMBUSH
RECOVER ITEMS INTACT FOR IMMEDIATE CASH PAYMENT
CONTACT KUJO @ SHADOWBOARD FOR FURTHER DETAILS]
------------------------
The following job posting is freely available at Lucky Sevens. Upon contacting Kujo through the shadowboard you will receive a picture of the items in question (two locked, sealed metal cases about 2ft x 1ft x 1ft weighing 50lbs each) and the last known coordinates of the smugglers. You are instructed to return the cases to a drop off point in the RPZ south of Lucky Sevens. Do not open the cases. The client is unconcerned about the fate of the smugglers.
OBJECTIVES:
1 - Investigate the last known location of the smugglers - 25 XP
(One dead smuggler - stabbed and exsanguinated, blood trail, faint traces of unidentified magic)
2 - Follow the trail to the cases - 25 XP
(Long trek, mutant rats, no lighting; leads to a disused maintenance area with the cases and one of the smugglers, partially drained of blood but alive; the smuggler can describe the ambush by 3 prime strain vamps and mention overhearing vampires talking about something called the long dark. the cases have a magical enchantment on them and cannot be opened. eventually the vampires will return)
3 - Escape the Underground - 25 XP
(Run through the tunnels, chased by vampires and mutant rats; if the party leaves the smuggler behind they can run out of the tunnels but if they try to save him they need to fight the vampires)
4 - Bring the cases to the drop off for payment - 25 XP
(If the party did not fight the vampires, they need to lose a tail before getting to the drop off point; if they did find the vampires, they need to deal with a nosy pair of cops looking for a quick buck before getting to the drop off; combat optional)
BONUS OBJECTIVES:
Escape the Underground with a surviving smuggler - 25 XP
ENCOUNTERS:
Mutant Rat Swarm
HP: 50
EVA: 11
DMG: 15
Bonus to roll: +0
Prime Strain Vamp (x3)
HP: 100
EVA: 13
DMG: 20
Bonus to roll: +1
RPZ Cops (x2)
HP: 75
EVA: 11
DMG: 20
Bonus to roll: +1